Steam Heart by SinclairStrange
So the theme was Ancient Technology, so I went with Steampunk-ish setting. I planned to have more stuff in, but alas time is short and I wanted to make a polished game instead of cramming loads of stuff in. It's basically the first stage from a long lost Mega Drive game.
My tribute to Treasure's lovely run-n-guns.
I highly recommend playing the windows version as the game isn't well optimized for flash as it was intended to run on a window exe format.
CONTROLS!: READ THIS!
(You can edit the controls in the options menu to some alternatives)
Arrows: Move
Shift: Jump
Control: Shoot
\: Change Weapon
Space: Dash (you can also dash by pressing down and fire) (Dashing makes you invincible Dash through enemies, bosses and bullets!)
Press F2 will hard reset the game :)
You can change the controls to different types in the options menu.
Just to note, as this is a more relax jam, I did cheekily take the sound effects from Dynamite Headdy and Gunstar Heroes for the extra authentic feel :D
Hope you enjoy!
TIME FOR SLEEP!
My tribute to Treasure's lovely run-n-guns.
I highly recommend playing the windows version as the game isn't well optimized for flash as it was intended to run on a window exe format.
CONTROLS!: READ THIS!
(You can edit the controls in the options menu to some alternatives)
Arrows: Move
Shift: Jump
Control: Shoot
\: Change Weapon
Space: Dash (you can also dash by pressing down and fire) (Dashing makes you invincible Dash through enemies, bosses and bullets!)
Press F2 will hard reset the game :)
You can change the controls to different types in the options menu.
Just to note, as this is a more relax jam, I did cheekily take the sound effects from Dynamite Headdy and Gunstar Heroes for the extra authentic feel :D
Hope you enjoy!
TIME FOR SLEEP!
| WINDOWS EXE | https://www.dropbox.com/s/6vbanhonalynuwn/SteamHeartld36a.zip?dl=1 |
| NEWGROUNDS | http://www.newgrounds.com/portal/view/680328 |
| VIDEO PLAYTHROUGH | https://youtu.be/vzsTHETHBNc |
| ITCH.io | https://sinclairstrange.itch.io/steam-heart |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=44332 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The biggest problem I saw was that some of the environmental hazards were hard to predict. This first reared its head with Octosmash's rearing head attack, which seemed to lack the warning splash of its tentacles. I didn't see any warning for the collapsing buildings either, which were generally an instant death hazard...
I also noted that the G power-up (grenade launcher?) could be spammed at close range. While I really loved this as a reference to the C(annon?) from old Contra games, it did let me power through the last two bosses without trying too hard. Perhaps a bit more tweaking there would help.
Just to be clear, these really are minor nitpicks in the scheme of things. Your games always seem to sit miles above most entries, so top work on the graphics, gameplay, music, ect. This was a really awesome game, and I'm impressed that you managed to pull this together in 72 hours!
Also one of the most polished games I've seen in Ludum Dare, like, ever.
Great job
Only complaint (gotta give some sort of constructive criticism for this to be a useful comment) is that the player has a little too much HP. But that's a very minor issue with how much other stuff is going on this game. Bosses are sweet!
Art and audio are top notch. The only critical point is that the gameplay is a bit too derivative, which is totally fine if you're going for an homage to the great history of Megaman/Metroidvania type games, but would be great to see this kind of polish with some really unique gameplay.
Awesome work.
every aspect feels solid, and as a Genesis fan i like the direction you took with this one :)
Genesis does, and so do you :p it's too it ends so quickly
but this game rocks !
the difficulty is well adjusted as well, I had a chance of survival before completely mastering the controls ;)
Congratulations!
Very well done! I'd like to see a full game out of this!
However, I got to mention a few minor faults:
- There's no way to close the program. Escape does nothing.
- There is little challenge due to the massive amount of health. A few difficulty modes with varying amounts of health would do.
- The movement system could have been tightened up as it feels just a wee bit too fast and floaty at the moment. Maybe a slight delay and a transition animation when changing movement direction would fix that. Also, air-dash anyone?
- Loads of weapons; many of them too similar: two flamers, three standard forward shooters; the “fire boomerang” is useless and, lastly, the homing drone weapon is simply OP. No need to aim at all.
Minor things, I assure you. More of this kind of thing please.
The default control scheme is an abomination so I'm glad you let us choose more sensible alternatives :P
Congrats!