テッ球 T E K K Y U by simonhutchinson
A Mashup of Pong, Breakout, and Max Payne

left paddle, "S" & "X", right paddle "L" & "," -space- to slow time, -enter- to serve
Ratings
| Overall | 264th | 3.517⭐ | 32🧑⚖️ |
| Fun | 237th | 3.483⭐ | 31🧑⚖️ |
| Innovation | 490th | 2.845⭐ | 31🧑⚖️ |
| Theme | 561th | 2.862⭐ | 31🧑⚖️ |
| Graphics | 100th | 3.966⭐ | 31🧑⚖️ |
| Audio | 57th | 3.81⭐ | 31🧑⚖️ |
| Humor | 389th | 2.48⭐ | 27🧑⚖️ |
| Mood | 129th | 3.537⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 36🗨️ |

I really liked the sounds of the particles. Well the music was really well made too as I mentioned in the beginning. I liked the visual style with the glitches and the simple retro feeling. For me it would probably have been more reasonable to play it as two people or have a slower/easier optoin.
I love your game! I was hoping to end up with something more surreal / abstract (like my entry last time), but it just didn't come together this time. Which means I'll just have to try again in a few months!
Lenovo Thinkpad T510 (Mftd 2009)
Second Generation Intel i5
8GB of RAM
250GB SSD
The game ran very poorly on my laptop, even at low resolution. But given all the eye candy in your game, I didn't expect it to run well on a 2009 laptop. I played it on my Windows computer instead.
The game ran fine, but I did notice that there were a lot of resolution options to choose from, including ones that resulted in cropping of the menu screen. 800x600 seems to be the smallest the game will go before that starts becoming apparent. You should limit resolution options in the Unity dialogue that pops up prior to starting.
Visually, it seemed to me like everything was tinted (I promise I didn't have flux enabled!). None of the colors popped.
In a game this challenging, I think it would be nice to include customizable controls.
The music is fantastic, and the overall aesthetic is consistent. A sort of callback to 90's gaming, when the arcade wasn't quite dead and when Japanese game development was more relevant.
On the review side, it's all a very complete package. The music, design and presentation flow perfectly together. I'd even go as far to say the gameplay idea of collecting particles goes perfectly with the Vaporware theme. The controls weren't that much of a gamebreaker really, sometimes I'd slip and mess up the buttons, but due to the relative short round lengths it didn't feel like a huge penalty.
So yeah, all in all I had lots of fun with the experience, though I still don't know what Tekkyu means.