Restless dungeon by Decentsauce
Important: Not all the holes in the wall have been graphically made so you'll have to bump against some (seemingly) walls to progress. Game is not very long so you won't be searching much and maybe you'll find the secret area this way. ;) (There are 4+1 screens were the player can move)
How to play:
Download, unzip and run the .exe (or Mac equivalent)
Controls are told in-game. (But if you really hate the game: Escape = Quit)
Game description:
You're a ball, and as balls tend to do you were just rolling around minding your own business. But all of a sudden you come across a gang of cats and you have to roll for your life! As they almost close in on you, you see a hole in the ground and without hesitation you roll into the unknown.
About me & the game:
So, this was quite an interesting LD for me. I had all the tools prepared to make a better(read: better than last LD) game in Python but two days before LD35 started I decided that I wanted to switch to Unity. Having practically no experience with Unity this was quite a dive in the deep since I had to look up pretty much everything. Luckily a lot of things were pretty straightforward and I had the help of the awesome @Njinwezen to guide me. :) So, let's make a list of the things I did/learned to do for the first time in Unity during this LD:
-Use Sound/Music and control when they play
-Use Physics (and change certain aspects dynamically with script)
-Use Animations to animate sprites
-Script something more than (getInput -> change position)
-Multiple scenes (And how to switch properly between them)
-Use sprites
-Make and use prefabs
-Make new shapes with colliders
-Display text
All in all I learned a lot. :) Sadly couldn't polish the content fully because I spend too much time on stuff that didn't matter/were too time consuming. Also didn't focus enough on the core idea so the game falls kinda flat on theme part and gameplay part. Oh well, this kinda failed as a LD game but rocked as a learning experience so I'm still pretty happy. :)
Stuff I should have done:
-Write my idea down... I think this is the main reason why the game isn't that good. Didn't think some important stuff through.
-Different balance for character movement. (Static movement + lighter physics instead of way too high gravity)
-Make the dungeon more "shapeshifty". Now it's more like stuff is just moving...
Stuff I wanted to do but couldn't in time:
-More levels!
-Include my (epic) voice effects :p
-Start screen that shows player above ground. (With a transition to underground when pressing start)
-Use my reverse gravity mechanic that included particles!!! Spend quite some time on that and sadly didn't make it into this version. :(
-A (mini)map! (Though this version isn't very complicated)
How to play:
Download, unzip and run the .exe (or Mac equivalent)
Controls are told in-game. (But if you really hate the game: Escape = Quit)
Game description:
You're a ball, and as balls tend to do you were just rolling around minding your own business. But all of a sudden you come across a gang of cats and you have to roll for your life! As they almost close in on you, you see a hole in the ground and without hesitation you roll into the unknown.
About me & the game:
So, this was quite an interesting LD for me. I had all the tools prepared to make a better(read: better than last LD) game in Python but two days before LD35 started I decided that I wanted to switch to Unity. Having practically no experience with Unity this was quite a dive in the deep since I had to look up pretty much everything. Luckily a lot of things were pretty straightforward and I had the help of the awesome @Njinwezen to guide me. :) So, let's make a list of the things I did/learned to do for the first time in Unity during this LD:
-Use Sound/Music and control when they play
-Use Physics (and change certain aspects dynamically with script)
-Use Animations to animate sprites
-Script something more than (getInput -> change position)
-Multiple scenes (And how to switch properly between them)
-Use sprites
-Make and use prefabs
-Make new shapes with colliders
-Display text
All in all I learned a lot. :) Sadly couldn't polish the content fully because I spend too much time on stuff that didn't matter/were too time consuming. Also didn't focus enough on the core idea so the game falls kinda flat on theme part and gameplay part. Oh well, this kinda failed as a LD game but rocked as a learning experience so I'm still pretty happy. :)
Stuff I should have done:
-Write my idea down... I think this is the main reason why the game isn't that good. Didn't think some important stuff through.
-Different balance for character movement. (Static movement + lighter physics instead of way too high gravity)
-Make the dungeon more "shapeshifty". Now it's more like stuff is just moving...
Stuff I wanted to do but couldn't in time:
-More levels!
-Include my (epic) voice effects :p
-Start screen that shows player above ground. (With a transition to underground when pressing start)
-Use my reverse gravity mechanic that included particles!!! Spend quite some time on that and sadly didn't make it into this version. :(
-A (mini)map! (Though this version isn't very complicated)
Ratings
| Coolness | 57% | 3 |
| Overall | 2.93 | 696 |
| Audio | 2.29 | 564 |
| Fun | 2.69 | 751 |
| Graphics | 2.43 | 769 |
| Humor | 2.29 | 434 |
| Mood | 2.68 | 624 |
| Theme | 2.67 | 821 |
I think this game is a really cool experiment with unusual gameplay!