Late Night Chef by DosWosh
Late Night Chef - A once in a life-time opportunity! Cook for all those night owls who love to dine out at our late night establishment!
Burgers and Pancakes are our specialty!

The game involves you cooking items that are ordered by customers, the more you cook and the more customers demand, the worst it gets.
WARNING : Some customers have been know to get a little cranky when their food is not ready on demand.
DISCLAIMER: Contains jump-scares and some potentially disturbing pixels.

| Windows | https://doswosh.itch.io/late-night-chef |
| Original URL | https://ldjam.com/events/ludum-dare/40/late-night-chef |
Ratings
| Overall | 398th | 3.609⭐ | 48🧑⚖️ |
| Fun | 519th | 3.37⭐ | 48🧑⚖️ |
| Innovation | 402th | 3.359⭐ | 48🧑⚖️ |
| Theme | 677th | 3.304⭐ | 48🧑⚖️ |
| Graphics | 370th | 3.815⭐ | 48🧑⚖️ |
| Audio | 309th | 3.467⭐ | 48🧑⚖️ |
| Given | 120🗳️ | 6🗨️ |
I found that the mouse moved way too much which made controlling the game a bit too difficult for my tastes.
It's also extremely difficult to tell what exactly a customer is asking for. I can't tell if this was done on purpose or not however it's a severe design flaw in my opinion that makes the game unenjoyable.
The graphics and audio are on point however and set up the mood well. Work a bit on the execution of the idea and you'd have gold.
Love the recipe/cooking mechanics, took me a minute to figure out the eggs, but that handy blackboard had me covered.
Love the concept, execution, ambiance and spooks, great entry!
Cheers.
Loved the concept and style, with some polish this game would be totally enjoyable, good luck mate.
NOTE: It is even more hopeless if you don't read the tutorial after starts playing. Cuz you don't know what u've to do. HAHA.
Good job! :D
1. Using the mouse seemed a bit difficult at first. I had to turn the sensitivity setting all the way down, or else the camera movement seemed to be to much to click what I wanted
2. A few times, i would click the coffee mug to select it, and would see the check mark, but when i stood up to put it in the coffee maker, it had deselected it. Could of been from me trying to go to fast, but something to consider would be having the item you selected show at the bottom of the screen maybe, like your character was holding it
3. I kept getting the top and bottom bun confused for the burgers. It was difficult to tell at first which was the one to use.
Regardless, great game you have here. Look forward to seeing if you continue developing it and doing more with it.
I got a little frustrated trying to get the orders right as it wasn't always clear what the customer wanted. It made it quite hard to progress in the game, which was a shame because it looks like a great idea. My other niggle is that I don't see how it really covers the theme of the jam, but maybe I didn't progress far enough!
Good graphics, nice atmosphere. Dare I say it, good jumpscare! Solid job.
Edit: I don't want to say much about the artistic stuff (graphics/audio) because, for an LD Jam game, you nailed this stuff and hit it out of the park in regards to overall mood and execution of your concept. 5/5
That being said, I think this game could go on to be monetarily successful with a few tweaks to gameplay:
- The girl who comes in at shift 3 is tough enough to deal with timing her leaving while also listening for the inspector, without her also stealing your currently plated food, so with this clearing your plate mechanic, the game becomes too RNG-based. While this does add difficulty, it feels unfair and will leave most players with a bad taste in their mouth, feeling cheated.
- What the phone actually does, besides adding an extra task to take care of, isn't communicated very effectively, and I'm led to believe that one could completely ignore it with not much difference made to the player's experience
- A minor issue I had was with the audio of the coffee maker. It would've been nice to hear that awesome brewing sound you hear (when you hold it and look away), while you're looking at it, rather than this awful buzzing loop you hear; it often clashes with the phone audio.
- The menu instructions have a lot of spelling/grammatical errors, which, along with these other areas of improvement, are understandable due to the time constraints and pressure of Ludum Dare.
I can understand how these things can come about when you're working hard against the clock, and last-minute playtesting was pretty evident here.
I truly hope you continue to work at this because the game has an incredible mood and a great amount of tension that even left me with chills down my spine when I first picked it up! The idea is absolutely genius that one could be scared/startled while ***COOKING*** & I love that haha <3 I adore the concept 110% and think it's one of the more freshly innovative games I've come across, not just during LD40, but over this course of this entire year in the indie scene. Fantastic job! 9.5/10
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
them then do check you my game
https://drive.google.com/open?id=1Kcj-oIjaCnzJKilPMBineyJNPq5dwd7g