JUNO by DeathBySnail
WASD / arrow keys: throttle & steer Space: shoot

Asteroids, but with a twist - power ups cost money, and without money, you are vulnerable to being smashed. Do you take a powerup, gaining increased ability, or keep the dosh to be able to take an extra hit?
Made with Unity. Audio was done in Ableton, using a Roland System-8 for everything but drums.
*I've noticed some discrepancies in the WebGL version, but i'm leaving it up for accessibility. For best performance, please use the Windows version, or compare your experience with the Youtube playthrough.
| HTML5 (web) | https://deathbysnail.itch.io/juno |
| Windows | https://deathbysnail.itch.io/juno |
| Source code | https://deathbysnail.itch.io/juno |
| Other (web) | https://www.youtube.com/watch?v=x43rBIWSfKM |
| Original URL | https://ldjam.com/events/ludum-dare/44/juno |
Ratings
| Given | 68🗳️ | 67🗨️ |
Good job!
I did find turning to be a bit slow, and I wasn't able to find an upgrade that could improve the turn speed. I'd also think it would have been better for the asteroids to break apart when shot like in the original game as opposed to losing sides on each shot.
I noticed that when you have 4 shields and pick up another shield powerup, it has no effect. Maybe disable spawning of shield powerups so that the player cant accidentally waste money on them.
I don't think the gif at the top does the graphics justice, feels much more smooth fluid and polished.
I wish I could hold to fire, though. But that might just be a personal preference.
Audio is great. The game over sound fits in really well with the music. Nice job :)
The music is really good as well.
Nice entry!
The music was nice and punchy and immediately caught my attention. Agree wholeheartedly with @johanhelsing regarding the asteroids's health. Great work!