Antibody by crazyrems

You're an antibody charged of destroying a microbe from the inside.
Use the arrow keys to move.
This is my first game with Godot and I'm quite proud of how it turned out. Please leave a comment, it really helps improving my game and the future ones. Thank you for playing.
| Windows | https://crazyrems.itch.io/antibody |
| macOS | https://crazyrems.itch.io/antibody |
| Source code | https://crazyrems.itch.io/antibody |
| Original URL | https://ldjam.com/events/ludum-dare/43/antibody |
Ratings
| Overall | 206th | 3.5⭐ | 16🧑⚖️ |
| Fun | 374th | 2.893⭐ | 16🧑⚖️ |
| Innovation | 48th | 3.8⭐ | 17🧑⚖️ |
| Theme | 257th | 3.464⭐ | 16🧑⚖️ |
| Graphics | 224th | 3.433⭐ | 17🧑⚖️ |
| Audio | 43th | 3.821⭐ | 16🧑⚖️ |
| Mood | 80th | 3.714⭐ | 16🧑⚖️ |
| Given | 13🗳️ | 9🗨️ |
The game was a bit confusing at first, i thought i was supposed to hit the red blobs with myself, but then i understood that i had to attack the green blob.
My only real complaint, is that when you have these "cave" mazes which you have to navigate without touching the walls, the controlls are really bad for that. Maybe if you could move the triangle with the mouse it would be less tedious?
One thing I would have liked modified is the ending. It's a bit slow as it is right now and comparatively less engaging than the rest of the game. Some organelles in there protecting the nucleus or maybe your triangles slowly disintegrate so you're on a time limit. Something to give you one last hurdle and make it a skillful challenge instead of attrition, at that point the theme has been made abundantly clear already. It would really help with the pacing arc and put it over the moon in my book.
My biggest complaint however is that there isn't more game there to play! As an entry it's short and sweet and I cant complain but I'd love to see a full game in this style facing larger and more complex cells. All that set to more killer tunes and trippy visuals, I'd be all over it.
Great work :clap:
:thumbsup: I liked that the graphics (specifically the triangles) cued the player into where they go. The fizzle effect when this "dissolved" was very nice.
:point_right: I had a really hard time getting the triangle through the tunnel (particularly on a keyboard with only 8 directions, and the difficult bend was not 45 degrees).
:star: Overall good job, and thank you for making this.
I wanted to put the same amount of work for all the aspects of the game, including: graphics, sounds, music, gamefeel, cutscenes. I admit that the game is pretty short, I wanted to make it longer but time went short.
Maybe making the maze part easier would have been a good choice; not all walls should kill, whereas the finish with attrition was what I wanted to achieve, it should have been quicker.
Thank you!
At first I thought I needed to move other triangle pieces into place and it was a bit challenging but still fun. Also I thought the movement was a bit to "mechanical." This made it a bit too difficult to navigate through the little tunnel, but I was still able to do it in only a few tries.
Really enjoyed my time with your game, and congratulations on making a complete game in 48 hours!