Trophy Hunter by dasun

[raw]
made by dasun for LD 42 (JAM)

https://dasun.itch.io/trophy-hunter

Your dungeon hunting brought you a lot of trophies. Too much trophies, that you dont have enough space for them.

You have to sacrifice a parts of your weapon gear so you have a place to store your trophies

Make your gun build, so you can tear down hordes of enemies that will try to tear you apart. Screenshot<em>197.png Screenshot</em>185.png Screenshot<em>195.png Screenshot</em>191.png

Ratings

Overall 155th 3.843⭐ 72🧑‍⚖️
Fun 151th 3.735⭐ 70🧑‍⚖️
Innovation 539th 3.228⭐ 70🧑‍⚖️
Theme 501th 3.604⭐ 69🧑‍⚖️
Graphics 243th 3.972⭐ 74🧑‍⚖️
Audio 475th 3.112⭐ 69🧑‍⚖️
Mood 499th 3.227⭐ 66🧑‍⚖️
Given 85🗳️ 39🗨️

Feedback

Borys
13. Aug 2018 · 20:39 UTC
Wow, this game is great. Many enemies, many bounties, smooth movement and nice combat system and it's all shown with really beautiful pixel art. Keep it up! <3
Thomas Lessa
14. Aug 2018 · 12:19 UTC
A lot of fun, great game. It's nice that the concept of running out of space goes around the trophies and the different types of enemies are cool. Overall very good @dasun !
Adam Pandos
14. Aug 2018 · 12:21 UTC
Pretty fun! I like the style but it needs music.
Azo
14. Aug 2018 · 12:23 UTC
Really fun idea, well executed with good graphics and decent sound. Could do with some background music, and I feel that the screen is in the wrong aspect ratio? when moving up and aiming down, your player is right at the top of the screen so you could easily walk into an enemy without seeing. If the game is going to be windowed and not fullscreen, it would make more sense to me if it was a bit squarer (more like 4:3). Great game, really fun to play and good difficulty progression.
Inworks
14. Aug 2018 · 12:24 UTC
This game is great. Nice work on the pixel art and especially an original idea of implementing the theme
Xanderrread
14. Aug 2018 · 12:26 UTC
I really liked the art and the game was very fun to play. The only thing I thought was the game wasn't too original, however I think the games amazing art and fun levels are really cool. It was definitely a fun experience!
Joedb100
14. Aug 2018 · 12:30 UTC
@dasun Very nice art, really fun and deep game. I really enjoyed the variety of enemies and the idea of the upgrades!
Nattress
14. Aug 2018 · 12:30 UTC
I really like this, gameplay is seriously smooth, the sacrificing stats for trophy mechanic is awesome. Graphic style is awesome. Would be nice to have some background music but this is a real contender to win dude, awesome job and good luck :)
Stames
14. Aug 2018 · 12:31 UTC
Oh I loved this top down shooter games when I was younger and this is a very nice one. It took me a while to figure out how this trophy menu works I think a Drag and Drop kind of menu would have been nice.
But the game is realy fun to play and I like that you start super strong and grow weeker and weeker makes a nice dificulty curve.

Nice work
Yllia
14. Aug 2018 · 12:34 UTC
I love the game, it´s really addictive. I miss some music
Rammy294
14. Aug 2018 · 12:38 UTC
Great game with some great art, fluid movement and a very interesting take on the theme. I would like to submit a bug I believe I found that had sliver and bronze trophies being able to be removed from my weapon parts and put in storage basically making them pointless. Overall though great game with very few bug it felt great to play.
Joker_v
14. Aug 2018 · 12:38 UTC
interesting enemy setting , good gunshot and reload sound , but the game is harder and harder, player is weaker and weaker, that time i feel not so good ,still a good game~~ the skull setting i love it ~~
🎤 dasun
14. Aug 2018 · 14:16 UTC
@rammy294 Thank you for playing and reporting this bad bug, I havent got enough time for long testing :/
🎤 dasun
14. Aug 2018 · 14:17 UTC
@stames yeah drag and drop would be deffinetly nicer :D thaks for playing :D
Rammy294
14. Aug 2018 · 14:55 UTC
@dasun Yeah no problem mate I get that even 72hrs doesn't feel nearly long enough to bug test everything especially when you have lots of well made enemies and mechanics going on at once like you have done
🎤 dasun
14. Aug 2018 · 15:21 UTC
Sorry for the lack of music, was too busy making the enemies work as I wanted and the sound effects were added in last hour of development.
Andrey Ugolnik
15. Aug 2018 · 04:41 UTC
I like pixel art style, but I can't play due to​ lack of html5 build.
AwiX
15. Aug 2018 · 05:55 UTC
Great graphics and the audio really helps you get into the game.
🎤 dasun
15. Aug 2018 · 07:25 UTC
@andrey-ugolnik Well GM:studio doesnt have the easiest html5 export and I didnt have enought time at the end.
guladam
15. Aug 2018 · 09:33 UTC
Awesome game mate! This idea is sooooo good, it's fun and addictive, the controls are smooth and the art is charming. A custom cursor (a crosshair-lik target icon maybe) would have been so nice, but still. This is my favourite so far! ^_^
BigJigglyProductions__
15. Aug 2018 · 09:56 UTC
I love this game, the gameplay is very addictive! I love the idea and everything is just so smooth!!

