Doctor Duck by ViKingGames

[raw]
made by ViKingGames for LD 39 (COMPO)

Doctor Duck is an action-adventure game inspired by the original Legend of Zelda, set in a post-apocalyptic world where the titular Doctor Duck has to make sure the last ducks on the planet are kept alive, and find a new generator to ensure the ducks' safety.

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Quick guide:

You die when you're either out of armor, or when the 'DUCK POWER' meter on the bottom of the screen depletes completely. Both your health and the power meter can be replenished by returning to the starting cave, and pushing up against the generator.
Your maximum power can be upgraded at the cost of parts, which are randomly dropped from enemies (harder enemies have a higher chance of dropping more parts). Upgrades to armor and weapons cost a small amount of your maximum power as well as parts. To purchase upgrades, go to the computer in the starting cave, to the right of the generator.

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Controls:

Arrow Keys - Move
Z - Shoot gun
X - Use item (not available at start)
Mouse - Use menus

Ratings

Overall 155th 3.625⭐ 18🧑‍⚖️
Fun 223th 3.375⭐ 18🧑‍⚖️
Innovation 219th 3.353⭐ 19🧑‍⚖️
Theme 419th 3.353⭐ 19🧑‍⚖️
Graphics 88th 3.944⭐ 20🧑‍⚖️
Humor 99th 3.286⭐ 16🧑‍⚖️
Mood 164th 3.375⭐ 18🧑‍⚖️
Given 15🗳️ 5🗨️

Feedback

🎤 ViKingGames
31. Jul 2017 · 02:45 UTC
:duck:
belser
01. Aug 2017 · 04:13 UTC
Really fun! I like the balancing aspect. Lots of content too, well done!
Linky439
12. Aug 2017 · 10:35 UTC
Good idea you had here! I like the graphical style, the overall polish (even if using the mouse in the menu is strange ^^). It lacks a bit of sound, sadly :(
Otherwise, you did a good job with that one, congrats :)
Belga54
15. Aug 2017 · 00:14 UTC
The idea is nice ! I liked it a lot. The graphics are pretty. Great to see RPG games in this LD. Good entry !
LuckyFeathers
15. Aug 2017 · 22:56 UTC
First of all, this game needs music and sound. It looks great, but with no audio at all it feels dead. If you don't have the time or knowledge to make music there's a brilliant autotracker made in python which generates a random 8-bit theme song in literally less than a second. Github link here: https://github.com/wibblymat/ld24/blob/master/autotracker.py Sound effects, like shooting and dying, can be made with a microphone in just a few minutes.

What you have made is really good though. I must admit I didn't play for a very long time because I just ended up dying. But it looks really nice, and I don't see RPGs very often in game jams. If you add audio and the ability to move diagonally to make the game a bit easier and less frustrating, I definitely think this could be a good game outside of Ludum Dare.
doomshmuck
16. Aug 2017 · 02:12 UTC
I like the concept... I was thinking about doing a zelda like game too, but decided not to due to the scope required. The base you have here is pretty solid, but there were a number of problems I had that made this not so fun for me.
* The game difficulty is WAY too high. The only screen I could ever really clear was the one to the immediate right. The other screens basically killed me instantly. Maybe I'm just bad at these old-school action RPGs, but it felt really punishing.
* Combine that with the constant need to go back to the base to recharge the generator, it felt very micro-managy, and that mechanic, although lining up with the theme, didn't feel fun for me.
* It also seemed like the power meter shrinks over time? That kind of just added salt to that wound, as decreasing that makes it MORE micro-managy.

What I did like about the game is the upgrade system seemed pretty good (I didn't make it very far in, but what I saw it seemed pretty solid). The UI and visual feedback was also nicely done. I especially liked the text animation when the values reached critical. It could have really used some sound effects and some sort of ambient music, but I understand why that wasn't included.

Anyways, sorry for being so harsh, but hey, that's how we get better right? Like I said, it's a really good base, and I think it could be made into a solid game, but it needs work to get there.
Herman Chau
16. Aug 2017 · 02:25 UTC
I thought the graphics were really well done, but I didn't really actually find the gameplay that fun. It seems like there was a lot of content but I didn't manage to get very far and see most of it.

One weird thing I noticed was that if you fullscreen the game, there's a weird horizontal jitter in the pixels (kind of like the tearing you sometimes see without vsync but instead of tearing I would notice some rows shifted to the right or to the left by a pixel).
zzq
21. Aug 2017 · 23:02 UTC
Plus for humor, ducks and style overall. As disadvantage it's annoying to start from scratch after some stupid mistake. Good job!
Librorumque64
22. Aug 2017 · 13:04 UTC
Found someone who doesn't scale pixels! 5/5 for graphics.
FuriousWitch
22. Aug 2017 · 15:12 UTC
Awesome! One of the best games I played in this jam. Well done :)

P.S If you would like to play and rate my game I would be really grateful. Thanks :)
Skor
03. Dec 2017 · 10:46 UTC
Really cool ! I like the graphics so much. :)
However, the game difficulty is too high

Good job !