Oblatio by Trusty

You wake up in a strange meadow with only yourself, a sign, and a rabbit. On further inspection, a gate is present, but you cant open it.
The sign tells you to tend to the rabbit.
Game: building: Trusty Art: Ladyknight1825 Music: Dogswillrun
Thanks for playing!!!
| Source code | https://github.com/Trustyshm/OblatioLD43 |
| Windows | https://trustyshm.itch.io/oblatio |
| Linux | https://trustyshm.itch.io/oblatio |
| macOS | https://trustyshm.itch.io/oblatio |
| HTML5 (web) | https://trustyshm.itch.io/oblatio-webgl |
| Original URL | https://ldjam.com/events/ludum-dare/43/oblatio |
Ratings
| Overall | 1002th | 2.622⭐ | 39🧑⚖️ |
| Fun | 1024th | 2.162⭐ | 39🧑⚖️ |
| Innovation | 936th | 2.581⭐ | 39🧑⚖️ |
| Theme | 665th | 3.236⭐ | 38🧑⚖️ |
| Graphics | 856th | 2.724⭐ | 40🧑⚖️ |
| Audio | 539th | 2.889⭐ | 38🧑⚖️ |
| Humor | 487th | 2.917⭐ | 38🧑⚖️ |
| Mood | 891th | 2.676⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 35🗨️ |
Simple game, the core gameplay loop (Sorry to say) isn't all that fun. But with some tweaking it could be. Make the map bigger, add some puzzles to get to some of the food and boom, got yourself an interesting little puzzle game. The graphics were... creepy, which for the first room seemed out of place but made sense when the first... boom... happened. Small game with some potential, but as it is now it's only mediocre. (Just wanna try and give some advice, sorry if it's a bit harsh)
But it still hurt.
Amazing Game haha
You really made the sacrifices feel impactful.
I thought the controls were a little confusing, took about a minute for me to figure out how to feed the animals. Not sure if there was a keyboard shortcut I missed, but I was trying to use the arrows and the mouse (in retrospect, WSAD probably would've worked).
Nice job!
One of the more unusual games I've play so far. Got a good laugh out of me :)
A few things that bothered me:
* The feeding animation was really slow, and gets old really fast (since you have to feed the animals so many times in this game). I think I wouldn't have minded so much if it at least did not stop the player so I could keep feeding other animals while the first animal is eating.
* The game was not challenging at all. I think the concept has potential and there are a lot of things that could be added to make this a lot more challenging. Some ideas I thought of:
- Having limited resources so you need to make sure you don't waste food items. E.g., prefer to feed the goats (I don't remember, was it goats?) with leaves and not carrot because the bunnies can only eat the carrots and you don't want to waste them
- Punish the player for feeding the wrong food to the wrong animal
* The limited inventory didn't really feel like it added to the challenge - especially because feeding animation was so slow, I never felt the bottleneck to advancing was walking around to pick up more stuff. And - you only have limited inventory in the first levels which are easy anyway.
In any case, really cool concept and great execution. Thank you for making the game! :)