A Tale Of Shifted Shapes by Odyssey

[raw]
made by Odyssey for LD35 (COMPO)
The objective of the game is to make every tile match by clicking each one and pressing enter before the timer in the top right corner hits 0 - it doesn't matter what shape they are, all that matters is they all need to be the same one. Hope you enjoy!

ERMAGERD YOU CAN EXIT THE GAME WITH LITERALLY 1 LESS BUTTON PRESS. ARE YOU HAPPY?

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Controls
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Next level: Enter/Return
Move camera: Mouse
Release Mouse: Z
Zoom: Scroll Wheel
Change tile: mouse1
Fullscreen: F
Restart: R
Exit: Q (yay?)
of the window

Ratings

Coolness 89% 2
Overall 2.64 849
Graphics 3.23 380
Innovation 2.57 777
Mood 2.47 711
Theme 3.02 681

Feedback

dunin
18. Apr 2016 路 13:12 UTC
Nice looking game.
But it's repetitive and why must we press enter? I think it would be better without the enter key...

(and I read the description after, so I never release mouse! I play with the camera movements, it was.... strange....)
sftrabbit
19. Apr 2016 路 19:40 UTC
Nice work. Wasn't really able to exit the game very easily! In fact... I'm no sure how I did actually get out - I basically just hit everything on the keyboard.
馃帳 Odyssey
19. Apr 2016 路 19:47 UTC
@sftrabbit You could release your mouse and then just press X
馃帳 Odyssey
19. Apr 2016 路 19:47 UTC
@sftrabbit I mean X out
Drusilla
19. Apr 2016 路 19:49 UTC
I had a difficult time aiming my mouse. Since enter is on the right side of the keyboard and I use my mouse with my right hand, it made it more physically challenging. I like the idea and the graphics.
plko
19. Apr 2016 路 19:53 UTC
It lock mouse position even run in background until the game close. make me confuse...
Thunderous Echo
19. Apr 2016 路 19:54 UTC
Losing sound is a bit jarring, but otherwise it has a great art style. Allowing pressing enter to skip the remaining time was a nice touch.
ClockwerkClover
19. Apr 2016 路 19:55 UTC
I think with a bit better user interaction the game could be interesting.
KappaIX
19. Apr 2016 路 19:55 UTC
Liked the graphical style. I also had a massively difficult time actually quitting the game, had to ctrl+alt+delete to escape.

But, well done!
A Little Red Panda
19. Apr 2016 路 19:55 UTC
It's an alright idea, but the controllers are too difficult and it was almost impossible to exit
peter_szegedi
19. Apr 2016 路 20:00 UTC
I had to read the comments to find out the enter thing :)
Windmill Games
19. Apr 2016 路 21:16 UTC
Nice coherent graphics, very impressive overall feel for being a compo game. Great take on the theme and a great entry! :)
Aaranos
20. Apr 2016 路 02:07 UTC
The controls are a little confusing. Some kind of tutorial or introduction would be a lot of help.
Dmitrix
20. Apr 2016 路 04:10 UTC
This game is surprisingly hard. For those wondering how to exit, use alt+f4!
blaclegi
20. Apr 2016 路 17:59 UTC
The art style looks really good, although it took me a while to get hold how to play it. Good game though.
FloatingGhost
22. Apr 2016 路 00:29 UTC
That "failed" noise is terrifying :<
qu2
22. Apr 2016 路 00:50 UTC
This looks very nice, but the controls are very perplexing, why was the mouse ever locked in the first place?
馃帳 Odyssey
22. Apr 2016 路 01:23 UTC
The mouse was locked so you could position the board for features I never ended up adding
pixelpotions
22. Apr 2016 路 12:33 UTC
Fun game! I really love the concept of this and the art style is very nice! I would like there to be like a crosshair or something to indicate what tile I'm on (or highlight the tile) but really good entry!
josefnpat
22. Apr 2016 路 23:35 UTC
This is a really tough game. Cleanup of the controls would make this a much easier game to play.

Still a good game! Nice job!
ButtonMasherBros
23. Apr 2016 路 16:38 UTC
Best instructions I've ever read.
QuestionableQuality
24. Apr 2016 路 07:00 UTC
I literally couldn't figure this out without looking at the instructions on this page, and the game started so suddenly that is frustrated and flustered me. It gave me some trouble getting out of it though.
davidB
24. Apr 2016 路 15:25 UTC
I play 0.1.1. Audio is horrible.
Why mouse is captured and control the camera at the begin of round. I need to first release mouse, then locate it. with a puzzle that need to be solve in 3s. it's too many time lost.

Else nice idea, and GFX.

the game is near to "unplayable".
fin_nolimit
25. Apr 2016 路 00:14 UTC
The camera mouse dynamic crew on me... took a while but it grew on me. I like that I have to think about that all while trying to solve the puzzle all while beating the clock! Very nice!
BubuIIC
25. Apr 2016 路 11:38 UTC
This game looks really nice and works flawless. Graphics are really good! I just think it is quite unnessecary to have us to press enter.
Also it is quite repetitive...
PixelRetro
25. Apr 2016 路 11:41 UTC
Nice graphics!
Although it is
PixelRetro
25. Apr 2016 路 11:47 UTC
Nice graphics!
Although it is a bit repetitive it is still fun and motivating to score well, maybe because of the responsiveness of changing the shapes (animation + sound effect), or the fear of failing, because because of that friggin loud sound, that always scares me.
Also, you should not force the player to press enter when he/she has finished.
Tselmek
25. Apr 2016 路 16:31 UTC
Nice concept yet quickly repetitive.
LeoM
25. Apr 2016 路 16:52 UTC
Very hard to reatch the highers lvl, and once you fail you have to do all again. :'(
A bit repetitive after 2/3 games, but the graphisms are nice.
Green Soda
26. Apr 2016 路 01:21 UTC
Fun, Simple, and Amazingggg!!
it's not easy tho... the game is hard, but fun! kudos to you for the interesting idea, mate :D
MiniBobbo
29. Apr 2016 路 02:53 UTC
This was enjoyable for a little while. I basically just decided that I would make everything triangles every time and then clicked on each circle once and then went back and clicked on each square twice. That got me through about 7 levels until I suffered from wrist fatigue!

The ending noise reminded me of Atari.
Karl Schmidt
30. Apr 2016 路 05:32 UTC
Interesting concept. I found the controls a little confusing - I had to 'release' the mouse every try, but there didn't seem to be a point of moving the camera around in the beginning. Also the sound effects were very abrupt.
The very first level had quite a learning curve (just low amount of time, hard to experiment to learn the mechanic) but once I figured that out, I was able to move on much more easily and it became fun :) Nice work overall.
TheCain
06. May 2016 路 01:52 UTC
I liked it. Got pretty stressful in the later levels.