ThoseBloodyGoblins by mikouaji

[raw]
made by mikouaji for LD 44 (COMPO)

Hello!

This is my first ludum dare :)

First game I made in 6-7 years and first one done in Godot.

Made a game where you try to survive some nasty goblins in the woods. The goal is to get the highest score by killing goblins and destroying their nests.

When you level up you can either regenerate your health or upgrade, but the upgrade comes with a cost! (If your health low you will be healed automatically)

You can play on Windows or Linux, there is also a link to the source.

As this was my first time, I know there are mistakes but I learned a lot. Unfortunately I didn't have time to ad a vicotry screen (didnt win while testing :( ).

I'm not the best artist so the graphics are meh, and the sound and animations are almost non-existent :stuckouttonguewinkingeye:

Hope you enjoy it, I find it quite challenging, specially when you spawn near a nest.

Controls: In game: - movement: arrow keys or wasd - sword attack: space or left clicking the sword icon - ranged magic attack: C or I or clicking the purple icon - force push: X or O or clicking the blue icon - pause menu: escape key After level up: - health regeneration: Z or P - sword upgrade: V or U - spell upgrade: C or I - force push upgrade: X or O You can also click on the icons.

Tools used: - Godot engine - Gimp - sfxr

A few screenshots: Screenshot2.png Screenshot3.png Screenshot4.png

Have fun!

Ratings

Given 19🗳️ 0🗨️

Feedback

zubspace
29. Apr 2019 · 07:02 UTC
Good job! Kudos to using Godot!

Playing the game very much feels like being an outcast in the wilderness, which is a good thing. First I was a bit overwhelmed by the controls, but the detailed menu helps a lot!

It took me a few tries to figure out, what upgrades work best for me, but I felt a sense of progression after a few tries.
Caspercaper17
29. Apr 2019 · 07:11 UTC
It seems like a pretty decent game but the controls ruin it. It would have been tons better if you could controls the character with your mouse. E.g. buttons on the upgrade screen & the character following your cursor.

The world border is really weird, It wouldve been better to have an invisible wall there.

The enemies are programmed in really solid though, props for that.

And finally the sounds... I got jumpscared by the attack animation, and the other sounds, really, are just awful. I dont want to be rude, but it wouldve been better without them. Practice a little bit on sounde design is my suggestion.
notb
29. Apr 2019 · 07:21 UTC
I enjoyed playing your game and like your style! Great job on learning a new engine and your first compo!
ROBOWARRIOR1982
29. Apr 2019 · 08:20 UTC
A very cool job for a compo game, but because it's a top down, i think it's better to control with keyboard and mouse, and i think character is too slow (or ennemy too fast).
HenanBoy
29. Apr 2019 · 10:02 UTC
Good job on this game! The only problems I have with it are the controls, which for me, are almost impossible to use, and the sound effects. Other then that, its a decent game. And I had fun playing it (other then the controls) I really like the art as while.
-banzi
30. Apr 2019 · 08:24 UTC
I got overwhelmed pretty fast. The melee seems to be working in a weird direction of the elbow.
I liked the art style, added a bit to the playfullness of the game. Good job!
Bentebent
30. Apr 2019 · 15:12 UTC
Collision detection with the player's attack doesn't seem to work all that great, I couldn't hit goblins even when they were all up in my face so I was unable to get anywhere sadly.
pokepetter
30. Apr 2019 · 15:18 UTC
You got a lot of stuff done for such a short time!
PixScope
01. May 2019 · 21:23 UTC
I love it !
xSooDx
03. May 2019 · 20:50 UTC
Great job!