Doctor Duck by ViKingGames
Doctor Duck is an action-adventure game inspired by the original Legend of Zelda, set in a post-apocalyptic world where the titular Doctor Duck has to make sure the last ducks on the planet are kept alive, and find a new generator to ensure the ducks' safety.
Quick guide:
You die when you're either out of armor, or when the 'DUCK POWER' meter on the bottom of the screen depletes completely. Both your health and the power meter can be replenished by returning to the starting cave, and pushing up against the generator.
Your maximum power can be upgraded at the cost of parts, which are randomly dropped from enemies (harder enemies have a higher chance of dropping more parts). Upgrades to armor and weapons cost a small amount of your maximum power as well as parts. To purchase upgrades, go to the computer in the starting cave, to the right of the generator.
Controls:
Arrow Keys - Move
Z - Shoot gun
X - Use item (not available at start)
Mouse - Use menus
Ratings
| Overall | 155th | 3.625⭐ | 18🧑⚖️ |
| Fun | 223th | 3.375⭐ | 18🧑⚖️ |
| Innovation | 219th | 3.353⭐ | 19🧑⚖️ |
| Theme | 419th | 3.353⭐ | 19🧑⚖️ |
| Graphics | 88th | 3.944⭐ | 20🧑⚖️ |
| Humor | 99th | 3.286⭐ | 16🧑⚖️ |
| Mood | 164th | 3.375⭐ | 18🧑⚖️ |
| Given | 15🗳️ | 5🗨️ |
Otherwise, you did a good job with that one, congrats :)
What you have made is really good though. I must admit I didn't play for a very long time because I just ended up dying. But it looks really nice, and I don't see RPGs very often in game jams. If you add audio and the ability to move diagonally to make the game a bit easier and less frustrating, I definitely think this could be a good game outside of Ludum Dare.
* The game difficulty is WAY too high. The only screen I could ever really clear was the one to the immediate right. The other screens basically killed me instantly. Maybe I'm just bad at these old-school action RPGs, but it felt really punishing.
* Combine that with the constant need to go back to the base to recharge the generator, it felt very micro-managy, and that mechanic, although lining up with the theme, didn't feel fun for me.
* It also seemed like the power meter shrinks over time? That kind of just added salt to that wound, as decreasing that makes it MORE micro-managy.
What I did like about the game is the upgrade system seemed pretty good (I didn't make it very far in, but what I saw it seemed pretty solid). The UI and visual feedback was also nicely done. I especially liked the text animation when the values reached critical. It could have really used some sound effects and some sort of ambient music, but I understand why that wasn't included.
Anyways, sorry for being so harsh, but hey, that's how we get better right? Like I said, it's a really good base, and I think it could be made into a solid game, but it needs work to get there.
One weird thing I noticed was that if you fullscreen the game, there's a weird horizontal jitter in the pixels (kind of like the tearing you sometimes see without vsync but instead of tearing I would notice some rows shifted to the right or to the left by a pixel).
P.S If you would like to play and rate my game I would be really grateful. Thanks :)
However, the game difficulty is too high
Good job !