Dream Roamers by Jegus9

[raw]
made by Jegus9 for LD 40 (COMPO)

Id is the only one in his village called a "Lucid Dreamer", someone that has power over dreams. When the Dream Roamers, parasites that feed on their victims' life energy through their dreams, attack his village, he's the only one who can free his friends from a tragic fate. But he becomes vulnerable as he collects more spirit energy...

This is a pixel-art, procedurally generated roguelite game inspired by other games of the genre

EDIT: POST COMPO RELEASES BEING DEVELOPED RIGHT NOW! Due to some user feedback I got, these changes are being made and being released soon. They'll be released separate from the original compo files in the itch.io page, so, if you want to rate my compo entry, download the (COMPO) files. - Bomber will be nerfed by having his speed lowered by ~15% - Skip button also will be added in the tutorial screen, since it doesn't make it that clear that you must press enter or space to go on - Level 2 background will be improved - Knives monster buffer: his knives' speed will be increased. - New rooms are going to be added, with a stronger version of the knives monster. - Overall difficulty of the game will be increased.

Future possible changes: - a new set of levels with different scenarios, enemies and music. - As the new maps get more extense, maybe a map can be added in the heads up display of the main game. - Some Windows 7 users are having problems closing the game with alt+f4, but the quit buttons in game still work, so a workaround (maybe an universal quit button) can be added for that.

Screenshot from 2017-12-03 19-14-12.png Screenshot from 2017-12-03 19-14-20.png Screenshot from 2017-12-03 19-14-28.png Selection_203.png

Ratings

Overall 85th 3.84⭐ 27🧑‍⚖️
Fun 47th 3.979⭐ 26🧑‍⚖️
Innovation 353th 3.146⭐ 26🧑‍⚖️
Theme 452th 3.167⭐ 26🧑‍⚖️
Graphics 161th 3.78⭐ 27🧑‍⚖️
Audio 11th 4.188⭐ 26🧑‍⚖️
Humor 329th 2.682⭐ 24🧑‍⚖️
Mood 68th 3.72⭐ 27🧑‍⚖️
Given 22🗳️ 33🗨️

Feedback

🎤 Jegus9
04. Dec 2017 · 00:45 UTC
EDIT 5/12/17: THE BUG WAS FIXED. There was a conditional error in my bug that triggered the damage animation if the bomber was shot during the death animation, thus preventing him from dying. Thanks for reporting everyone!

ATTENTION:
So, I was reported about the bug where the monster with the bomb head stands still after dying, stops being processed and locks the player in the room forever. It seems like a pretty common bug, because I barely released the game and was reported about it 3 times already. I still don't know what is causing it and it's weird how that never happened to me after dozens of times testing.

Since this bug interrupts the gameplay, I can (and must) fix this during the compo voting time, and I won't be able to do it today, but will do it ASAP. Once I have the time, I should be able to do this in only a few hours.

Meanwhile, enjoy the rest of the game :3
RobotsAndMuffins
05. Dec 2017 · 00:13 UTC
We really enjoy it! Simple, but cool! Very positive points: procedural generated maps and mechanics. Well done!
Avocadosan
05. Dec 2017 · 16:04 UTC
It was a really fun game to play! Extra points because you used godot <3
NoeTheLazyDev
05. Dec 2017 · 19:11 UTC
A great game! I found myself trapped for a couple of minutes in this procedural generated maze. I really love the soundtrack which I found really entertaining. However I could never finish the game because of the game breaking bug you mentioned earlier. Notify me later, I would love to play a correctly functioning version :smile:
🎤 Jegus9
05. Dec 2017 · 21:10 UTC
@noethelazydev I just fixed the bug, it was an animation error. Thanks everyone for reporting!
juicy_vegetable
06. Dec 2017 · 16:50 UTC
Quite enjoyable to shoot the enemies, although there's not usually enough time when you go into a room to dodge the extra fast enemy types. I'd recommend increasing the room size and adding more of a variety to the enemies. Nice work!
Florian van Strien
06. Dec 2017 · 16:55 UTC
Really well done! I loved the music and audio! The graphics are really good, too!
The gameplay is fun, but the dungeon generation is a bit basic, as there don't seem to be too many types of rooms (this doesn't impact the gameplay too much, though). Also, for some enemy types, I thought you had very little time to look around in a new room before you had to dodge them, but maybe that's just because I'm not great at games like this.

I liked how you show a random quote in the end!
🎤 Jegus9
06. Dec 2017 · 17:28 UTC
@florian-van-strien i wish i had made this game harder just so that people could look at more game over quotes heheh
Moski
06. Dec 2017 · 20:51 UTC
A well crafted condensed 2 level experience. Compo entries rarely get this good, so congratulations on making something of this quality in so little time! Good sprites, with proper music and sound effects, on a bug-free functional world with a very interesting decision making gameplay twist. I actually tried to play with as little ammo as possible at one point, and I barely made it alive when I killed one of two enemies with my last bullet. Otherwise, that would have been it. It felt so good.

