Limited Light (Tech Demo) by SiegfriedCroes

[raw]
made by SiegfriedCroes for LD 39 (JAM)

Lightning has struck the apartment building, all power is down. Go down into the basement to restore it.

I didn't manage to make it into a proper game, that's why it's labeled "tech demo". I hope it's still a good start for something that could become a full game in the future.

Controls - Arrow keys: Move around, aim flashlight - C: Jump - X: Turn your flashlight on/off, hold to charge, release to flash - Escape: Quit game

Limited Light.gif

Ratings

Overall 543th 3.167⭐ 26🧑‍⚖️
Fun 680th 2.739⭐ 25🧑‍⚖️
Innovation 452th 3⭐ 26🧑‍⚖️
Theme 226th 3.792⭐ 26🧑‍⚖️
Graphics 57th 4.458⭐ 26🧑‍⚖️
Mood 140th 3.783⭐ 25🧑‍⚖️
Given 18🗳️ 16🗨️

Feedback

elit3dgaming
01. Aug 2017 · 20:03 UTC
It was a little short, I only say this because I was enjoying the gameplay. Great graphics and nice mechanics, good work
Surovyi
01. Aug 2017 · 20:27 UTC
Oh, agree with @elit3dgaming. Really nice graphics, interesting mechanics, but it's too short.
Boxfort
01. Aug 2017 · 20:28 UTC
The graphics are really nice, although the game was a bit short! I was encountering a weird bug where the game would speed up to be really really fast, possibly something to do with the framerate?
gamepopper
01. Aug 2017 · 21:09 UTC
I like the graphics and the shading, although it's a shame how short the game is with little to do.
Baski
01. Aug 2017 · 21:11 UTC
Sooo cool graphics. I like this a lot.
Shell Pirate
01. Aug 2017 · 21:26 UTC
I hesitate to critique this entry, since it's basically just a proof of concept, but here goes nothing. I really liked the atmosphere of it. The graphics had a very solid GameBoy-esque feel that I see quite a few entries go for but you've definitely put in the effort into designing the assets despite their simplicity and it shows; the game looks great. Outside of the graphics, I dig the flashlight mechanic and it definitely reminded me of Luigi's Mansion. You've got something there and with enough content added and some work on improving game feel (adding sound, maybe some subtle screen shake etc.) this can be a solid game in the future and for that I congratulate you!
Gulyasarni66
07. Aug 2017 · 18:52 UTC
I can't say much 'cause it's only a tech demo and it's really short, but i liked the graphics really much, and the atmosphere is amazing as well!
Thygrrr
07. Aug 2017 · 18:52 UTC
The graphics on this are spot on. I'll be following you and your work on Twitter and Youtube!
Likes:
- beautiful core loop of darkness, battery, and sanity levels
- like the two battery "fire" modes
- really outstanding graphics. consistent, crisp, clean.

Challenges:
- a bit short, and it's hard to really fail :)

Overall:
- an eye-catching, fun little piece. thanks for sharing it!
Fran Segura
07. Aug 2017 · 19:09 UTC
So stylish! I love the graphics, and as a demo I can easily see the potential of the idea. You should consider developing this into a full game!
yawoada
07. Aug 2017 · 19:43 UTC
The visuals and concept are good almost like a 2D silent hill: shattered memories. I definitely think this is worth expanding on in the future!
C0nst4ntin
07. Aug 2017 · 21:49 UTC
I really LOVED the graphics!
WillData
08. Aug 2017 · 02:25 UTC
Painfully short but interesting concept. Definitely could add onto the effects of your sanity depleting
MagicSpore
08. Aug 2017 · 16:19 UTC
Beautiful art, but the game is very small))
DDRKirbyISQ
13. Aug 2017 · 20:51 UTC
Nice start! I appreciate the fact that you were able to handle pixel graphics properly in Unity, even despite differing resolutions (*high five*). The intro sequence was pretty slick too!