Beyond the Slot by Beebo Studios

Your life as currency: Explore the dangerous depths of a vending machine in an action packed adventure! Slay its monstrous inhabitants and claim the prize!
* Controls *
- Arrow keys - Walk
- A - Punch
- D - Dodge
- S - Use
- A, D or S - Skip Intro
- Esc - Pause
- Alt+F4 - Pull the plug
- Controllers are also supported!
* Known Bugs *
- a LOT of Z-misalignment
- sometimes the fist stays large after punching
- only one of the three vending machines works
* Credits *
- Bastilo - Code Wizard and Voice Talent
- Tekses - Painting Goblin and Gary
- Purrseus - Writer and Glue
- Lumue - Barefoot Musician
A game made by Beebo Studios for Ludum Dare 44
Thanks for playing!
Ratings
| Given | 49🗳️ | 76🗨️ |
Quite a short game, and it was quite hard to gauge the lollipops hit box, but otherwise quite fun.
Keep up the good work. :D
I missed some more feedback for the combat and got stuck in some secret rooms because an enemy pursued me, but great work overall.
A little more visual feedback about the damage you've taken would have been helpful. An absolutely fun game thou xD
It would be nice though, if you would get some visual feedback when you get hit apart from losing coins.
Other than that, solid entry!
I liked the movement mechanics and felt like the combat system was a bit too laggy, but the mood works great, and i like the idea of using a vendor machine as a source of inspiration for level design. Good job, i'll take a look at your other games : )
(rip poor donut)
I love the humor and the intro, it was totally unexpected. Press A for Abraham!!! I got all polished up, but it took 25 pennies multiple times i think. Shiny and new, i battled all foes. I fondly remember the candy dispenser that creamed i'll never get past him, while i was running past him. You need to improve on the combat though, i was never quite sure if i hit an enemy or if he hit me, i only judged by looking at the penny meter. Love the humor!
I found 2 secret rooms. :P Don't know if there's more, but those were fun to discover!
I love the sense of humor in this game, and it's obvious that y'all had a lot of fun making this!
I wish the hit boxes were a little more precise, but that was more than made up for with this game's sense of humor and clever art style. :) Well done!
I'm sure you're already aware of some of the hitbox issues and weird animations and teleporting. Stuff like that is bound to happen in game jams. What I would have liked to see is a health bar on the enemies (and maybe player as well, because the coin number at the bottom left is quite far away from the rest of the action). Also, some other clear visual feedback when I take damage would be nice. Character blinking, changing animation, coins flying out of the character, etc. The key here is player feedback. It has to be clear to the player when he takes and deals damage.
Another thing is that the enemies were sometimes hidden behind the wall. Consider making the walls a bit smaller.
Other than that, really cool game. The idea is hilarious, and I think it's generally quite well executed. Good job, and good luck next jam! :)