Congratulations once again on crafting this gem. On behalf of my team, we'll be waiting to see what you can make next time! Cheers! :whale:

PD: Lost a run only to be greeted with Jake's wisdom. That brought a smile to my face.
LMB
06. Dec 2017 · 23:41 UTC
A nice, well polished game! You have all it all: interesting (if simple) gameplay, very good music, graphics that work, even a background story. The quotes were a nice touch (that one about Michael Jordan made my day :-) ). I found no bugs either, solid implementation. Congrats!
GastricSparrow
07. Dec 2017 · 00:41 UTC
Nice game. You put a lot of polish into the visual effects, which elevates the simple graphics. Ending texts are funny (DDLC!). I feel enemies need a bit more balance, and the theme could be more integrated. All in all, good job! Go Godot developers!
JorgeGameDev
07. Dec 2017 · 03:25 UTC
From the descriptions and the screenshots, I went in expecting a very _Binding of Isaac_-like experience and inspired game, as you cited in the description that you were inspired by other games of the rogue-like genre. What I found instead was a very neat rogue-like with it's very own set of original ideas! The idea of your ammo (spirit energy) depleting as you fight enemies, and having to collect their drops to restore it was genuinely a new take on the formula for me.

An entire room generation system seems like one big undertaking for a compo game, but it was definitely interesting seeing a completely different layout in the three runs I did of the game (one of which I lost)! So as a programmer, I really have to give you kudos for that. Graphics and Audio were simple, but they also had they're very own charm to it given the setting. It was also nice to see some backstory at the beginning of the game!

If I had to point my only single problem with this game is how fast the 'bomb' enemies are. My first run was lost because I ran into one and had no time to react as he collided with me by one of the room's doors. I almost lost my second run for the very same reason, only this time, the room had three of those baddies on it. Some extra reaction time for those would have been great. :bomb:

Also, as @Moski mentioned, that Borderland's 2 quote when you lose a run was spot on.

Glad to have meet up with you over at GDN, and seriously hope you make it through the judging phase! Thanks a lot for the experience, and once again, on behalf of our team, we'll looking forward for what you create next! :whale:
one-seed-fruit
08. Dec 2017 · 16:07 UTC
I tried so hard and got so far, but in the end it doesn't even matter. Bomb guy was too fast.
ruthiepee
08. Dec 2017 · 16:54 UTC
Wow, excellent jam game. It's well designed and has breadth and depth. It did remind me of Binding of Isaac at first but I learned I needed to conserve my ammo in order to survive. I need practice, though... the bomb guys get me every time. :'(
gilborn
08. Dec 2017 · 21:58 UTC
5/5 in fun! It´s a "Only-one-more-try"-game. Excellent use of the theme and great execution.
Tom Panton
08. Dec 2017 · 22:35 UTC
This is a great game, well done! The graphics are very well made (especially the enemy designs), and I was really impressed by the quality of the music. The game itself is a lot of fun to play — I'm a big fan of roguelites, so I really enjoyed myself playing this. The limited ammo is a really good gameplay mechanic as it stops you from just blindly shooting, and makes it more meaningful whether or not one of your attacks hits. Huge congratulations for making this amazing game in just 48 hours!
Hilvon
08. Dec 2017 · 22:51 UTC
A really nice fast-paced game (though some monsters seem to be too fast-paced head-butting me before I can properly react to their presense.. but maybe it's just me getting to old for this. :) )

For some reason I wasn't able to exit the game other than by hard-crashing it...

And the theme implementation is really good. Really forced me to thing wether I want to pick up this extra energy or my HP is too low and I would prefer sofer hits.
🎤 Jegus9
08. Dec 2017 · 23:03 UTC
@hilvon Oh? You're the first one to have this issue to close the game :thinking:

I'd like to hear more. Which build did you run?
R2D48
09. Dec 2017 · 10:54 UTC
One of the more entertaining games I played in the LD40 so Far. Really good Audio. Fine Graphics. Even a story, humor and procedurally generated levels. Well done.
IcyLava
09. Dec 2017 · 10:54 UTC
Wow, the music is really nice!

It's maybe a bit easy. I just always collected all the ammo and tried to not get hit (I guess I did die a few times before winning though). It's a bit hard to tell health and ammo apart.

Overall, I really liked the game and it's aesthetic. One of the best LD40 entries I've tried so far (then again, I haven't tried that many yet :P). Great job!
R2D48
09. Dec 2017 · 10:57 UTC
I had some issue closing the game too on Windows 7 64bits can't see quit button at the end. No a big problem since I can exit with some ctrl+alt+del trick. Maybe an Esc button exit the game could solve this easily
R2D48
09. Dec 2017 · 11:01 UTC
Wich tools have you used ? (Music, graphic, coding)
Badly Drawn Rod
09. Dec 2017 · 11:32 UTC
Very solid. This felt really good to play. I enjoyed the blocky graphics, and the music fit the game very well. I could have done with a little more feedback to know if my shots had connected or not, but that's my only real criticism.

Incidentally, I must take a look at your source, as your comment about our Godot workflows being different intrigues me.
🎤 Jegus9
09. Dec 2017 · 11:37 UTC
@r2d48

I used Godot 2.1.4 as the game engine, Piskel to draw the graphics and LMMS for music and SFX (using the sfxr plugin), that was about it.
Starlin
10. Dec 2017 · 15:05 UTC
The music is quite push the edge to excitement and fit the game well. Good job! Although I still don't get how to pass the game :( .. not really a gamer.