False God by kothead
Awoken god demands sacrifice.
Hold LMB - choose left hand. Hold RMB - choose right hand. WASD - move hands or head around.
Use the beam of suffering to bring offerings to altars and then scorch them with the ray of death.


UPD: I know controls are messy and the game is not self-explanatory. Actually I had not enough time to think gameplay through as always - "gotta make cool vfx", you know =D. So here is full walkthrough video, to make things a bit more clear. Going to build html version next. https://youtu.be/w1Knh-d3o70
Ratings
| Overall | 867th | 2.969⭐ | 34🧑⚖️ |
| Fun | 951th | 2.547⭐ | 34🧑⚖️ |
| Innovation | 444th | 3.234⭐ | 34🧑⚖️ |
| Theme | 450th | 3.565⭐ | 33🧑⚖️ |
| Graphics | 226th | 4.047⭐ | 34🧑⚖️ |
| Audio | 263th | 3.516⭐ | 33🧑⚖️ |
| Mood | 246th | 3.656⭐ | 34🧑⚖️ |
| Given | 46🗳️ | 8🗨️ |
Cool graphics though!
Pros :
- Great art and audio make for an awesome mood
- Convoluted controls - in a funny way
- Straightforward, but nice use of the theme
- The video
Cons :
- Gameplay nigh-indecipherable without the video
All in all, great job !
You could've maybe added some texts to the game in the beginning. They could be timed or game event triggered, something like "find people" "pick them up" "drop them here". Even a poopy implementation is fine in LD kinda environments, although it might not hit the visuals you're looking for. It still helps people understand the gameplay :smile:
Controls were a bit weird, like juggling all these slow bodyparts individually was kind of hard to pull off. I didn't really know how well I was doing at any time. the green bar filled up a bit at some point but I didn't get why. The yellow bar never filled up and I didn't understand that either haha.
Oh and the hands with blood at the bottome... Well I don't know what they're for either :D
The mood was pretty cool nontheless, even though it was hard to understand.