Quest For Gory by Erasmus Crowley
A point and click adventure game inspired by the Sierra games of the 80s and 90s.

Instructions:
Click on the ground to walk around.
Click on various objects to inspect or interact with them.
Click on items in your inventory, then click on objects in the world to attempt to use that item on the clicked object. (Example: using a key on a locked door)
Esc key will exit the game
Tools:
Unity 2018.1 for rendering
Blender for modelling, animating
ManuelBastioniLAB plugin for Blender for creating human models
Substance Painter for texturing
Photoshop for icons and sprites
Bfxr for sound effects
Computoser for music
| Windows | https://erasmuscrowley.itch.io/quest-for-gory |
| Source code | https://erasmuscrowley.itch.io/quest-for-gory |
| Original URL | https://ldjam.com/events/ludum-dare/43/quest-for-gory |
Ratings
| Overall | 319th | 3.24⭐ | 27🧑⚖️ |
| Fun | 414th | 2.76⭐ | 27🧑⚖️ |
| Innovation | 426th | 2.62⭐ | 27🧑⚖️ |
| Theme | 296th | 3.34⭐ | 27🧑⚖️ |
| Graphics | 221th | 3.442⭐ | 28🧑⚖️ |
| Audio | 253th | 2.957⭐ | 25🧑⚖️ |
| Humor | 266th | 2.667⭐ | 23🧑⚖️ |
| Mood | 149th | 3.423⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 22🗨️ |
@monkeedude1212 Length and complexity is probably why they are rare for game jams. I lost a lot of time setting up the dialog and inventory systems which meant that I ran out of time to make new props and areas. I'm actually surprised that I was able to get as much done as I did. Thanks for checking it out though.
Ah. Drag and drop would have been good. Noted. Thank you!
@incobalt
Quest for Glory was one of my favorite point and click series, and I wanted the name to be an homage to it. If you click on your character in game, there is a reference to QFG as well. Just a few small things to amuse myself.
I agree about the small hotspot on the rings. I wish I had thought of that before submitting.
But hey, it wouldn't be a 90s point n click game without someone getting stuck somewhere kk XD
Nice job \o/
All in all, it was what it says on the tin, just really brief.
One thing that would be nice to add if you plan on making a full adventure game would be a "hotspot detector" which would save some pixel hunting time (took me a while to find the stick of dynamite). Another thing that kind of bothered me was clicking on the player giving the "overworked" line. I accidentally clicked on the player around 20 times during my short playthrough, so would probably be better not to get a response.
All in all, great entry!