DEADline by SecretPocketCat

[raw]
made by SecretPocketCat for LD 44 (JAM)

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You are a lone cursor in a cruel world full of words. Avoid the terrible deadline by typing the platforms that are gonna carry you to your victory or at least prolong your short existence. Create platforms by typing them and platforming around to score as many words as possible.
Words are your path, your score, your lifeblood and your currency as you can spend them in shops to make the typing and platforming a bit easier.

Controls:

  • Movement - A/D
  • Jumping - Space
  • Pause - ESC
  • Words and all - everything else is controlled by, well, typing
  • Purchasing upgrades from shops is done by typing buy
  • Double/Super Jump - both of these can be charged by typing their respective words

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Changelog

1.0.1 - fix: trigger-based walljump - fix: grace jumps take precedence over trigger-based walljumps - fix: superjump powerup description - fix: the first shop is always preceeded by a horizontally moving platform (to reduce the number wonky level gen) - added: main menu and an online leaderboard - please take that into consideration when rating

Credits

The lovely music tracks are from incompetech.
- Villainous Treachery Kevin MacLeod (incompetech.com) * - *Comic Plodding Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

The monospace font nk57 monospace by Typodermic Fonts

Ratings

Given 2🗳️ 5🗨️

Feedback

raoz
30. Apr 2019 · 12:07 UTC
Amazing, but quite hard; couldn't get to the interesting things really.
Yngvarr
30. Apr 2019 · 12:25 UTC
Oh, I like typing games and this is the good one! =) I like this minimalistic design and music sets the mood of the game. A minor issue I found that, seemly, some generated levels are impossible to pass which is quite annoying. But it doesn't spoil the fun completely. =)
Extrone
30. Apr 2019 · 16:49 UTC
A really nice concept implemented really well for a game jam. Good job :slight_smile:
🎤 SecretPocketCat
30. Apr 2019 · 21:16 UTC
@raoz , @extrone Thnak you guys, for playing. Care to share your top scores?

@yngvarr I know about one particular case at the start in which it's either very tricky or just nearly impossible I'm probably gonna fix that by adding mobing platform below the problematic shop. The first shop is actually guaranteed to offer the double jump ability, which should get the player out of most sticky situations, though some saws might be just awefully placed. As usual, not enough time to properly test it all.
I actually wanted to mix it with some premade chunks to make it more varied, but I unfortunately ran out of time. :cry:
gamepopper
30. Apr 2019 · 21:23 UTC
Typing and platforming at the same time is something I never expected would work, but my god this works perfectly. I love how smooth the player character looks and feels, and the platforming works solidly. I found myself being creative by not fully typing out every word so I could use them as platforms.

I also like the shop system, but I never found the powerups entirely useful.
BoltKey
30. Apr 2019 · 22:33 UTC
Man, this game is hard.

I don't like that buying upgrades costs score. If the goal is to have the highest score, it is correct to not buy upgrades. I think that you should have it so you earn score for all the money you earn, but pay only money, not score, for upgrades.

I played a lot of runs (15?), and got a 56 in a decent one.
Kodiqi
01. May 2019 · 02:21 UTC
I really like this concept. The difficulty curve could definitely start off easier. Also, it would be nice if you could use the UP arrow as jump instead of the space bar. I also don't have the Euro symbol on my keyboard, using the number keys would make the shop controls more universal. I think this just needs some quality of life improvements to make it more enjoyable to play.
Honest Dan
01. May 2019 · 12:57 UTC
I really enjoyed my time with this game. It was an interesting combination of typing game meets platforming, where both aspects impact the other. I gave feedback on stream, but generally - just a bit more time to explore new powerups, as the difficulty seemed to ramp up just as you learn and acquire your first powerup. Good job!
PeachTreeOath
05. May 2019 · 06:05 UTC
Incredible game, easily a 5 on innovation. There were so many things that went well with the design it's unbelievable:

a. Deciding between typing full words or typing short ones for best speed (debating typing vs platforming skills)

b. Deciding which letters/words to type out to create the best platforming sequence for you

c. The juggling between typing and platforming, at one point I was doing stuff like jumping up a vertical line while typing it rather than using wall jump, and also trying to play 1 hand while typing minimally with the other hand.

