The Beforlorne Wander by pvtroswold
Metroidvania thing! With bosses! And power upgrades!

Controls:
Z............................Jump
X............................Fire
Left/Right..........Move left/right
Up/Down...........Aim weapon up/down
A............................Pause
C............................Select Button
POST COMPO VERSION (below) [Bug fixes, new levels, various enhancements]
New areas and boss (with new powerup), new music, new intro screen! Final area with boss rush.. As well as bug fixes, sound/music mixing, and animations for main character
Here's a collage of screenshots so as to goad you into playing it:

This is not from the compo version! Please rate the original for compo purposes
INFO:
It's been 2 weeks since LD40, and I decided to write (approx.) a paragraph about my entry, for those who may be interested:
My original plan was to be clever, and make the theme sort of a motif of the game's narrative, rather than (as per LD usual) a 'physical' game mechanic. However, that (story/narrative) is one of my weak points.. in fact, the only remnant of that idea visible in the finished entry is the 'dialogue box.' I really hoped to have a cute kind of story with interesting lovable characters and dramatic episodic 'quests' or what have you. As it is, I spent nearly the entire 2 days writing 1300 lines of C, finally submitting a bug-fixed version just after the deadline, technically.
So lessons learned (hopefully) for next time: get better at story telling, and also prioritize implementing the theme. Thanks for all the great criticisms and comments!
Ratings
| Overall | 408th | 3.25⭐ | 48🧑⚖️ |
| Fun | 356th | 3.239⭐ | 48🧑⚖️ |
| Innovation | 642th | 2.267⭐ | 47🧑⚖️ |
| Theme | 676th | 1.636⭐ | 46🧑⚖️ |
| Graphics | 534th | 2.761⭐ | 48🧑⚖️ |
| Audio | 175th | 3.386⭐ | 46🧑⚖️ |
| Humor | 493th | 2.086⭐ | 37🧑⚖️ |
| Mood | 285th | 3.179⭐ | 44🧑⚖️ |
| Given | 48🗳️ | 53🗨️ |
Bullets moved a bit slow & there was a little lack of animations, but it's a jam, I get it. :smile:
- Very nice music.
- The game is complete and well polished.
The bad :
- No main character animation.
- The game does not fit the theme.
I enjoyed playing this game ! Good job !
**Cons:** Controls are a little weird. Didn't match the theme.
I like this game - it is simple and fun to play and the music created a unique atmosphere for each area. Controls were a little bit strange and I'm still not used to them. The game didn't match the theme, but it was a good game nonetheless.
This is just great. Too bad it doesn't fit the theme though.
But it's a pretty neat entry nonetheless, and stands in its own right.
The only default is the theme, but it's really just to find one ^^
Great job !
Ok, fine. Let's not poison the well to the brim. The graphics are pleasantly retro, somewhere between Spectrum and early DOS-era. If only the movement was authentically jagged. Looks way too smooth, even through my rose-tinted glasses. The music is weird; parts of it sound excellent, parts of it trashy. It does create an interesting mood nonetheless.
The interactivity is simple and lacks punch. Meatier sound effects would have elevated the anaemic shooting on their own, let alone a few more weapons and movement abilities. Prying the best gun from the death grip of the second bullet spongy boss monster at the very end of the journey was a sour reminder of the lack of variety. The *secret* room at the top right corner of the map spelled out the same song mere minutes earlier.
It works, there are no bugs... If only it was more exciting, more retro, more anything!
The post jam version adds a bit of needed polish and more levels (which are nice!), but does not touch on the fundamentals. Scoring is for the original, obv.
Overall: *Average (3.0)*
Fun: *Below average (2.5)*
Innovation: *Bad (2.0)*
Theme: *What theme? (1.0)*
Graphics: *Good (4.0)*
Audio: *Above average (3.5)*
Humor: *Average (3.0)*
Mood: *Good (4.0)*
Mood and music is my favourite. Good game.
The controls were demanding but tight. There was only one scenario where I felt the controls failed me, and that was jumping up into a 1-unit-wide shaft from below. I would move left and right but it was hard to position myself exactly so I would overshoot. Then when jumping I'd catch the corner of my collider on the edge of the wall. No big deal, but I did have to shuffle around and re-attempt the jump a handful of times when I encountered this setup.
Otherwise the controls were solid. This game required a lot of planning because a mistake could easily lead to taking several quick hits in a row. So it was good that the controls were predictably reliable.
I liked the variety of enemies and areas -- again, impressive amount of content! If I could have tweaked one thing I would have moved the checkpoints a bit closer, I feel like a game jam is not the place to ask players to repeat the same content to earn more.