Snail and Salt by Kaiomoi

Hello everyone!
My game is a turn-based runner where your goal,as a snail, is to eat as much salad as you can.
Will you complete a perfect run?
Enjoy!!

Recommended version : Windows "PostJam" build
Pleased play on fullscreen
| HTML5 (web) | https://kaiomoi.itch.io/snail-and-salt |
| Windows | https://kaiomoi.itch.io/snail-and-salt |
| Windows | https://kaiomoi.itch.io/snail-and-salt |
| Original URL | https://ldjam.com/events/ludum-dare/41/snail-and-salt |
Ratings
| Overall | 847th | 3.189⭐ | 39🧑⚖️ |
| Fun | 707th | 3.189⭐ | 39🧑⚖️ |
| Innovation | 530th | 3.419⭐ | 39🧑⚖️ |
| Theme | 632th | 3.554⭐ | 39🧑⚖️ |
| Graphics | 741th | 3.222⭐ | 38🧑⚖️ |
| Mood | 885th | 2.919⭐ | 39🧑⚖️ |
| Given | 46🗳️ | 32🗨️ |
Graphics 3/5 I like the look of the snail and the lettuce but the ui looks very bad.
Theme and Innovation 2.5/5 I think you executed your idea as well as you could but there wasnt really room to make anything very unique or innovative.
Overall 3/5 good effort and I missed one lettuce so couldnt get perfect run but I did beat the game.
The positives:
* Good addition of rhythm in a turn based game
* Simple gameplay but engaging!
The less positives:
* It took me a few seconds to understand the movement interface, adding arrow or WASD key binding may help
Very fun! good work!
I go try and rate yours game.
Anyhow, first of all, I really enjoyed the theme of a racing game with a snail. Very silly, but my kind of silly. Limiting the time to do options actually made this into an intense fast-paced experience as the game progressed, presenting an actual challenge for those that want to get all of the salad. I mean, who wouldn't.
Excellent work there. [My team](twitter.com/whalesandgames) wishes you the best of luck on this and all your future projects. Keep up the good work! :whale:
_I have try and rate all of your games._
Bon début, l'environment est bien rempli, faudrait nettoyer les graphismes un peu, et faire un gameplay un peu plus simple et direct. Je parle de ton jeu dans cette video:
https://www.youtube.com/watch?v=_cze6Dpc6JQ
PS: Tu a oublier le lien de la vidéo ... XD
[Intégration d'un lien](https://help.github.com/articles/basic-writing-and-formatting-syntax/#links)
Ps. je suis passé testé ton jeu, il est sympa, la musique est de basse un peut forte par rapport au Sfx (mais c'est mieux que moi qui n'est pas de son). j'ai lue le post mortem, je ne suis pas familier avec la #onehourgamejam, la prochaine fois je testerait.
En vrai, le concept est bien fun, ça tourne bien, peut être il aurait fallu réduire un peu le scope pour avoir un gameplay plus concis et en profiter pour booster encore plus le feedback (oui oui, même sur un puzzle game) et donner un peu plus de cohérence aux graphs, mais franchement, encore une fois si c'est ta première jam en solo c'est vraiment bien, tu peux être fier de toi.
(Pis en plus les escargots c'est rigolo)
Nice job!
Some music or sound effects would have been nice to add to the atmosphere.
The game play is pretty straight forward, the goal and controls are easy to figure out without reading the instructions, this is always a big plus, so respect for that! :-)
Overall a nice little game, keep up the great work!
The firt thing that looked a bit weird was the fact that we could go backwards; it seemed like a mistake at first, but when reaching the end of stage 2 I understood it was intentional. It just felt a bit weird because you could spend some AP to go backwards (twice a turn max) but then you were forced to move forward.
Then another thing that looked weird to me was that you were basically able to "cancel" a turn (going forward) by moving once backwards for only 5AP. But then I saw that the camera was still moving forward so it would in the end lead you to death. So I think you thought about everything hehe.
Well done, good entry!
It would be really cool, if you left some feed back for our game (https://ldjam.com/events/ludum-dare/41/cartds), thanks!