The Imaginary Room by abductedPlatypus

[raw]
made by abductedPlatypus for LD 41 (JAM)

A game inspired by the patterns on the wall I used as platforms for imaginary video games as a kid.

The game is not quite done yet even with the extra Jam time, as you will notice. However I do think it is still enjoyable as a game experiment. final.gif Instructions:
- WASD + Mouse to walk around - Click to project the world on your handheld, then unlock spawn blocks and collect all coins to win the game.
- Right click to leave the handheld and find a new spot to reach more coins and spawns! - Escape for options and quit.

Everything was made by me within 72 hours. With the exception of a font, and some sounds, which I edited. I used: Unity (No extra assets or codebases), PyxelEdit, Reaper, GarageBand, Visual Studio.

Ratings

Overall 55th 4.119⭐ 23🧑‍⚖️
Fun 196th 3.786⭐ 23🧑‍⚖️
Innovation 1th 4.659⭐ 24🧑‍⚖️
Theme 27th 4.429⭐ 23🧑‍⚖️
Graphics 548th 3.524⭐ 23🧑‍⚖️
Audio 568th 2.974⭐ 21🧑‍⚖️
Mood 255th 3.684⭐ 21🧑‍⚖️
Given 13🗳️ 20🗨️

Feedback

morphine
24. Apr 2018 · 14:40 UTC
Wow! When I saw your GIF my mind exploded with possibilities. What an ambitious project idea and I'm surprised you got it as far as you did in 3 days. My main and only real complaint with this is that it seems to me like there is a little bit of a disconnect between the mega man world and the gallery 3d view. I'm guessing that you aren't converting the 3d models into 2d form via perspective but rather using player coordinates to give a 2d tilemap coordinate depending upon where you are standing.

I am not explaining myself well, but it was hard at times to figure out where your player was and what the world would look like when you went into 2d view but overall great job, one of the best ideas I've seen for this LDJAM
🎤 abductedPlatypus
24. Apr 2018 · 14:47 UTC
Thanks for playing my game! It actually is perspective. But I think there might a bug in the mapping, in addition to the Megaman world not being the best pick for 3D to 2D conversion, because multple objects would have to be on the same spot. But that's a hindsight thing.
greymouth
24. Apr 2018 · 14:56 UTC
I couldn't stop playing this! Great work! the movement of the 2d world is a bit different but other than that I loved it!
Brillie Phan
24. Apr 2018 · 15:00 UTC
a bit confuse at first. I can't get the player go quite right. I will try again later
nebbishhacker
24. Apr 2018 · 15:02 UTC
Neat!
🎤 abductedPlatypus
24. Apr 2018 · 15:53 UTC
Thanks for the comments guys! Appreciated! @Brillie Phan Aww. What is the problem? Sometimes the positioning can be a bit finicky.
dragonslumber
24. Apr 2018 · 17:16 UTC
Love your concept, my favorite game of the jam thus far by far!
niterich
24. Apr 2018 · 18:53 UTC
Very original and very interesting! It's amazing that you did all that in just 72 hours. You managed to explore quite a few different puzzle concepts that I think went really well. I think the first room was a bit too crowded for it's own good, especially since perspective matters a lot in this game. Otherwise, I thought this was a great game!
Devastus
25. Apr 2018 · 11:55 UTC
This is so good, what an amazing idea! I thoroughly enjoyed the gameplay on this one, even if unfinished funnily enough.

Some finicky positioning of the tiles from perspective sometimes and a bit too floaty 2D controls plague the experience a little bit, but it's definitely a great achievement regardless. Very well done!
DavidPIxel
25. Apr 2018 · 21:24 UTC
Such an original idea :_D Took me a while to understand how the game works but it was good time trying to guess it since nothing is forcing you to advance. Really great game!
alphazeba
25. Apr 2018 · 21:30 UTC
Wow this game was fantastic.

one thought was that the 2d controls felt very slow.
the other, when it was over was, "oh man, I want more"

very good game
Memedev0
25. Apr 2018 · 22:16 UTC
This is an amazing idea.
My only problem was my own incompetence at puzzles.
These are HARD
Versatile Box
25. Apr 2018 · 22:23 UTC
Amazing concept! Still trying to figure out how it works, but the idea is really nice.
pebkac
26. Apr 2018 · 13:22 UTC
Nice 'augmented reality'. However, oftentimes when picking up the gameboy, I didn't get a Mario.
🎤 abductedPlatypus
26. Apr 2018 · 13:32 UTC
Thanks for the comments, much appreciated!

@pebkac that happens when there is no ! highlighted on screen. I guess I could have made that a bit clearer.
pebkac
26. Apr 2018 · 17:55 UTC
@abductedPlatypus Thanks for the tip, I'll try it again!
🎤 abductedPlatypus
26. Apr 2018 · 18:55 UTC
Great, thanks!
kroltan
26. Apr 2018 · 23:42 UTC
That is an amazing idea! You've probably invented a completely new kind of puzzle mechanic. I strongly encourage you to take this project further, since you might be onto something really amazing! Maybe Imaginary Room can be the next Portal!
Dovakla
27. Apr 2018 · 02:51 UTC
This is such an incredible concept and I would love to know how you pulled it off, especially in just 72 hours. I think it could have used a little more polishing, since I was unable to get out of the first room. It's also a little too floaty for my taste.
Yetman
28. Apr 2018 · 09:59 UTC
The idea is amazing and I love the implementation. The 2D part can a little bit hard though since the controls are bit floaty and it is hard to jump when there are tiles near the characters head. Otherwise, the game is really awesome and I have enjoyed collecting the 8 coins. Great job.
danes1111
10. May 2018 · 17:12 UTC
Really good concept, I hope you will take this idea further.
Kwisarts
10. May 2018 · 20:14 UTC
Pretty cool concept that I think would be nice to further dig!

I was pretty confused at first because I couldn't figure out how the level generation worked (and I still don't know what's going on with the other screens) and it's only after trying many spots that I got a bit more grasp of it. Perhaps it would have helped to make it more clear than what you see in the tablet is 100% made depending on what you see in game. Also you _need_ a ! to have your character. I didn't get that at first.

Despite that, I managed to get all the coins! The one in the ceiling was the hardest to get to imo.