The Imaginary Room by abductedPlatypus
A game inspired by the patterns on the wall I used as platforms for imaginary video games as a kid.
The game is not quite done yet even with the extra Jam time, as you will notice. However I do think it is still enjoyable as a game experiment.
Instructions:
- WASD + Mouse to walk around
- Click to project the world on your handheld, then unlock spawn blocks and collect all coins to win the game.
- Right click to leave the handheld and find a new spot to reach more coins and spawns!
- Escape for options and quit.
Everything was made by me within 72 hours. With the exception of a font, and some sounds, which I edited. I used: Unity (No extra assets or codebases), PyxelEdit, Reaper, GarageBand, Visual Studio.
| Windows | https://abductedplatypus.itch.io/the-mirror-room |
| BitBucket | https://bitbucket.org/abductedPlatypus/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-imaginary-room |
Ratings
| Overall | 55th | 4.119⭐ | 23🧑⚖️ |
| Fun | 196th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 1th | 4.659⭐ | 24🧑⚖️ |
| Theme | 27th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 548th | 3.524⭐ | 23🧑⚖️ |
| Audio | 568th | 2.974⭐ | 21🧑⚖️ |
| Mood | 255th | 3.684⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
I am not explaining myself well, but it was hard at times to figure out where your player was and what the world would look like when you went into 2d view but overall great job, one of the best ideas I've seen for this LDJAM
Some finicky positioning of the tiles from perspective sometimes and a bit too floaty 2D controls plague the experience a little bit, but it's definitely a great achievement regardless. Very well done!
one thought was that the 2d controls felt very slow.
the other, when it was over was, "oh man, I want more"
very good game
My only problem was my own incompetence at puzzles.
These are HARD
@pebkac that happens when there is no ! highlighted on screen. I guess I could have made that a bit clearer.
I was pretty confused at first because I couldn't figure out how the level generation worked (and I still don't know what's going on with the other screens) and it's only after trying many spots that I got a bit more grasp of it. Perhaps it would have helped to make it more clear than what you see in the tablet is 100% made depending on what you see in game. Also you _need_ a ! to have your character. I didn't get that at first.
Despite that, I managed to get all the coins! The one in the ceiling was the hardest to get to imo.