Robin by mahalis
The bank needs money for ridiculous, made-up things, like “fiduciary duties” and “bonds”. You, as a piggy bank, need money to live. Who’s got the moral high ground here?

“Robin” is my 11th Ludum Dare entry and the first one I straight-up did not finish in time—a lot of the game is there, except for a few key things that would make it… more of a traditional game. Nothing can hurt you, and only one of the types of enemy will actually disappear when it dies. Despite all that, I’m proud of what did make it in, and I encourage you to try what turned out to be a much easier—almost relaxing!—arcade shooter than it was intended to be. :)
Post-Jam update! I’ve made a new version that has a bunch of the gameplay that was missing from the original; if you’d like to try that, it’s on the Itch.io page below. In the new version, shooting coins reduces your health, but you can pick them up again to regain it.
Controls: - WASD to move - Mouse to aim - Left click/hold to shoot individual coins quickly - Right click/hold to shoot several coins slowly
| Windows | https://mahalis.itch.io/robin |
| macOS | https://mahalis.itch.io/robin |
| Source code | https://github.com/mahalis/ld44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/robin |
Ratings
| Given | 10🗳️ | 8🗨️ |
First of all, I've got exactly the same piggy-bank-shooting-coins-reducing-health idea though with a much simpler setup and uglier graphics, so I was really excited to see your implementation of this idea :slight_smile:
The graphics and animation are trully awesome, make it feel a lot like a real game. Gameplay is fun, although a bit monotonic. Dodging and shooting and going to the next level gets boring quite quickly, even though the variety of enemies make it more diverse. Losing all the coins and being unable to shoot anymore was quite disappointing. So some improvements would help:
- being able to get more coins. For instance, in my game I implemented it in a way, that you can borrow more under some interest rate;
- some powerups would be nice, like enemies dropping coins and leveling skills/stats in between levels;
- dynamic difficulty adjustment: the game gets more challenging (more enemies, stronger enemies, higher damage, faster enemies etc.) the more money you get;
- minor remark, I would start from the piramid-like mobs on the first levels, since they are easier to handle. The shooting ones were quite challenging in the beginning;
- and of course, some sound would make it more atmospheric.
But overall, great job! Top points for graphics and I really like the idea.