Angry Hog Head by saucygames
Angry Hog Head. The root tootin arcade shooter of the future. Blast your way through enemies earning points while earning back your life to spend it on amazing goodies to make you last longer that's right "Last longer, play harder"
/* Player Controls*/
A-D for left-right movement. k for shooting. j for machine gun. l for shotgun.
/* Health Functionality */
Lose one bar of health each time entering battle, only to earn your health back based off how many enemies that you kill. Once this bar is depleted, you lose.



| HTML5 (web) | https://saucygames.itch.io/ahhead |
| Original URL | https://ldjam.com/events/ludum-dare/44/angry-hog-head |
Ratings
| Given | 28🗳️ | 32🗨️ |
I think this would work well with some more rogue-like elements like procedurally generated levels.
Nice work!
Found the actual gameplay to be a bit monotonous. I also felt like I should be able to get higher up in the level, but I couldn't jump very high and the little jump pad is in a bad spot.
Lack of iframes (or lack of clear communication about them) made some enemies feel cheesy.
In general I think the combat is pretty close to being fun, but needs tweaked a bit to really get me excited to play another round.
A great game nethertheless!
Graphic well designer
The tutorial is very well thinking!
I also found the control scheme quite awkward. Since there's only two guns, I don't see the need to have two buttons for swapping. Surely you could just have one button which swaps back and forth.
I like the idea of having this multi-life healthbar, but it doesn't really matter since dying and restarting the whole game are essentially the same thing. You'd need to have some sort of upgrade or progression system which resets when your bar runs out to make the healthbar actually matter. That said, I do appreciate how the arena is randomly generated, giving me some incentive to keep going. Overall, this is a pretty solid game that I enjoyed quite a bit. Nice work!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
A few tips for improvement (for my point of view):
- it could be only my personal preference but Id' like to kill enemies on one shot, I think it feels better. At least with one weapon
- there are 3 weapons but they feel more or less the same, it would be better if they were more different (lower shoot speed and more damage vs. fast shooting with lower damage, accuracy on long distance vs. short distance with wide scatter..)
- I was little confused by weapon switching mechanism.. but I could use to it I guess
Anyway, that's just nitpicking, for a jam game it's really impressive work!
I really like the art!
The problem is the machinegun is useless because of very short range... The only option is shotgun.
A couple things that may help:
- Controls felt weird. If you have only 2 weapons you could have a button to swap weapon and another one to shoot.
- Sometimes I didn't know if I was doing damage or not
- Jump feels a bit weird. I use this video on my 2D games ALL the time (https://www.youtube.com/watch?v=7KiK0Aqtmzc)
- When doing the double jump reset the vertical velocity to 0 before adding the second jump force to have it actually go up when falling
- More particles would have been great
It's a long list but I only made it since I really enjoyed the game and feel that it could be even beter. Congrats! ;)