Overall: great game, please give it a try!!!
🎤 dasun
15. Aug 2018 · 11:46 UTC
@guladam thank you so much :D
tigerj
15. Aug 2018 · 13:19 UTC
Check the countdown on the channel page for when I will be live! you are added to the queue!
http://bit.ly/2Oz2frE
https://www.twitch.tv/tiger_j
RyanJavanshir
15. Aug 2018 · 20:54 UTC
Excellent and varied game! The pixel art is incredible, especially since it's a jam.
SkyreX
15. Aug 2018 · 20:57 UTC
My first impression was kind of: "What's going there?". But the second was: "Whew! This game is pretty cool!". If I can wish something, I wish that you'll add more levels and generally expand your game. The mechanics are pretty nice, graphics are awesome and good sfx made this game vibe. I am waiting for your next games guy, keep going it so well and good luck!
Dragojt
15. Aug 2018 · 21:03 UTC
The deprogressing mechanic is so original for this theme. Also, the sprites models and colours look so professional. I think that making more levels intead of repeating the same again and again would be a great idea.

Good job!
🎤 dasun
15. Aug 2018 · 21:26 UTC
@skyrex Thanks ror the comment :D im currently working on an innovative rpg system, you can check my gameDev blog https://www.gamedev.net/blogs/entry/2265194-new-graphics/
fakefirefly
15. Aug 2018 · 21:27 UTC
This was a pretty fun game! I loved the idea of your character gradually getting weaker and weaker as the game goes on.

I think there could be some balancing around which upgrades you can switch out with which trophies though. For example, the health upgrades really aren't that useful and maybe can only be traded with a silver trophy.

Overall, this game was fun! Levels 10 and 11 were pretty difficult at the end there.
🎤 dasun
15. Aug 2018 · 21:28 UTC
@dragojt Thanks, yeah it would be, but the enemy ai took longer than expected, will do better next time :D
C0nst4ntin
15. Aug 2018 · 21:51 UTC
Realy nice Game. I like the artwork a lot!
lootgrounds
15. Aug 2018 · 22:20 UTC
omg, it brought so many memories of playing RoTMG, those charging ghosts and pesky skeleton bones, unbelievable! I think the idea of getting weaker in terms of weapon power works well, you even managed to balance this just right. Great submission, nicely done.
Pyrodaes
15. Aug 2018 · 23:08 UTC
Grrrrreat game feel, very consistent style, well thought level design, interesting enemy patterns. I loved the sound of the steps. Maybe not the most innovative choice, but very well executed. For now it's the game that kept me hooked longest.
Maybe the downgrades take some sense of reward away, but really, great submission! :D
DodoIta
16. Aug 2018 · 08:33 UTC
Good graphics, audio is fine but the lack of music is noticeable in the long term. Aside from the music, the gameplay is really well balanced and i like the core idea a lot. Also level desing and enemy patterns were on point, so good job overall!
🎤 dasun
16. Aug 2018 · 09:17 UTC
@dodoita Thanks so much :D
Historymaker118
16. Aug 2018 · 18:56 UTC
This is brilliant. Great graphics, good solid gameplay, clever use of the theme with inventive mechanics. I really enjoyed playing this game, it's one I'm going to hold onto and keep coming back for! Well done.
PacoTheLegend
16. Aug 2018 · 20:28 UTC
The gameplay is very nice and responsive, I liked the variety of enemy types and you approached the theme in a unique way. The sound effects and pixel art were also pretty good.

I think the rotating traps should maybe also damage the enemies. It would add another layer of depth and would be useful in later levels.

I would also prefer it if you chose how enemies will get stronger instead of how you will get weaker, it would basically be the same system but I think it would feel better as a player. To make it fit the story, instead of your upgrades, you could have magic scrolls that were weakening the enemies, for example, and these would be replaced by your trophies.

Overall though, this was a really fun and solid entry. Great job! :smile:
🎤 dasun
16. Aug 2018 · 20:32 UTC
@pacothelegend thank you for good ideas. Yeah I also planned making more arenas that you can decrease the size and number of traps but even this version was really time consuming. Maybe I will come back later to it but now my new big project is waiting for me :D
PacoTheLegend
16. Aug 2018 · 20:37 UTC
@dasun Yeah, I feel you on the time constraints, I struggled with it aswell, this being my first game jam. You managed to create a great game though, good luck on your new project!
Balance686
16. Aug 2018 · 21:38 UTC
Great game! The pixel art is very impressive. I like how you incorporated the theme and how it becomes a built in difficulty scaling mechanic. I enjoyed the sound as well (music would really seal the deal). I experienced a bug a couple times while playing. Right when the level started I was stuck walking backward or forward without pressing anything.
Love the concept and execution!
🎤 dasun
17. Aug 2018 · 06:43 UTC
@balance686 Yeah the music is my biggest weakness, the sound effects were made in the last half hour :D
tigerj
17. Aug 2018 · 15:18 UTC
I love the art style and music. I replayed this one over since the first time I streamed it I was too exhausted to really provide any value. Please enjoy a better run of your game here: https://www.twitch.tv/videos/298451826?t=00h12m38s

