Lava Cave by Goplite
A little platformer about tomb rider.
Awesome soundtrack by @ongomato, check his sound cloud here
How to play:
- Evade lava, while trying to get as many artifacts as possible to the next hatch.
- After few hatches artifact will evolve and multiply
- The more artifacts you bring, the more resilient next hatch will be.
E - PICK UP / THROW ARTIFACT
SPACE - JUMP (you can ledge grab)
WASD - MOVEMENT
MOUSE + LMB/RMB - IMPULSE CANNON(gives you a short boost in opposite dirrection)
Fullscreen is recommended, because of some rough edges, especially with UI.

https://youtu.be/8NAuWCtEA8o
| HTML5 (web) | https://goplite.itch.io/lava-cave |
| Windows | https://drive.google.com/file/d/1omhexcaP26IuyYa5YVnR-JbbKSrJZJrx/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/40/lava-cave |
Ratings
| Overall | 1020th | 2.891⭐ | 48🧑⚖️ |
| Fun | 903th | 2.875⭐ | 50🧑⚖️ |
| Innovation | 956th | 2.702⭐ | 49🧑⚖️ |
| Theme | 1030th | 2.704⭐ | 51🧑⚖️ |
| Graphics | 1022th | 2.408⭐ | 51🧑⚖️ |
| Humor | 873th | 2.233⭐ | 45🧑⚖️ |
| Mood | 1010th | 2.544⭐ | 47🧑⚖️ |
| Given | 113🗳️ | 50🗨️ |
I missed not having a wall jump feature, which would make the gameplay a lot smoother, but the impulse gun did help on that front - although that felt a bit too weak and I didn't use it a huge deal. Otherwise an entertaining entry, nice work!
Sometimes when climbing onto a ledge there is a bug and the player ends up hanging from the ledge again. Additionally, I would prefer if I could climb up ledges automatically by just pushing right or left, and jump off by pushing down. Needing to use the mouse to jump a tiny bit higher seemed weird to me, so I often forgot to use the mouse.
This is a fun little platformer. The levels look pretty nice, albeit limited. The character graphic is a bit disappointing for how nice the level tiles look. The wall grab mechanic is a nice tough gameplay wise but is a little touchy.
its so good idea for climbing I like it so much <3
but its too fast for me.
Your game is cool nonetheless, for exemple, you added a kind of boost jump that is cool when achieving using it (maybe could you go further by making levels with passage where you just have to use this gameplay ?), and a edge catching that is well done too !
But anyway, even if the game could be improved, you made a great work ! Keep coding :)
The climbing also feels really nice, I particularly liked the way the impulse gun affected the platforming elements of the game. Also good job on the ability to hang on to edges as I feel like this game would have been really frustrating without that.
I feel like the artifact mechanic needs a few changes to really shine though. The biggest problem I had was the fact that they didn't duplicate in your inventory, just made them a bit tedious to deal with. It was also a bit into my first run that I realised that I should have brought multiple artifacts with me and then just thrown them to get them all with me. If you could maybe make it so that the player is carrying the artifact in their hands or something just to make that a bit more clear.
Regardless, nice job! Add some music and you're good to go!
Great job!
The game is hard and not easily understandable though. The tutorial was most welcome but wasn't clear enough and I still didn't understand what I'm supposed to do with the balls I take =/ The impulsion gun is also very hard to use because it doesn't do anything except if you just jumped before, adding a bit of flexibility to the timing would greatly improve the game in my opinion. (Also why add a jumping gun and not making the jump go higher in the first place ? )
Not going to lie this was not the most fun game I have played but I liked the idea behind it. I love that the game not only has ledge grabs but an animation for climbing up.
The concept was pretty good too of carrying the artifacts up and throwing them through the hatch to multiply them though I wish it was executed in a more clear and forgiving way to where I would actually want to get greedy with it.
The aiming mechanic for throwing the artifacts through the hatches was pretty janky and it was a struggle to get it through the hole.
As much as I loved the ledge grabs the fact you needed to be pushing into the wall was an issue for me that would often lead me to overshoot a platform I want to climb up from the ledge.
Conclusion
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Overall this was a pretty solid game. I had several nitpicks listed above but nothing was completely game breaking or experience ruining. The physics while not perfect were solid and I did play it multiple times!
The game had a really cool sound effect + music combination, and the stickman animations were nice.
I frequently kept droping orbs buy accidentaly clicking on E. Also, I didn't feel the lava was a real danger, I took too long to advance each time but didn't feel that I needed to hurry or was going to die.
The tutorial didn't stand out from the rest of the level, maybe the whole background and level could be light, to notice more the stickman, the orbs and the tutorial. But hey, having a tutorial is even more than asked, so kudos to that!
Overall nice game, had fun, with polish can become even better. Congratulations :)