SURVIVOR 2048 by woody_builder

[raw]
made by woody_builder for LD 44 (JAM)

Trade your life for bullets. Kill your enemies!

WASD : move mouse : aim left mouse click : shoot E : interactions left Ctrl : use adrenaline escape : quit game

red enemy : normal green enemy : heal yellow enemy : block (dont lose life but can be pushed)

Enjoy :D

switch keyboard layout (qwerty US <-> azerty FR) in start menu

unzip file and run "SURVIVOR 2048"

CaptureSurvivor4.PNG

Ratings

Given 22🗳️ 19🗨️

Feedback

VuvuzuellaInc
30. Apr 2019 · 03:07 UTC
Your game is smooth and well done. More work could be done on the collision system with the car.
Graphics and shadow/ligh effects is there and that fit in perfectly!
Could be more improved on the theme.
It was fun to play and restart the game!
Keep the good work!
Manuel Rauber
30. Apr 2019 · 03:23 UTC
Nice to play, missing some audio stuff. :-)
Torculus
30. Apr 2019 · 03:25 UTC
The wonky ragdolls are great. The gunplay is solid, feels quite good, obviously sound would help. Other than that it's a bit rough around the edges but enjoyable nonetheless, good job!
Arqcenick
30. Apr 2019 · 04:44 UTC
This game implements the theme in a very direct way. However it was confusing that it both consumed ammo AND health. Shooting feel was better than most Jam games I played. Also I love the graphics and it's great that you made this in a weekend.
While I could not understand whether it worked, you managed to implement a shop system as well. Nice game!
🎤 woody_builder
30. Apr 2019 · 05:23 UTC
@arqcenick Thank you for playing!
There is a description box in the shop but unfortunately we didn't find the time to write the descriptions for each skills. Sorry about that :/
Basically there are 3 skills that boost your health, 3 skills to do more damage and 3 others to get more ammunitions. The player can by them with life (and his/her max HP will be lower).
Tommyflower
30. Apr 2019 · 10:19 UTC
I missed the sound here but the graphic was very good, expecially animations. Had a little trouble moving.
Lombax
30. Apr 2019 · 22:06 UTC
where was the audio T_T :dog: :dog:
CodeKoto
02. May 2019 · 09:43 UTC
was a bit confusing at fist, also the mouse aim is broken when aiming behind buildings it seems, The goal is not really obvious, also some UI is broken in the menu (too small) also some balanding is needed.

Otherwies good job, the models look decent and so do animations. The gameplay would be more fun if there woudl be more response when player shoots also maybe if enemies had a better AI.
Good job nonetheless!
jlelez
02. May 2019 · 09:50 UTC
Thank you all for playing and feedbacks, we did'nt have the time to implement audio even if we made audio stuff, it's too bad !

@codekoto You're right, some hp balancing is needed ! We decided to give more hp to the player at the last minute before push the game. To allows real player to finish the game, It was surely a mistake :).
ludwici
02. May 2019 · 10:00 UTC
Good idea. Can you add minimap?
Some people after die:
![photo_2019-05-02_12-57-52.jpg](///raw/351/22/z/244e8.jpg)
LuckyFeathers
02. May 2019 · 13:48 UTC
Cool! I think you've done a lot of work here, and the 3D modelling is impressive. My problem in general with this game is that it seems you've put most of the work towards unnecessary things! What I mean is that some of the buildings and other things on the map are overdesigned. The neon lights look like something interactable. Such good looking barrels look like something that would explode when I shoot it. The garbage bins look climbable. But none of the things I mentioned do what I think they do. Instead, you could have spent some time making a mini-map and making the camera rotateable (it's very annoying to not see your character half the time!). I feel like you two are quite talented, but that the talent must be combined with better planning and game design.

Anyway, my comments may seem a bit harsh, which is unfair. The game was really good. Unfortunately small things like not being able to rotate the camera and some minor bugs (enemies not falling over when they die and enemies shooting in the wrong direction) get amplified when I see that you spent time modelling air conditioners on inaccessible rooftops. Overall though, I do like the game, and I think it was a good way to interpret the theme. Good luck next game jam! :)
🎤 woody_builder
02. May 2019 · 15:15 UTC
@luckyfeathers thank you for your feedback :D
We will definitely spend more time on planning game mechanics for the next game jam. It was our first game jam together so it was a bit messy.
pcoridan
04. May 2019 · 18:54 UTC
Haha we did kind of the same concept. I played this for a bit trying to get to the end. It was pretty difficult which I liked. I feel the hit box on your guy is a bit off even in the updated version. Im zig zagging down halls and bullets are missing me on screen but I still get hit. I would play a full version of this. Keep up the good work!!