Undercave by NoobException
My first Ludum Dare submission ever! :smiley:
Game created with: - Godot engine - Piskel and Paint.NET - Yamaha keyboard and Audacity
I did my best to make it playable and enjoyable, but I can't be sure it works 100%
Probably I focused too much on unnecessary stuff so game isn't very long. (:
I appreciate all the feedback, but please keep in mind that it's my first time and I don't have much experience.
Thanks and have fun!
Edit:
I've uploaded files to itch.io. I did it first time, so I may have screwed something up. I made very minor changes in HTML export. The "spawn light" is hidden due to some bug itch.io caused.
Source code and Windows version remain unchanged.
| Source code | https://www.dropbox.com/s/l9qzbo3cil7bttw/LD44.zip?dl=0 |
| HTML5 (web) | https://noobexcepion.itch.io/undercave |
| Original URL | https://ldjam.com/events/ludum-dare/44/undercave |
Ratings
| Given | 51🗳️ | 75🗨️ |
Well, I kinda meant that - if you don't care about your slime by yourself, it will do it.
But I appreciate your feedback, maybe I should think about some solution for that problem.
I found it a little bit confusing that enemies steal your FOOD, but I guess it makes sense since there is no "health" stat to speak of. I starved to death many, many times. Sometimes with help, sometimes without it. I found that it's hard to find extra food items, but that just may be me being bad at the game? Who knows. The environment could use a lot more work, but I don't think that's worth mentioning since it's more of a personal preference.
Overall, what the game lacks in graphics it makes up with MOOD, and I love that it does!
Level design is alright, though I found that some of the passages can be a bit narrow which had me crouch jumping quite a bit. Not too big a deal, honestly. The game is solid.
Congratulations on completing your first LD! I'd say you did pretty good!
Those **narrow**, hard to go through passages set the mood as well. I enjoyed **squeezing through** :smile: The hunger system could have been a bit more forgiving, for example **slower to decrease**. :slight_smile:
I don't know about others, but personally I would have enjoyed it better in a **slower pace**. But the hunger system didn't let me :smile:
Reminded me of Rain World!
But in any case, I found it kind of hard to balance between the sleep and food. Also, it felt like the enemies are taking your food too quickly...
But very nice for a compo game.
I like the intro dialogue, it really made me care about the slime and getting it out of that nasty place. I think the "but at least they are dumb" should be in it's own paragraph so it would be more punchliney.
btw: I got to the golden door at the top, then jumped to the right and fell of the world into an abyss. You might want to make that distance longer, or the right side steeper.
There was no audio for me, not sure if that was an error or not? (I played the html version).
The jumping while crouched was also kind of hard, for some reason, I cant press three arrow keys at the same time, and even if I could it would be pretty crowded.
Btw, you can consider uploading your game to itch.io, they let you host the html version directly. Would make the game more accessible.
First time for me as well :)
Probably I will implement a procedural generation in the future, so there won't be need of making weird barriers :slight_smile:
I'm thinking about easier and harder mode of the game, so for those who like slower pace and don't want to die cruelly.
@johanhelsing
I think that the sound error may be caused on your side, since it works on my computer, but I can't be sure about that. :open_mouth:
I guess that all "moody" games feaure similar kind of graphics :smile:
I really started to feel for the slime guy (doesn't help that he keeps starving to death because I suck at
the game). I agree that some of the jumps were a bit annoying to do and the game could've stuck to the
theme a bit closer but this is a really solid submission, especially since this was your first LD!
The game is nice :)
I think sleeping mechanic is not very necessary for the game, could we conneect it more to the things around?
Also, I'd like still to do smth while sleeping, because just waiting is quite boring.
I think an easy mode definitely would have been nice for me, to be able to make it a little bit further and see more of what there is to offer.
Otherwise a very good entry with an overall finished feel to it, I love the mood. Very hard, though. I didn't realize that enemies take your food meter down at first.