They ran out of mana by Sergi Montaner

[raw]
made by Sergi Montaner for LD 44 (JAM)

After hundreds of years fighting each other a global scale war, the two rival necromancers ran out of mana. Is this the end of the war? Will they start throwing the tableware at each other? Or will they find another source to power their spells? Lets find out in They Ran Out of Mana. The ultimate necromancer soap opera.

How to play: 1 Drag a card to the center to play it.

2 You will lose life equals to its cost

3 Then the AI will play left card of his hand (also paying with life).

4 Repeat until there is only one survivor.

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Ratings

Given 27๐Ÿ—ณ๏ธ 30๐Ÿ—จ๏ธ

Feedback

dk5000p
30. Apr 2019 ยท 00:22 UTC
I liked the variety of cards. I think it would have been harder and more interesting if I could not see my opponent's hand or if he played his cards randomly. Also, some sound effects would have made this, so much better.
KunoNoOni
30. Apr 2019 ยท 00:28 UTC
Sounds would have made this a much better experience and would have helped with the mood. I liked the idea behind the game and with a little more tweaking the AI could be made more challenging that it is right now. The art is really well done and the cards have some very unique abilities that I've not seen before in a card game. I hope you plan on continuing this after the jam as I believe you have something really special here. Some more characters possibly with there own distinct style of play, add in some funny sounds when playing a card and some wacky monster music and I could see this on steam early access :laughing: Anyways, congrats on completing the Jam!
jin47
30. Apr 2019 ยท 12:30 UTC
I really enjoyed that game!. There is a nice balance of the cards and with more effects (there is already planty) this could be a really cool concept.
Destroying the principle of mana and only having 1 single currency for a card game is a really nice turn of concept!
I would have liked few sound effects and maybe more visual feedbacks but the gameplay loop is here and it is fun! Congrats and good job!
Kpedatte
30. Apr 2019 ยท 22:21 UTC
Wow that's a nice concept. I would love to play it with other people. (with card revealed, but chosen one is not). It could be really fun
COngrats
Copito
30. Apr 2019 ยท 22:33 UTC
This was really fun, I enjoyed it! For my taste it could have been a little bit harder!
ristoretto
30. Apr 2019 ยท 22:44 UTC
Added 8 snot elementals (cost 5 deals 2 dmg) to enemy deck, rise card costs, added 10 golem cards (protect 10) to my deck, watch my opponent play lots of snot card into 70+ armour and die!

Maybe add some mechanic so you can play more cards per turn, ex multiply or add to it's cost for each extra card played, and then have the enemy play more cards in later turns without having to pay a extra cost?

I like it overall, also the moving character portrait adds a lot. If there was some kind of bigger game loop and difficulty escalation I could see myself play this โ€œjust another roundโ€ :)
cheebz
30. Apr 2019 ยท 23:42 UTC
Cool game! I like the concept a lot and it makes you think about all of your choices. Would have been cool if I did not know what the opponent was going to play next :)
Raphael Maia
01. May 2019 ยท 21:40 UTC
Simple and fun mechanics. Nice job.
fazz
01. May 2019 ยท 21:41 UTC
This is a great interpretation of the theme, really enjoyed it. Shame you didn't have time to get any audio in there.
RaisetheDead
01. May 2019 ยท 21:42 UTC
Hello ! I really enjoyed the core mechanic, it could become a wonderful vs cardgame I think. As a sound designer I missed some audio atmosphere but the game is still great. Good Job !
highlandbert
01. May 2019 ยท 21:42 UTC
Great game! You made a lot of different cards but it feels balanced. I think you could make a bigger game with this idea ๐Ÿ‘
RedZ0ner
01. May 2019 ยท 21:45 UTC
Very cool concept and very cool game. Once you get the hang of it it gets quite easy to win :)
dodormeur
01. May 2019 ยท 21:48 UTC
Nice game !
I think you could make a post-jam version with more ennemies that increase in difficulty, and why not a deck builder; I think the game as potential, it is already fun in this version ;)
๐ŸŽค Sergi Montaner
01. May 2019 ยท 21:49 UTC
@dk5000p Thanks for your feedback. Yup! sound was a miss! About the randomness is something we experimented with. At the end we decided to go to fully deterministic. But there is a lot to experiment in that regard.

