Health Risk by Raziyya
How much life will you risk to upgrade your ship?
Collect parts from defeated enemies to gain health. Spend as much health as you dare on upgrades.
Mouse to rotate, left click to shoot, space to engage thruster.
Bug fix: Off by one error meant you could not buy an item when you had enough health

| Source code | https://raziyya.itch.io/health-risk |
| HTML5 (web) | https://raziyya.itch.io/health-risk |
| Original URL | https://ldjam.com/events/ludum-dare/44/health-risk |
Ratings
| Given | 11🗳️ | 15🗨️ |
So well done.
For me I would like the possibility of playing with mouse only, where one button is shoot and one is thrust, but not all mice have two buttons (and I'm not sure you can use two buttons in HTML5 games?).
One thing I noticed, it might be coincedence, but I had the idea the game got more difficult every time I played. The first time I played, I only had blue guys in wave one. Then green guys started to appear after that yellow, then red. After a while you could start and immediately have reds greens and yellows surround you. Maybe there is no complete rest of variables in the game?
The only difficulty change I had was to increase the number of enemies as the game went on. The enemy types just had a static probability of being spawned. On average, each wave should be made up of the same proportions of enemy types. I will check but sounds like you just got unlucky!! :P