Power Surge by Mettra

Power Surge is a top down shooter where you play a little robot trying to fight against armies of other robots seeking your destruction. To improve your laser, you must collect chips to upgrade it's capabilities. But, be careful, every chip increases the charge time to fire your laser. So, make sure to remove unwanted chips while fighting off robots.
Controls - Use WASD to move your character. - Move the mouse to aim your laser. - Click and hold to charge up and fire your laser. - Press E to open up a menu with all of your upgrades. Use the mouse to rip them off!
Credits - Art by Cassie Helwick - Programming by Alexander Wilkinson and Wesley Pesetti - Audio by Ryan Scott!
| Windows | https://drive.google.com/open?id=14WpZdPqZGhzvJLSHvjp_qmbDphZO3cxd |
| Original URL | https://ldjam.com/events/ludum-dare/40/power-surge |
Ratings
| Overall | 42th | 4.1⭐ | 32🧑⚖️ |
| Fun | 15th | 4.233⭐ | 32🧑⚖️ |
| Innovation | 77th | 3.933⭐ | 32🧑⚖️ |
| Theme | 68th | 4.183⭐ | 32🧑⚖️ |
| Graphics | 221th | 4.1⭐ | 32🧑⚖️ |
| Audio | 127th | 3.845⭐ | 31🧑⚖️ |
| Humor | 588th | 2.885⭐ | 28🧑⚖️ |
| Mood | 337th | 3.571⭐ | 30🧑⚖️ |
| Given | 37🗳️ | 22🗨️ |
I'm not that good.
Best strategy (according to me):
Lots of damage
2 (or 3 speed)
1 triple blast.
Lead them to one corner, run to the opposite. Blast them, repeat
Great game, lots of fun
This game definitely has a lot of potential if you try to boil it down to the core of its mechanisms. Great work!
Ps. Press any key (except mouse button) to continue;)
Could use some more enemy variety and maybe some chips that reduce charge time? (perhaps at the cost of something else)
The graphics are great! There are enough effects to keep things juicy. Audio fits too.
Played once, lost a single life and then played again to min-max. Did not take long to figure out the best composition: 1 speed + 3 dmg. This way the small critters die in one direct hit, the beam cooldown is as low as it can be and to top it off you are faster than the enemies.
I think the problem here is the beam itself. It hits every enemy in a row. Because of this the width of the beam is not a useful upgrade due to the hefty increase in charge time and relative small increase in total enemies hit. Try 1 speed + 3 width and you'll see that it is not as power as the min-max combo.
I would change the beam into a projectile and add a new upgrade: projectile hp. The projectile by default is destroyed instantly when hitting an enemy, but the hp upgrade allows it to keep going through enemies dealing more damage.
These changes give each upgrade more gravitas. A small projectile with loads of HP will penetrate like a beam, but deal damage only to those enemies on its path. A large projectile with some HP will not penetrate as deep, but will deal damage to bigger groups of enemies. Lastly the default projectile only hits one enemy and deals little damage, but at least you can shoot very often!
Another thing is the upgrade spawning. They mostly appear in the middle of the area, while the player tends to stick to the edges. Dodging unwanted upgrades would be more difficult with skewed randomization.
This is a solid base for something bigger. How about boss battles which force you to keep changing your upgrades on the fly to deal damage, or fast moving enemies who randomly mutate your upgrades on hit? There's potential here.
Good work!
Overall: *Good (4.0)*
Fun: *Good (4.0)*
Innovation: *Good (4.0)*
Theme: *Good (4.0)*
Graphics: *Excellent (5.0)*
Audio: *Great (4.5)*
Humor: *Above average (3.5)*
Mood: *Good (4.0)*