Lightrunner by dalbinblue

Written in Monogame. DirectX needed to run Download it here if needed
You are a lightrunner, who has fallen underground. Without the sunlight you're life force drains away. Make your way from checkpoint to checkpoint to explore the cavern to get stronger and powerful enough to finally escape.
This game is a precision platformer with some light exploration. When not on a checkpoint, your life is slowly draining. Using air jumps and horizontal dash use energy faster so you need to cautious. The game is pretty hard, and is also very large (129 screens), so I'd love to know if anyone completes this.
Controls (Keyboard):
- [Left] and [Right] - Move
- [X] - Jump, air jump (uses a bar of energy)
- [Z] - Horizontal Dash (uses a bar of energy)
- [Esc] - Quit
Controls (Gamepad):
- [Left] and [Right] - Move
- [A] - Jump, air jump (uses a bar of energy)
- [X] - Horizontal Dash (uses a bar of energy)
- [Back] - Quit
Constructive criticism encouraged
Also here's the map if you need it.
A full resolution version is available here.
| Other (platform) | |
| Windows | https://www.dropbox.com/s/vqd2ozj4q9qmv9a/DalbinBlue.LudumDare39.RunningOutOfPower_Release.zip?dl=0 |
| Other (document) | http://www.microsoft.com/en-us/download/details.aspx?id=35 |
| Other (document) | https://www.dropbox.com/s/qw17vivytcje1uj/LD29Map.png?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/39/lightrunner |
Ratings
| Overall | 30th | 4.045⭐ | 24🧑⚖️ |
| Fun | 80th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 211th | 3.364⭐ | 24🧑⚖️ |
| Theme | 51th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 63th | 4.045⭐ | 24🧑⚖️ |
| Audio | 103th | 3.545⭐ | 24🧑⚖️ |
| Mood | 61th | 3.773⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 22🗨️ |
Didn't finish it though, sorry! It's so big! (129 screens :scream:)
btw I finished it
the graphics look amazing :)
hope i get to play this one soon
PROPS:D
I thought some sections were a little too difficult personally (like a section where you have to dash, then jump in a zigzag pattern to collect energy, then dash again), but the game embraces the difficulty it has without ever feeling like it is trying to be too unfair.
It's amazing that a game with a map of such size and quality was completed in 48 hours, great work!
Finally, with the collision detection on the wall, I'm not sure what you mean there, can you elaborate more?
At first I struggled with the difficulty of pulling off tight jumps, but I noticed you included controller support - that made things a lot smoother.
As others have mentioned, the breadth of the play space is very impressive for 48 hours. This is an excellent example of good time management - no fluff, pure game.
Well done!
either way i enjoyed it :)