Bring Your Own Bullets by AlexHoratio

Bring Your Own Bullets is a game about collecting bullets to shoot at your enemies.
This is an arcade style arena shooter in which you must both collect any bullets you use as well as complete a small mini-game in order to fire each one. Once all your bullets are fired you have to avoid enemies to go collect and fire some more!
I'm still working on the quick pitch to make the instructions clear, but I don't think it's a super complicated idea.
In order to destroy the red squares, press the left mouse button, click the circles as they appear and aim carefully!
Have fun!
INSTRUCTIONS:
WASD - Move
Left Mouse Button - Shoot/Click on circles
Ratings
| Overall | 189th | 3.643⭐ | 23🧑⚖️ |
| Fun | 128th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 18th | 4.214⭐ | 23🧑⚖️ |
| Theme | 297th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 521th | 2.81⭐ | 23🧑⚖️ |
| Audio | 333th | 2.921⭐ | 21🧑⚖️ |
| Humor | 358th | 2.594⭐ | 18🧑⚖️ |
| Mood | 406th | 2.944⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 13🗨️ |
I really like the concept though, and picking up discarded bullets was lots of fun =).
Edit: Sound is working now, somehow it got muted on my system between playing the last entry and this one, sorry =)
I managed to get pretty far along. The mini game really made this entry for me. It's something I haven't seen before, which is always welcome!
Thanks for a fun game.

Was quite confusing to begin with but ended up being quite fun. Would love to see what more you could do with this.
I just feel that the aiming minigame interupts the games flow a little too much, it somehow feels like playing two different games and not having enough time to adjust to them when it switches between them.
Maybe having a more smooth transition between them to be able to prepare to what is about to happen would help?
Other than that awesome game, I'd like to see post-Jam version.
How was the experience of using the Godot 3.0 alpha?
Definitely something to look forward to!