soooooooo much emergent gameplay from this, though I eventually asked a 2nd player to just play coop with me and we had a blast trying to coordinate and guess each other's intentions. The only ding I have to give is the connection to the theme seems like a stretch. Make no mistake though, this is one of my highest rated games for me and one I'll be sharing a lot!
SnowSchu
05. May 2019 · 22:39 UTC
So it was a bit rough for me lol. I had a difficult time going from typing to jumping. But I love the concept. There aren't very many games out there that use this mechanic now days (Last game I played that was similar was Typing of the Dead). There's definitely something fun here. I would love to see how you further develop this out, if you decide to continue with it. Great job! <3

Thanks for hanging out on the stream, as well. Here's the [link to the stream](https://www.twitch.tv/videos/420903849). Your game should start around [01:59:55].
jjjjason
06. May 2019 · 03:17 UTC
Oh god it was hard enough getting ~~15~~ ~~32~~ 62 how am I supposed to get 77??

It's quite difficult (and I think the jump physics could use a little bit of tweaking to feel better), but it is incredibly well thought out. I often found my self typing while in mid air so I could create the platform under me. Making partial words fade away too is a nasty punishment for people trying to rush on by. Really clever.

Are you doing any manual control of the words that are being generated, and the order/layout they come in? Or is it completely random?
Bakenshake
06. May 2019 · 04:22 UTC
This is so creative!! I am obsessed. Hi, I'm Kati. I'm sitting at #2! Hell yeah!!!

There is kind of a learning curve, because you have your jump keys, but then you also have to type. Makes you remember how to spell words for sure.

A note, though. I didn't realize I needed to fully spell the word. I thought typing part of it and then hopping on it was sufficient as I thought I was climbing as opposed to spelling. Maybe just an info page or something to refer to, because there's also the bit where if you don't spell the full word, then it disappears as soon as you hop on it.

It's cleverly designed and fun and simple. I'd definitely continue work on this.
Lyrcaxis
06. May 2019 · 04:49 UTC
All I can complain about is the randomly generated unsolvable platforming puzzles sometime, but other than that this is a very fun, polished and innovative game!

Also there's the theme but... bleh x)

Thanks for posting this, was fun playing something fun ^^
Lyrcaxis
06. May 2019 · 04:54 UTC
As for my piece of feedback, it would be wise playing and rating other people's games, so you can get even more ratings and feedback on it :)

I would turn it into a level-based RPG, with weapons, bossfights and all if I were to release it.
jyrkface
06. May 2019 · 05:08 UTC
Fantastic idea, and so well put together. Particularly love the visuals, which had to serve the double purpose of looking good and being extremely clear and legible and did a wonderful job of both
geist_191
06. May 2019 · 05:44 UTC
Wow, the mechanics are actually something new and I really enjoyed playing it although I am very bad at it. It was a little hard for me to actually type and jump at the same time. Thanks for coming up with such a nice game.
microwerx
06. May 2019 · 06:57 UTC
That was really cool, and really hard. I think I got 7th place at one time, but that was really lucky. In the future, it'd be nice to randomly place the words, but not so your only choice is to jump into a saw or the lake of fire. Great feeling otherwise. Good job!
AndideBob
06. May 2019 · 07:49 UTC
A really cool concept and I love how you have to sometimes only type half the word to not block yourself, but the you have to continue, since the word starts disappearing.

A really cool game with a lot of potential, would love to see a multiplayer!
miu
06. May 2019 · 12:21 UTC
I like it, it's a lil bit hard but it's quite fun