Blood Money by Imphenzia

[raw]
made by Imphenzia for LD 44 (COMPO)

I only had 12 hours to spare for this Ludum Dare.

INSTRUCTIONS

Controls: * AWDS to Steer * Mouse to Aim * Left Mouse Button to Fire

How to Play: * Destroy enemy spaceships * Pickup Hearts to gain life * Pickup PowerUps to improve rate of fire / number of weapons / damage

Be Aware! * Your Life is Currency when collecting PowerUps. If you don't have enough life you may die from the powerups. * The number displayed on hears and powerups indicate how much life you will gain or spend

Goal: * Stay alive for as long as possible. Survival time is your score!

LD44-itchTitle.png

Making Of: * The game was made in Unity 2018.3 * The spaceships were made in Blender 2.8 * The textures are photos of the dashboard of my car with colorization Due to severe time constraints for this Ludum Dare: * The sound effects were made using bfxr (https://www.bfxr.net/) * To avoid having no music at all, I used a few arp presets and assembled the tune in 15 minutes (normally I have 3-4 hours allocated to making music)

Screenshot 2019-04-29 04.35.08.png

Screenshot 2019-04-29 04.10.28.png

Ratings

Given 0🗳️ 0🗨️

Feedback

Gruni
29. Apr 2019 · 08:38 UTC
I enjoyed it. The ship controls feel a bit "too clean" at the beginning, but the more cluttered your screen is, the more thankful you are for it's precision. :D Highscore is 171 so far. Will definitely keep it to beat it some day.
🎤 Imphenzia
29. Apr 2019 · 09:15 UTC
@gruni thanks! Yes, for 8 ludum dares I have had feedback gor swampy controls so this time I put direct feedback of controls in - it looks a bit erratic but I agree - as it gets more busy it is useful. I probably need to add some bullets from enemy types as I managed to play until my ship got super powerful - ir maybe balance it in some other way :)
shp
29. Apr 2019 · 14:30 UTC
Very nice game, feels like you could've gotten more out of your good 3d models if the game wasn't ortho, but regardless it played nice.I played for nearly 10 minutes and the shot effects started glitching out and everything was chaotic, can't say I didn't have fun with that!
jjjjason
29. Apr 2019 · 16:11 UTC
Agree with appreciating the tight controls, as it helps when the game devolves from shooter to bullet hell :)

One thing I really liked was how you'd still take damage crashing into the leftovers of a destroyed ship. Only further added to the core risk-reward gameplay that was already being driven by the item system, the health going down over time, etc.

A lot of people seemed worried that this theme was rather confined and that would lead to a lot of samey games. Maybe that's true at a most basic level, but overall I really like that style of gameplay, and I like the way you worked it into your game.

Also the music is fun.
🎤 Imphenzia
29. Apr 2019 · 16:48 UTC
@shp - yes, it's a shame to lose the definition of the models in ortho but I tend to not like the perspective distortion on top down shooters. Maybe ortho on a slight angle would be better, but that could still look wrong. Yes, the glitching is an issue - the bullet pool is overfilled, I was going to grow it but I noticed it 1 minute past the deadline =)

@jjjjason Thanks - I was trying to get the most out of the simple system but I still think it's too easy to dodge everything so I may have to introduce some pattern shooting enemies.

I have somewhat of a beast of a machine as I have just upgraded so I have now idea how this game really performs. Has anyone tested it on low to medium range spec?? I am using primitive colliders for collision detection, probably not optimal for this type of game but I had to find an efficient workflow =)
jjjjason
29. Apr 2019 · 16:54 UTC
@imphenzia I was playing it on a lower tier Mac Mini (i5, no graphics, 8gb of ram). Game runs smooth in small window mode, playable even with several enemies. Definitely not playable on full screen (I have a 21:9 1440p monitor though, maybe it would run better at standard 1080p).
hadesfury
30. Apr 2019 · 10:22 UTC
Kind of complete for a game done in 12h :) well done
FlashViper
02. May 2019 · 02:28 UTC
Wow! I loved the music, and the gameplay was great too! The only thing I wanted was for the screen to get more chaotic earlier, because that's where the fun of the game really shines!