TILL WE UNITE AS ONE: CHAPTER ONE by April_Xu
I really hope to continue to develop this game even after this game jam ends. So I call it chapter one. 1600*900 recommended for playing.
| Windows | https://controlpanel.itch.io/till-we-unite-as-one-chapter-one |
| Original URL | https://ldjam.com/events/ludum-dare/43/till-we-unite-as-one-chapter-one |
Ratings
| Given | 20🗳️ | 0🗨️ |
and inform me if you have questions, thank you so much for your comment.
Neat idea! The first level was hard because of how fast the bullets move, but the second level was really interesting. I was confused at first about how the second level works, but once I figured it out, it was a nice little challenge. The sound effect at the end surprised me, but I think it's a good choice for the narrative.
I really like the second part of the gameplay with trying to get the right timing on the hack - it seems like that part has a lot of potential! I also love SHMUPs, but I was actually able to cheese that section by holding down the fire button, so that part could definitely use some polishing.
An example from another game (not mine, just a random game from the internet):

I circled the hitbox of the ship in this game. The rest of the ship is just artistic fluff.
The strategy I ended up using to get past the first part was just spamming the spacebar, I would look at how other bullet hell games prevent that from being the winning strategy.
Minor thing: Can there please be a savepoint between the bullet hell and the packing puzzle? Going back to the beginning sucks.