Soul Surge by Brackeys

[raw]
made by Brackeys for LD 44 (COMPO)

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๐Ÿง™โ€โ™‚๏ธ Become the most powerful wizard of all time without losing your soul!

You are a greedy wizard who has made a pact with the god of death to grant you power in exchange for your service. You can sacrifice your life in order to gain more power. But be careful, everytime you die you lose a fragment of your soul. Die too many times and your soul will get stretched too thin to be recovered! โ˜ 

Controls WASD to move Space / Left Mouse to attack

Tools used - Unity 2019.1 - Photoshop CC

We will be making a video about the creation of the game and sharing it on our YouTube Channel... Stay tuned!

Created by Asbjรธrn Thirslund from Brackeys.

Ratings

Given 0๐Ÿ—ณ๏ธ 0๐Ÿ—จ๏ธ

Feedback

Procezz
29. Apr 2019 ยท 06:23 UTC
Hi Brackeys, I don't know if it's intentional, but the Itch links are not working. Would love to play your game tho. :smile:
Baraa Marwan
29. Apr 2019 ยท 07:28 UTC
Brackeys,Links not working.Even though I know that its an amazing game.
And Please check my game here: https://ldjam.com/events/ludum-dare/44/$145299
Hagge
29. Apr 2019 ยท 09:18 UTC
Cute graphics, nice particle effects, well pollished. Simple and understandable mechanics. Could use a restart button. But a very playable and fun experiance in general. Good Job =)
DaniDev
29. Apr 2019 ยท 09:32 UTC
Cool game Asbjรธrn! The concept is really fun and unique, I really like how you approached it!
geeitsomelaldy
29. Apr 2019 ยท 10:08 UTC
Fun game. Couldn't read the first tutorial message because the gravestones were over the top of it. Had to restart and try again to read it.
Jiri Hysek
29. Apr 2019 ยท 13:19 UTC
Cool entry! I like the visuals it looks great.

Apparently the theme is pretty much the same as last Ludum Dare :) You could easily submit this game on the last LD where the theme was Sacrifices must be made.

Too bad you haven't made any audio (or it's just something broken on my side?). But the time is limited... anyway, if the game has no audio, maybe you'd like to opt-out from the audio category.

Great job though!
Cubicode
29. Apr 2019 ยท 14:02 UTC
I think the game looks very good. It's easy to play, but I think it's hard to kill the enemies. But that is my fault for sure.

What I am missing is a possibility to restart without reloading the browser.
And I did't hear any sound. Is this only me?
Game-mon
29. Apr 2019 ยท 16:21 UTC
The overall experience is really fun, graphics look nice. But I agree with Cubicode above, there are some minor issues, like the lack of restart button and soundtrack. And obviously, I suck at this, it was hard for me to kill the monsters. Anyway, still a great game :D Now waiting for the video (:
Fat cat
29. Apr 2019 ยท 20:25 UTC
I can tell you had fun with the particle effects, and it looks really great, I especially love the fireball explosions! The texture for the walls is also really detailed and pretty. I liked the combat, too.
fibonacci1321
29. Apr 2019 ยท 20:35 UTC
You're a God, sir! Seriously, you nailed it!
joemanaco
29. Apr 2019 ยท 21:30 UTC
Best polished art for me so far in the compo. The concept is very interesting.
FatCrow
30. Apr 2019 ยท 04:35 UTC
@brackeys Fun little game awesome work as usual! Also, thank you for all of your tutorials. You are the only reason I entered this competition! Thank you so so so so so much! :)
Adam Elaoud
30. Apr 2019 ยท 05:07 UTC
Just wanna preface my review with a thanks for everything you do! It's thanks to you and your team that I was able to submit in my first ever Ludum Dare!

