Glow It Alone by egawag
Welcome to Glow It Alone, where you are a group of slimes trying to escape a dark cave to see the light.

Unfortunately, there are just some obstacles that a single slime can't overcome alone. Looks like not everyone's gonna make it out!

Make it out with as many slimes as possible alive!

Our Team:
Gage Johnson (egawag) - Programming Lead
Noah Matheu (Nobongo) - 3D Art Lead
Zach Northrop (ThePirateNun) - Composer and Sound Design Lead
Have Fun!
| Windows | https://gamejolt.com/games/glowitalone/383049 |
| macOS | https://gamejolt.com/games/glowitalone/383049 |
| Original URL | https://ldjam.com/events/ludum-dare/43/glow-it-alone |
Ratings
| Overall | 97th | 3.983⭐ | 31🧑⚖️ |
| Fun | 241th | 3.621⭐ | 31🧑⚖️ |
| Innovation | 349th | 3.367⭐ | 32🧑⚖️ |
| Theme | 127th | 4.083⭐ | 32🧑⚖️ |
| Graphics | 113th | 4.29⭐ | 33🧑⚖️ |
| Audio | 116th | 3.85⭐ | 32🧑⚖️ |
| Mood | 77th | 4.017⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 22🗨️ |
the mechanic of your dead guys becoming platforms and barriers was really cool.
if you expand on it, id recommend adding some kind of checkpoint system, where once you get past an obstacle, you don't have to keep jumping past it with each of your glowblobs
There was maybe an occasion where a foreground object made it a bit harder to angle my landing, but it's a negligable issue in the long run.
Overall, good job!
I don't like how you have to repeat the whole thing from scratch every death, in a game where you're literally meant to die to progress. I'd suggest either having checkpoints or splitting up obstacles into separate levels. Walljumping is just kinda there? Doesn't add much, I would rather have seen you explore the core mechanic more, like how you can also block enemy movements (which there was only one of, despite having much more interesting interaction with the dying mechanic).
Sorry if it sounds like I'm complaining, just giving out criticism/advice :grin:
You guys did a job on delivering the experience; audio, graphics, and gameplay they all fit together really nicely for a mysterious atmosphere. Wall-jumping is a bit frustrating, since it seems you have to wait for a bit after touching the wall before jumping again, or you'll fall, but it's not a huge deal.
Again, very good job on putting all the pieces together, and nice attention to detail :)
The gameplay is solid, the graphics are really good for the short timespan, and the audio works well to tie things together.
I especially like the ending art, simple but effective. I think the best thing about this is that it feel like a complete experience which is hard to do in a short timespan.
Criticisms:
- The sacrificing felt like it was mandatory in some places, and just typical deaths that didn't help in others. If there was more need to sacrifice, or if sacrificing significantly helped, it might have worked better. I like the idea of dying making the game easier.
- When I made it with one, all of the slimes were freed. I see how this probably feels better, but seems like a missed opportunity for having to get everyone out.