Turnstone by Walnoot

[raw]
made by Walnoot for LD35 (COMPO)
Roll around in various levels and transform to different forms to reach the end!

Controls:
Arrow keys: movement
Space: jump

Installation:
-Make sure you have Java installed
-Run the .jar file by double-clicking
-Alternatively, start from the command-line by invoking 'java -jar turnstone.jar'

Ratings

Coolness 37% 1626
Overall 3.32 370
Fun 3.61 149
Graphics 3.00 465
Innovation 3.37 313
Mood 2.60 662
Theme 3.50 374

Feedback

eeely
19. Apr 2016 · 00:11 UTC
ヽ/❀o ل͜ o\ノ it's a pretty good game. graphics could've been better
Beothegreat
19. Apr 2016 · 04:52 UTC
really cool i would definitely expand on it too. Small glitch where the long stone can slip through what should be connected platforms but no biggy
Rey
19. Apr 2016 · 10:07 UTC
This game is awesome, but you might need an artist girlfriend.
🎤 Walnoot
19. Apr 2016 · 12:24 UTC
@Rey how do I obtain an artist girlfriend?
bobismijnnaam
20. Apr 2016 · 20:19 UTC
Pretty cool game, controls are very smooth and the graphics are intuitive and simple. The puzzles are surprising at times, and meditative at others. Good job keeping it cross-platform :D

Oh, and have you looked at Boost.Hana? Rey and I both use it, seems to be pretty effective ;-)
marmpa
22. Apr 2016 · 22:37 UTC
Really nice use of shape shifting. I really like the symbols on the different shapes. The game is really similar to mine but better :(
Really nice job!
sftrabbit
22. Apr 2016 · 22:44 UTC
Great game! I got a little frustrated trying to jump over the tall wall for a while before I figured out what I was meant to do... I like that all of the abilities of the shapes make sense for the shape (not just arbitrary powers). And it was actually fun trying to complete the levels. Yeah, nice work.
mf1214
22. Apr 2016 · 23:07 UTC
Nice concept for the theme. Good job!
Pixelaborate
22. Apr 2016 · 23:25 UTC
Very similar to my entry, so needless to say - flawless. Joking aside, I liked the feel of everything, very tactile, but at the same time, pretty barren world. A background or bgm would do a lot to make it feel more complete.
qu2
22. Apr 2016 · 23:53 UTC
This is a fun little platformer with unique movement. I really liked how your level design tutorialised mechanics without needing any explicit tutorials. I'm sure if you expanded on this you could make some interesting challenges with these ideas.
ranmaru90
25. Apr 2016 · 07:01 UTC
Nice levels! Turned into a stick at the 3rd level but fell through the platform.
johnbrynte
25. Apr 2016 · 20:52 UTC
A wonderful puzzle game and take on the theme! Very balanced controls and levels. It wasn't clear to me that the cube was shifted into the small cube in the beginning, or why the big cube couldn't jump. You could maybe choose another shape as the first one (circle for example). Or make the big cube jump ridiculously short, so that you can see that it could jump if it was smaller.

Also, I think the graphics fit the game, got me thinking about Elasto Mania :)
Alphish
03. May 2016 · 22:11 UTC
A platformer with changing shapes. Nothing too special, but I kinda appreciate the different forms and their properties (especially the long one and round one). Graphics work, too, though I'd kinda prefer if the ground blocks weren't so "disconnected" sometimes, or that the goal was more fancy. Blocks, on the other hand, had some nice symbols on them.

Overall, a solid, if maybe ordinary entry.