@kunonooni Thanks for your motivational post. We put a lot of thought into the card interactions. Different AI's with different card pools would be cool. Right now the AI is inexistent it just throws cards at random. Early access is something I'd love but I don't know if I will be able to update it frequently enough.

@jin47 ^_^ I'm so happy form the wining game of the jam. If it wasn't for the life is currency thing, this game wouldn't be half as interesting. Thank you!

@kpedatte Thanks! Multiplayer would be cool. Implementing multiplayer is way too scary right now xD

@copito Thank you very much. Yes, you can win the game 50% of the times just playing randomly (because is what the AI does). Anyway, as an excuse for that, it is fine that people can beat the game with 1 or 2 tries. It heps testing the game.

@ristoretto Love to see people post their crazy combos! This game could perfectly be a roguelike with deckbuilding. Thinking of it.

@cheebz I'm glad you enjoyed making choices in our tinny card puzzle. Having always interesting options was our intention.
CraftLord
01. May 2019 ยท 22:09 UTC
Very very fun cardgame with well though actions!
It fitts the theme very well.
Some music and sound effects, and you have a winner :-)
Yaen
01. May 2019 ยท 22:10 UTC
This was a lot of fun! Played many rounds and still wanted more :)
The graphics were a mixed bag: I really liked those cartoony sprites but the graphic design work on both the fonts as well as the kind of ugly gradients could be better in my opinion. That didn't really matter though as I cared more about the fun game loop.
Choosing which cards to play in which order was really fun and made all the difference. I lost some fights but generally it was a pretty easy game to win against the "AI". The fact that you made the AI so predictable was actually kind of cool though as it turned it into more of a puzzle game.
It'd be super interesting to play this game against a real human being. I'd love to have a local multiplayer mode.
Anyway, great submission! I enjoyed it a lot :)
Borys
02. May 2019 ยท 14:49 UTC
Really cool game, Graphics need improvement in my opinion (Basically, I don't like it), but the mechanics of the game are really dope. Good job man!
Ithildin
02. May 2019 ยท 20:42 UTC
Cool idea!

Unlike other comments, I personally thought being able to see your opponent's cards was a great touch, it adds some depth to the decision making process about what card to play next (although if the results are deterministic vs having a certain degree of randomness it misses some tension).

Pity you couldn't add sound, but 72 hours is a really short timeframe.

Well done!! :smiley:
๐ŸŽค Sergi Montaner
02. May 2019 ยท 22:25 UTC
@craftlord Thank you for your kind words. It is cool to see people enjoying the experience. Sounds should be the first update.

@yaen Wow! Such an extensive feedback. Thank you. The art part that you liked was done by my friend Pau. I did the one that you didn't like xD. It is very generous to call what we have AI hehe. But I'm pleased that you enjoyed the puzzle side of the game, I enjoyed designing the game that way.

@borys Thanks for playing and writing, and welcome to the guild of card game makers, hehe. We will have an artist for the next jam.

@ithildin Thanks for playing and being on the side of the puzzle/deterministic game lovers. I know Ana told you about this game. Saludos! ;)
-banzi
03. May 2019 ยท 12:17 UTC
Very interesting mechanics. Happened that I made all the effects 0 on both my cards and enemy cards. I am missing some progression, more enemies or some story. Good job!
Hildebrandt
03. May 2019 ยท 14:18 UTC
Really nice game, I usually like card games and this one has some interesting choices to be made. As the other comments, it would be nice if u didn't know what cards the opponent would throw. But overrall a really coold game. Nice work, thx for sharing.
mooseandloon
03. May 2019 ยท 14:23 UTC
Really fun concept! I also liked being able to see the opponent's cards. Added a bit more to the strategy and made blocking life stealing card that much more satisfying.
Beelzeboss
03. May 2019 ยท 17:42 UTC
Cool idea. Very well balanced and fun to play. Great job!
Vlad Shish
03. May 2019 ยท 17:48 UTC
I like cardgame. You did good job :)
ThiefViolinist
04. May 2019 ยท 06:58 UTC
I like card's names and hilarious description.
PabloTitan
05. May 2019 ยท 17:55 UTC
Well designed cards - really studied mechanics, it's a simple, yet catching gameplay. I imagine there could be more necromancers with unique skills or decks. :D But generally - it is, even now, a really great game!