Goodnight, Wizardog by barsoosayque
A TowerDefence game with a light flavor of clicker. Play as Wizardog, a mighty wizard and also a dog ! Complete a small campaign, destroy foes with power of watermills and gems. Wait.. there is no night in game's majestic world, what is wrong with this title ? Hmm. Anyway, embark on a barkful journey, full of opportunities !
Controls
Only a mouse and buttons on it
Gameplay
Put towers on the grass and click watermills to gain power. Do not let your foes to reach the exit portal !
In the bottom right corner you have panel with money and power metric on it. If power is low (<100%), your tower shoot really slow and damage is reduced. But if you're manage to gain some extra power, then the towers become stronger. So, if mission is tough, try to click watermills like crazy.

Made with
- SDL2 & c++
- GraphicsGale
- sfxr
Changelog
It's look like the game is difficult. So I buffed towers and nerf foes. Hope this helps. 31.07.2017
Ratings
| Overall | 188th | 3.55⭐ | 22🧑⚖️ |
| Fun | 110th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 401th | 2.95⭐ | 22🧑⚖️ |
| Theme | 581th | 2.85⭐ | 22🧑⚖️ |
| Graphics | 36th | 4.2⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
Edit: Should have read the instructions better.
Also: when the kittens spawn they are in front of the little flag at the beginning.
"Shit I gotta build more towers, but I also gotta click the windmill, is ther enough time to swap? I dont know!"
That was fun! I don't see much of the theme in there, but besides all that, I enjoyed and you've done a great job. Congrats!
I feel like the watermill mechanic wasn't explaied well enough, it took me a while to understand.