Conjurer's Quest by Sir Magic
Conjerer's Quest is a game in which you, Tai, is put on an adventure to destroy someone. I had a lot of fun making this and managed to make it all in under 24 hours.
Please play until the end as some of the best content comes after most of the game.
Please give me feedback on how to improve/what was good. I will almost always rate someone's game if they rated mine. :) (unless it's like 100 MB)
Edit: Complaints about resolution for windows download, some reason, it was 256 x 190 by default. Fixed now.
Big Fixes: Wolf cannot no-clip anymore.
Hitbox change for duck
You have to jump when transforming to prevent minor clipping.
Please play until the end as some of the best content comes after most of the game.
Please give me feedback on how to improve/what was good. I will almost always rate someone's game if they rated mine. :) (unless it's like 100 MB)
Edit: Complaints about resolution for windows download, some reason, it was 256 x 190 by default. Fixed now.
Big Fixes: Wolf cannot no-clip anymore.
Hitbox change for duck
You have to jump when transforming to prevent minor clipping.
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 2.73 | 993 |
| Audio(Jam) | 2.63 | 602 |
| Fun(Jam) | 2.62 | 921 |
| Graphics(Jam) | 2.54 | 946 |
| Humor(Jam) | 3.11 | 246 |
| Innovation(Jam) | 2.27 | 1035 |
| Mood(Jam) | 2.63 | 862 |
| Theme(Jam) | 3.27 | 608 |
I got the happy ending on the web version... it's quite short, and the collisions are all over the place, but the music is nice, so there's that
The concept is interesting and I appreciate the tutorial at the beginning. Pretty good work for 24h.
Cheers,
Matei (BananaHammers Team)
You did a really good job on the controls! A lot of platformers here on LD have either too floaty or jaggedy controls, but yours is just right!
I like the story too =)
The wolf transformation could be used more, I just used it one time. About the controls, have some problems with jump height and got "glued" on the walls while jumping (because of unity's physics).
The music was cute. But overall, good job for a 24 hours work!
Now the bad: the gameplay is abysmal. You presented three unique forms of platforming, yet the human form is pointless, the dog form is used once in your level design, leaving the duck form to be used almost all the time. In addition, the collision on your platforms isn't very great, I was often clipping into platforms and getting stuck on the sides of them. I'm not to fond of the controls, either: I don't think you should have to be in the air to transform. I can tell you did this to prevent the player getting stuck in the ground, but I think that would have been preventable via other means. Finally, the left/right movement felt good, but the jumping felt really floaty. Some more acceleration via gravity would have paid off well.
In conclusion, a wonderful premise with charming music, art, and simple story but very unpolished gameplay. With some improvements on the platforming and more fleshed-out mechanics and level design, I think this could be a really, really awesome game! You've certainly got the building blocks in place.
Well done!
Well done!