Shifty by PickledBrain
It's a lovely day in the park...to steal stuff.
A simple thief sim with the ability to shape-shift into another. Steal money and don't get caught.
Be warned there will be bugs :P The cops can see a little farther than is shown. Also I didn't make the awesome art. These are from Simple People from the Unity Asset Store.
Thanks for playing!
Controls:
WASD or Arrows for Movement
Made with:
Unity5
Photoshop
A simple thief sim with the ability to shape-shift into another. Steal money and don't get caught.
Be warned there will be bugs :P The cops can see a little farther than is shown. Also I didn't make the awesome art. These are from Simple People from the Unity Asset Store.
Thanks for playing!
Controls:
WASD or Arrows for Movement
Made with:
Unity5
Photoshop
| Web | http://www.pickledbrain.co/Games/Shifty/ |
| Windows | http://www.pickledbrain.co/Games/Shifty/LD35.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=14930 |
Ratings
| Coolness | 40% | 1536 |
| Overall(Jam) | 3.71 | 153 |
| Fun(Jam) | 3.62 | 155 |
| Humor(Jam) | 3.35 | 171 |
| Innovation(Jam) | 3.67 | 147 |
| Mood(Jam) | 3.43 | 293 |
| Theme(Jam) | 3.76 | 216 |
Really, this is a pretty good game. My only real complaints are 1.) the lack of sound, 2.) the fact that zones of vision aren't very inaccurate, 3.) the fact that the the buttons actually only click when you click the left side (including the Retry button!) and 4.) I suck at this game! My high score's $800, which feels really low.
The way I keep trying shows you did something right, though. Good job!
I think if I were going to expand on this, I would add some features like making it so you can't pick the same person twice within a certain time, and you get less money from people you've picked before. Also, I'd make it so you get more money from risky picks, like picks where people or cops are nearby. As it stands, there's no real pressure on me to go for risky scores beyond my impatience. So many games, so little time...
I had the same problem with another stealth game today, actually. That and the sound thing. Sound is ridiculously important to stealth games.
thegoofromspace - Thank you for all the ideas. And I completely agree with your critique. I wanted to make custom meshes that would be 100% accurate instead of eye-balled textures but I ran out of time. I'm encouraged you liked it.
Thanks guys for playing :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description