Gold Taxi by Code Dream

[raw]
made by Code Dream for LD 40 (JAM)

In a world where taxi drivers are struggling to make enough money for living, you have to fight! The only resource left is gold, which is sehr heavy... Collect the bars, but watch out for the additional weight. 1.png

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Ratings

Overall 821th 3.172⭐ 34🧑‍⚖️
Fun 972th 2.774⭐ 33🧑‍⚖️
Innovation 957th 2.7⭐ 32🧑‍⚖️
Theme 214th 3.906⭐ 34🧑‍⚖️
Graphics 269th 4.016⭐ 34🧑‍⚖️
Humor 757th 2.534⭐ 31🧑‍⚖️
Mood 754th 3.05⭐ 32🧑‍⚖️
Given 55🗳️ 0🗨️

Feedback

Maximiliam Berggren
05. Dec 2017 · 01:27 UTC
Hey! You need to fix your download. When you build with unity it builds a UnityPlayer.dll. You need to upload that to, if you try to start the exe, it crashes... When it is fixed come and tell. Looks awsome. Cheers!
🎤 Code Dream
05. Dec 2017 · 09:22 UTC
The issue has been fixed. Thanks for letting us know and sorry for the inconvenience!
Raiponz
05. Dec 2017 · 10:35 UTC
the game look pretty nice ! but the problem is that the taxi is too slow and that ruin the fun. try to make the inverse and increase taxy speed each time you collect gold. it's not logical but i'm sure it will be realy funier.
jk5000
05. Dec 2017 · 10:40 UTC
The idea is simple and fun. The graphics is really good. I would have liked more time before the game ended, at least 10 minutes. Some music and sound effects would have been great. But overall a fun little game.
Jakers
05. Dec 2017 · 10:41 UTC
Really nice level design on this one, and the controls are nice and responsive for a driving game.

Going unbelievably slow due to my want to pick up all the things was kind of frustrating at first, but I suppose that's the point? I soon adapted and did loads of small deliveries instead of trying to do one huge one.

This would definitely benefit with some sound effects, but other than that, I think this was a solid entry. I like the general aesthetic a lot, too. Good work!
tuism
05. Dec 2017 · 10:43 UTC
Mac build? Can't play :)
Thorneto
05. Dec 2017 · 10:59 UTC
Very well put together city. It was fun to watch some of the car accidents. I also got rammed and my cab flipped on its back on one of my tries!
eldogg
05. Dec 2017 · 11:07 UTC
Cool graphics.

However I feel going slower is less fun than full speed driving. So as you do better the game is feels worse (which is an interpretation of the theme, but one at the cost of gameplay).

Nice looking game world. Would like to hear the taxi horn! :)
Romain Navazo
05. Dec 2017 · 15:55 UTC
Nice graphics, as @Eldogg said, just driving the car is so juicy that i kept wondering in the city without getting the gold. Plus i got lost and didn't found the base, a map could be usefull :)
cortexdeveloper
05. Dec 2017 · 17:36 UTC
Still have bugs but cool graphics and idea. :v:
Remzo
05. Dec 2017 · 17:48 UTC
Nice game! Really like the art style. It was a little hard to figure out where the base is to drop off the gold but I managed to find it just before time ran out! Only 5 bars though :)
Kyrv19
05. Dec 2017 · 17:54 UTC
Attention to detail in the city is very cool, but the slow car is not as fun to drive, it's because of the theme, but still i think that the theme should not come at the cost of fun. Ahh im just rambling! :)
Kegnarok
05. Dec 2017 · 18:05 UTC
It would be nice to be able to drop gold, especially when you are reaaaally slow and far away from your base. By the way, I wasn't able to find it back, so a minimap / some arrows would be useful :)
Sarrixx
06. Dec 2017 · 09:30 UTC
Nice game! A few thoughts I had, a minimap would be nice or some sort of UI indicator to pinpoint where the drop off point is so that you can plan your route accordingly. Audio would have added a lot more to this game, even if it was just some simple driving sounds and gold pickup sounds (and some music). Some sort of collider on the camera to prevent clipping through the level models as well would be a nice bit of polish.

The only issue I encountered was when I finished the first game and clicked reset, the level would reset and I could still click the reset button but I am pretty sure the timescale was not reset to 1 so I couldn't actually keep playing.

Nice game though, kudos on a job well done!
ruba
06. Dec 2017 · 13:20 UTC
Very nice! I laughed when I saw cars were flying around after crash :)
Driving feels nice, probably mini map would be nice addition since it was hard to find base sometimes
Agree about lack of audio - would add more fun.
LeonLaci
06. Dec 2017 · 14:47 UTC
I liked the art style and the physics. Though you should replace the time limit with something. Maybe you have to deliver passengers in time but also collect gold.
BobbyTables
06. Dec 2017 · 14:55 UTC
I too really enjoyed the art. Driving around the city was enjoyable! I did notice the seconds on the time don't pad a zero which confused me until I realized what was happening (i.e. 1:5 instead of 1:05 for 1 minute 5 seconds).
BobStopka
06. Dec 2017 · 15:44 UTC
This is sad, that I can't crush people
Maximiliam Berggren
06. Dec 2017 · 20:52 UTC
A game with beautiful graphics, nice! The arts is great and gameplay very interesting. My only critisism is that there is no audio and cars are driving on top of eachother(But that is just fun :D)! I had 2 great minutes of playing, got a score of 7
lukbebalduke
06. Dec 2017 · 21:55 UTC
Really great game, my highest score is 13 right now! The only thing that bothers me is the lack of audio, but overall it is a very solid entry! :)
Kutase
06. Dec 2017 · 22:56 UTC
Funny game. Graphics looks good.
blobo
08. Dec 2017 · 21:15 UTC
A rather neat concept! It's very easy to get lost in the city the first time playing, but after that it's much more enjoyable. well done.
RonanRorry
12. Dec 2017 · 05:10 UTC
Nice game. The graphics are pretty good and the controls are okay.

But, I don't like how this game is devoid of audio, I'll give you the benefit of the doubt that time
constraints were what caused this. Also, I feel that the timer should increase when you get to DIZ,
specifically by the amount of seconds that passed.

Other than all that, this is pretty great!
AViTT
28. Dec 2017 · 02:45 UTC
Nice graphics and good concept. The hardest part was remembering where the base is.