Gatopia by krunoslav

* The game *
Lava is rising, there are many cats in the building. You sould go upstairs and save as many cat as you can. To save all the cats or to move quickly? Sacrifice must be made.
Controls
Arrows to move.
How
- MagicaVoxel
- Unity
- Computoser
Why
Gatopia is a mix between gato (cat in spanish) and utopia.


| Windows | http://www.atakovat.com/Gatopia/gatopia.zip |
| Original URL | https://ldjam.com/events/ludum-dare/43/gatopia |
Ratings
| Overall | 880th | 2.94⭐ | 27🧑⚖️ |
| Fun | 878th | 2.72⭐ | 27🧑⚖️ |
| Innovation | 888th | 2.68⭐ | 27🧑⚖️ |
| Theme | 551th | 3.42⭐ | 27🧑⚖️ |
| Graphics | 693th | 3.158⭐ | 21🧑⚖️ |
| Audio | 489th | 3.056⭐ | 20🧑⚖️ |
| Humor | 459th | 2.972⭐ | 20🧑⚖️ |
| Mood | 904th | 2.639⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
Also, is the building infinite? After a few failed attempts, I decided to just climb the stairs, hoping for an ending. But it just kept on going, and going, and going...
@iamsodarncool indeed, the building is infinite: when you reach the floor n, the floor n+2 is created and the floor n-2 is destroyed.
The speed of the lava quadratic over time.
I quite enjoyed it, yet as others, I did have found controls quite annoying (mouse look is a must for 1st person game). Does it have controller support (I didn't try), but it could also work well with it.
Anyways, Good job!
Camera gave me some difficulties, but anyway, nice little game. Voxel cats are cute :cat:
The gameplay itself is where things are less exciting! The retro keyboard-only controls were frustrating and a bit heavy, added to the fact that the player sticks to walls (should be fixed by tweaking the physic materials I think).
I also wish the game wasn't infinite and maybe balanced differently, as in its current form things get repetitive quickly. Or at least the game should let us hear cries of despair when cats are getting burned to death two stairs below ;)
This was an interesting concept to explore anyway, I'm glad I saw this if only for the hilarious game cover x)
I really liked the concept, and the soundtrack adds a nice feeling of resignation to the game's atmosphere hahahahha. It makes you wonder how could the situation get this bad for the poor cats! (and for the player)
If there's one thing I'd improve, it's the movement controls though. Controls that *feel* good can make or break an action game. Having hard controls is OK, as long as they also feel good. It's possible to do it if you add some complexity to the movement options (that's one reason you see games adding run buttons, dashes, jumps, double jumps, attack rolls, grappling hooks, etc...).
A little bug with a controller, I can play even if I am dead, funny.
Good job!
I like @wan 's idea of hearing the cries of the dying cats.