Bloody Penny by tiffi

[raw]
made by tiffi for LD 44 (COMPO)

LD.PNG

This is my entry for LD 44, which was the 16th time I participated. I know the Theme sucked, but basicly thats kind of a important part of LD. Still I'm pretty sure I will need a small break from LD.

Game: A simple Top Down Shooter with a small twist. I had to strech the theme a little bit (it's more like "Currency is your Life"), but I would say, close enough.

Controls: Move: WASD Shoot: Left Mouse Button

Ratings

Given 27🗳️ 24🗨️

Feedback

NandoN
30. Apr 2019 · 13:30 UTC
Nice, I wish the games ones more bouncy though
TinySalad
30. Apr 2019 · 14:42 UTC
A nice game. I liked the graphics, would've really benefited from more sound effects though.
svdvorak
30. Apr 2019 · 15:56 UTC
Pretty fun, got a little bit tricky navigating around the enemies while trying to catch your coin. Some more sound effects (and maybe a little lower volume on some) would have been nice but well done considering the short amount of time!
schsam
30. Apr 2019 · 16:05 UTC
Overall I really liked the game! Nice take on the binding of isaac style. I liked the shooting mechanic, the rooms, and monsters. Wish there was some kind of boss. Graphics were excellent. My favorite room was the one where the floor was divided into four pieces that ignited separately. Didn't exactly understand the theme (sounds like you weren't crazy about it :P).
YaHUB
30. Apr 2019 · 16:24 UTC
This game is very good ... I played it few times and I got better in the coin throwing. Great job.

Also, the coin eating creatures when there were too close to each other they both ate the coin and then there were two coins...It didn't break anything, but if you decide to work on this after LD you should fix this.
![ludumdare 44 30.04.2019 16_48_30.png](///raw/54f/32/z/23d32.png)
Lombax
30. Apr 2019 · 19:16 UTC
good game. the magnet was a nice adition. i dont know if the rooms are randomly generated, but i liked the room resigns (combat wise). 2 rooms before the last room were my favorite. gj :dog:
🎤 tiffi
01. May 2019 · 01:30 UTC
@yahub I know about it and it's a collider problem. But as it doesn't break the game...well you know
DeepTerror
01. May 2019 · 20:18 UTC
Woowww great game, I really enjoy it - congrats !
I like the effect of these magnetic towers, that really gives a way to perform some tricky shoots.
PixScope
01. May 2019 · 20:25 UTC
Fun concept, cool graphics !
fashionbatman
01. May 2019 · 20:53 UTC
This was great! I liked the take on the theme, good job!
Kalashnikov
01. May 2019 · 20:59 UTC
Really nice game! Fun to play
Jam373
01. May 2019 · 21:05 UTC
Very cool game witch fun mechanics. The art is also surprisingly great, some of the big room traps were proper terrifying!
Griddolini
01. May 2019 · 22:11 UTC
This was a cool game mechanic, more importantly though I thought the level designs were quite clever. Having interesting layouts and hazards kept me playing longer that I would have if it was just rooms full of more and more enemies.
Denzil Gomes
01. May 2019 · 22:36 UTC
Fun to play, I liked the zelda style rooms and I think its a cool take on the theme actually haha Well done
Kharibidus
02. May 2019 · 01:17 UTC
This was really good, I like all the different level hazards that you can use to your advantage, like the tesla coil magnets. Well done!
khaoz-fang
02. May 2019 · 09:00 UTC
Nice game.The game elements are interesting.
P.S. Agreed the theme sucked. Every entry looks the same.
pkenney
02. May 2019 · 15:24 UTC
Very cool game!

The coin-throwing is a nice core action that's pretty novel, and the way you have to retrieve it and have no offense for a while is a great feeling.

The variety of traps is a real highlight here, and gives each room its own feeling and strategy.

The physics might be a *little* too slide-y, but not in any way the degraded the experience. I had fun trying to get close enough to a zombie to combo-kill them with a triple-shot. It was risky to get that close but rewarding when I pulled it off.

If I could add one thing to this, it would be some satisfying feedback on a successful hit against a zombie.

One other thing - I initially thought the candles were a hazard I needed to avoid. Maybe force me to walk over some in the intro room so I learn they aren't?

Great entry!
nihilaleph
02. May 2019 · 22:33 UTC
Nice mechanics! It would've been really fun if it was a bit easier to perform tricky shots, like combos, or use the magnet towers well, or maybe I just suck at it XD also already stated, a bit more of sound effects would've been great and the physics felt a bit slippery. Great work!
cerkiewny
03. May 2019 · 21:33 UTC
Nice one, I really enjoyed mechanics and the overal feal. I think coin throwing had a nice feel to it nice work!

Also think that easier combo shots would be easier, and maybe dmg should be tighed to the speed of coins so that zombies don't die so easly when they step on standing coin.
Kaisean Games
06. May 2019 · 13:26 UTC
Nice touch with various traps that force you to take more care while traversing the level.
I just didn't get why sometimes the coin does not damage an ememy when it bounces off of another enemy, and sometimes it does... :shrug:

Well done!
Keep up the good work.