A Tale Of Shifted Shapes by Odyssey
The objective of the game is to make every tile match by clicking each one and pressing enter before the timer in the top right corner hits 0 - it doesn't matter what shape they are, all that matters is they all need to be the same one. Hope you enjoy!
ERMAGERD YOU CAN EXIT THE GAME WITH LITERALLY 1 LESS BUTTON PRESS. ARE YOU HAPPY?
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Controls
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Next level: Enter/Return
Move camera: Mouse
Release Mouse: Z
Zoom: Scroll Wheel
Change tile: mouse1
Fullscreen: F
Restart: R
Exit: Q (yay?)
of the window
ERMAGERD YOU CAN EXIT THE GAME WITH LITERALLY 1 LESS BUTTON PRESS. ARE YOU HAPPY?
###########
Controls
##########
Next level: Enter/Return
Move camera: Mouse
Release Mouse: Z
Zoom: Scroll Wheel
Change tile: mouse1
Fullscreen: F
Restart: R
Exit: Q (yay?)
of the window
Ratings
| Coolness | 89% | 2 |
| Overall | 2.64 | 849 |
| Graphics | 3.23 | 380 |
| Innovation | 2.57 | 777 |
| Mood | 2.47 | 711 |
| Theme | 3.02 | 681 |
But it's repetitive and why must we press enter? I think it would be better without the enter key...
(and I read the description after, so I never release mouse! I play with the camera movements, it was.... strange....)
But, well done!
Still a good game! Nice job!
Why mouse is captured and control the camera at the begin of round. I need to first release mouse, then locate it. with a puzzle that need to be solve in 3s. it's too many time lost.
Else nice idea, and GFX.
the game is near to "unplayable".
Also it is quite repetitive...
Although it is
Although it is a bit repetitive it is still fun and motivating to score well, maybe because of the responsiveness of changing the shapes (animation + sound effect), or the fear of failing, because because of that friggin loud sound, that always scares me.
Also, you should not force the player to press enter when he/she has finished.
A bit repetitive after 2/3 games, but the graphisms are nice.
it's not easy tho... the game is hard, but fun! kudos to you for the interesting idea, mate :D
The ending noise reminded me of Atari.
The very first level had quite a learning curve (just low amount of time, hard to experiment to learn the mechanic) but once I figured that out, I was able to move on much more easily and it became fun :) Nice work overall.