Trophy Hunter by dasun
https://dasun.itch.io/trophy-hunter
Your dungeon hunting brought you a lot of trophies. Too much trophies, that you dont have enough space for them.
You have to sacrifice a parts of your weapon gear so you have a place to store your trophies
Make your gun build, so you can tear down hordes of enemies that will try to tear you apart.

| Windows | https://dasun.itch.io/treasure-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/42/treasure-hunter |
Ratings
| Overall | 155th | 3.843⭐ | 72🧑⚖️ |
| Fun | 151th | 3.735⭐ | 70🧑⚖️ |
| Innovation | 539th | 3.228⭐ | 70🧑⚖️ |
| Theme | 501th | 3.604⭐ | 69🧑⚖️ |
| Graphics | 243th | 3.972⭐ | 74🧑⚖️ |
| Audio | 475th | 3.112⭐ | 69🧑⚖️ |
| Mood | 499th | 3.227⭐ | 66🧑⚖️ |
| Given | 85🗳️ | 39🗨️ |
But the game is realy fun to play and I like that you start super strong and grow weeker and weeker makes a nice dificulty curve.
Nice work
Overall: great game, please give it a try!!!
http://bit.ly/2Oz2frE
https://www.twitch.tv/tiger_j
Good job!
I think there could be some balancing around which upgrades you can switch out with which trophies though. For example, the health upgrades really aren't that useful and maybe can only be traded with a silver trophy.
Overall, this game was fun! Levels 10 and 11 were pretty difficult at the end there.
Maybe the downgrades take some sense of reward away, but really, great submission! :D
I think the rotating traps should maybe also damage the enemies. It would add another layer of depth and would be useful in later levels.
I would also prefer it if you chose how enemies will get stronger instead of how you will get weaker, it would basically be the same system but I think it would feel better as a player. To make it fit the story, instead of your upgrades, you could have magic scrolls that were weakening the enemies, for example, and these would be replaced by your trophies.
Overall though, this was a really fun and solid entry. Great job! :smile:
Love the concept and execution!
I love the art, the skeleton bones should spin a little like the purple spells do. I was able to get into a pattern of running around the outside. Trading off trophy space for mechanics was very innovative and unique.
feel free to check out our game https://ldjam.com/events/ludum-dare/42/spacelab-42
It gets slightly redundant after some levels, difficulty curve is something but this doesn't add something really exciting to the game. I think that if you add elements that can create more depth to the game it would be good !
Beside, you are trading trophy for "math values" on your weapon, for instance ammo accuracy and such. I'm pretty sure that if you can develop more skills for your character (dash, super shot, stuff like this), and offer the player to trade skills or stats against trophy, this would be very good ! This game has a lot of potential and I'd be glad if you kept working on it. Good job :)
Great idea and execution, loved it! Basically, it is my weak place - games that make a player reall strong at the beginning and then weakening while yu are moving to the end. Here you do it yourself, whcih makes this 100% better
Few thoughts, how to make it even better:
1) Add a marker that show, hiow many enemies left
2) Make a reload button
P.S.
FUCK SKELETONS :D
I think you're a fan of Nuclear throne or Enter the Dungeon, at least it gives me those vibes, gj on that. Looking forward for your future works, keep it up!
The difficulty curve is like perfect, and the fact that you contribute to it according to your playstyle is so good.
I love it !
In my list it says it has been you but submission was about a week ago.
Nevermind. I played and rated it :D