I love the art, the skeleton bones should spin a little like the purple spells do. I was able to get into a pattern of running around the outside. Trading off trophy space for mechanics was very innovative and unique.
The Vall
18. Aug 2018 · 09:46 UTC
Awesome game, love the art and audio.
yayapipi
18. Aug 2018 · 09:58 UTC
Wow , fully impress me
Zak Zeddam Zakaria
18. Aug 2018 · 10:19 UTC
i really liked the way you used the theme ruining out of space and the use of pixel art as well, loved your game
feel free to check out our game https://ldjam.com/events/ludum-dare/42/spacelab-42
🎤 dasun
18. Aug 2018 · 10:24 UTC
@tigerj thank for playing my game :D btw loved your stream :D
Demn
18. Aug 2018 · 11:29 UTC
Hey ! That's a nice take on the theme, and a really fun one ! You did good with graphics and sounds design, and the tone of the game is quite funny.
It gets slightly redundant after some levels, difficulty curve is something but this doesn't add something really exciting to the game. I think that if you add elements that can create more depth to the game it would be good !

Beside, you are trading trophy for "math values" on your weapon, for instance ammo accuracy and such. I'm pretty sure that if you can develop more skills for your character (dash, super shot, stuff like this), and offer the player to trade skills or stats against trophy, this would be very good ! This game has a lot of potential and I'd be glad if you kept working on it. Good job :)
badabooom63
18. Aug 2018 · 12:09 UTC
![Untitled.png](///raw/cff/b1/z/1a2f9.png)
Great idea and execution, loved it! Basically, it is my weak place - games that make a player reall strong at the beginning and then weakening while yu are moving to the end. Here you do it yourself, whcih makes this 100% better
Few thoughts, how to make it even better:
1) Add a marker that show, hiow many enemies left
2) Make a reload button

P.S.
FUCK SKELETONS :D
Sengi
18. Aug 2018 · 13:08 UTC
Hey there mate, really solid work! I like the colors you used in your palette, respect for that. Is this kind of new genre, call it bone hell ha)
I think you're a fan of Nuclear throne or Enter the Dungeon, at least it gives me those vibes, gj on that. Looking forward for your future works, keep it up!
🎤 dasun
18. Aug 2018 · 21:33 UTC
@sengi thanks. yeah nuclear throne is my weakness :D
🎤 dasun
18. Aug 2018 · 21:35 UTC
@badabooom63 Congratulations man :D Oh yeah, the indicator is something this game needs :D and yeah, the skeletons are assholes, they deffinetly have some secret clan where the discuss how to group on the player and get him :D
🎤 dasun
18. Aug 2018 · 21:44 UTC
@demn Thank you. I thought about that, I will have to rebuild my code, because now it is like jenga. I tried to make the AI as good as possible in the little time I had and the graphics were also time consuming. You have 162 variants of the weapon sprite. I guess not many people noticed, but everytime you change something, the gun also changes :D
badabooom63
18. Aug 2018 · 21:48 UTC
@sengi same here, really strong vibe of enter the gunheon (I am playing it right now :D) . But from all game with this mechanic on LD, I find this one the smoothiest and the most interesting (of course from all that I played, maybe I didn't find other diamond yet)
Zinski
19. Aug 2018 · 14:36 UTC
I really loved this little shooting game with a very successful visual atmosphere! I think with a little more variety in the gameplay and some additional feedback the game would be even better! Great job!
lekkel124
23. Aug 2018 · 14:15 UTC
I like so much the concept of gradually loosing abilities. And it works so well in that game, which perfectly fits into the theme !

The difficulty curve is like perfect, and the fact that you contribute to it according to your playstyle is so good.

I love it !
ursagames
30. Aug 2018 · 10:06 UTC
Great take on the theme! This was a lot of fun and pretty challenging. Puzzling out which upgrades were most important to you felt like a more important decision than choosing upgrades to make a character stronger. Thanks for sharing your game with my stream awhile back. Your game was played around 6:43 into this vod: https://www.twitch.tv/videos/297885983
Firesplash Entertainment
30. Aug 2018 · 18:10 UTC
just rated your game. thanks for submitting it to our stream
🎤 dasun
30. Aug 2018 · 19:24 UTC
@firesplash-entertainment Oh thank you but I didnt submit my game to your stream, if you could tell me when you played it, It would be awesome, I hope you enjoyed my game :)
Firesplash Entertainment
31. Aug 2018 · 10:43 UTC
@dasun I played it at the moment I wrote the comment.
In my list it says it has been you but submission was about a week ago.

Nevermind. I played and rated it :D
loyance
31. Aug 2018 · 18:05 UTC
I liked the game a lot, but I've noticed that as I was playing I was having less fun with constant gun downgrade. The idea is really really good, but probably can be implemented better. I also found the upgrade/trophy switching controls a little tricky. The graphics are very solid for a 2d game and some music would be nice. Overall an enjoyable experience