So in terms of the game, I was a bit confused, I really like the concept, great use of the theme, but when playing the game, I wasn't exactly sure what I was supposed to be doing. I just went from room to room clearing out mobs, but there didn't seem to be any end goal for me while I was playing. The art was a bit funky as well. Some of it was super detailed but others not so much, I'm assuming the time crunch must've gotten the best of ya and you had to cut back on the mob art. Overall, I really like the direction you took the theme in, well done!
Procezz
30. Apr 2019 ยท 09:28 UTC
Nice game! Really like the graphics and the simplicity of the game. Could use a restart button when you die. Also, I found it a bit hard to notice when you took damage from the enemies, maybe a healthbar or something like that would be nice! Fun, and awesome game! :smiley:
elq
30. Apr 2019 ยท 12:31 UTC
Combat felt really stiff and I wasn't sure if I was hitting the enemies or not (or I am just bad at the game). Idea was nice but getting the upgrades didnt't feel like upgrades (maybe I just didn't notice). I liked the graphics and the overall aesthetic.
Saering
30. Apr 2019 ยท 12:57 UTC
Cool game, I think the attack is a bit too hard to control, you need to get so close to the enemy you just end up running, attacking and hope it will hit, running, attacking... otherwise the game is cool and I like the idea !
Roitchie
30. Apr 2019 ยท 18:27 UTC
Good game. I like the graphics and use of the theme. Game did get repetitive after a while though, more enemy variety and different enemy behaviour would go a long way to improving this.
ropedog
01. May 2019 ยท 01:26 UTC
Nice take on the theme! The roguelike aspect of this game adds a lot to the replayability, and I liked being able to go back through areas but faster/stronger. The mood and setting of this game are also really solid. I do wish the upgrades you received would add a little more 'umph' to your character and abilities, and I felt that the sword could have had a bit more range when attacking enemies.
Great entry, I had fun playing!
Nebrazif
01. May 2019 ยท 10:01 UTC
Good game !!! You're a real inspiration who made me want to do this jam with my friends, and we did it !
GabrielGameDev
01. May 2019 ยท 14:11 UTC
Good graphics but lack animations for the characters and sound effects. The attack hit of the enemies could have some attack animation and not just touch the player. Sometimes you can attack but still take damage. Good use of game jam theme.
Flamus
02. May 2019 ยท 08:50 UTC
Fun and simple game to play. Nice take on the theme.
Cem Adiloglu
02. May 2019 ยท 09:48 UTC
always enjoy zelda like dungeon games. I liked sacrificing yourself idea but I think it would be better if when we 'sacrifice' ourselves, the enemies would remain dead
JamesOliverMusic
02. May 2019 ยท 18:42 UTC
Some of the environmental graphics were really pretty. Maybe work on your character models some more... Zombies in tuxedos aren't all that scary ;)
Also, perhaps some attack animations might be quite nice.
KreGames
02. May 2019 ยท 21:11 UTC
First I thought it is a randomly generated dungeon. Like in Binding of Isaac. Nice artstyle! I really like what you do, outside of jam works too :smile:
PurpledArtFrog
03. May 2019 ยท 11:20 UTC
As others have stated as well - you're a great inspiration.. although I must admit I was surprised here... I would have expected a more complete / content rich game. Everything seems to work as it's supposed to but no audio, no game mechanics other than hack/slash and the loose part of your soul. Love the look though.
Far superior to my own entry - but expected something a bit more spicy... might be a lack of time issue.
Still a solid entry :thumbsup_tone1:
Dani Desa
03. May 2019 ยท 12:18 UTC
Hey @brackeys, are you falling in love for Pixel Art recently? Good use of the theme, quite original in my opinion. To be honest I was expecting more from you this time, looking at your past ludum dare entries. You really feel the lack of sounds (at least in the web version). Cannot wait to watch the "Making Of" video! Thanks for what you do!
bradur
05. May 2019 ยท 06:20 UTC
This game looked gorgeous! Too bad there isn't any sound. It was a clear homage to Binding of Isaac, and I felt it worked quite well. The movement and animations were quite good and choosing an attribute every time you died was a nice touch.
Fear Games
05. May 2019 ยท 07:57 UTC
Really good fun game. I do agree with the other commenters and think it is lacking a restart button and sound. Other than that it's a great fun game
Simone
05. May 2019 ยท 20:34 UTC
Cool game, too bad for the audio, but on game jam it's normal to have to give up on something :)
Cool fact: we had almost the same idea, but I didn't really have time to make all the nice rooms and I had to stick to 2 levels to be able to finish it without completely burning myself
Josh Mcmillan
05. May 2019 ยท 20:43 UTC
Game was really fun! Glad to see you for Ludum Dare, Brackey! I agree, restart button would be handy. Great polish work in graphics and game-play!
SimplePotential
05. May 2019 ยท 20:56 UTC
Some audio would have went a long way to making this feel better but overall it was a good entry otherwise. The attacking seemed to not connect as often as I would have liked. Graphics were really nice!
SoggyBreadHands
05. May 2019 ยท 21:28 UTC
The graphics were nice, combat was great and this was a really solid entry however audio would have made the experience that much better, great work tho. Thanks for the game dev tutorials on YouTube, cheers!
saulodaniel
05. May 2019 ยท 22:52 UTC
Pretty fun.
mharring
06. May 2019 ยท 00:46 UTC
Nice! Love the graphics. As already mentioned by others, it would be nice to have a restart button. It was also hard to tell if you would hit the enemy before they hit you. That said, this was fun to play!
Black Potion
06. May 2019 ยท 01:57 UTC
Learned a lot from your tuto, thanks @brackeys ! i think i made a game inspired by each of your videos :D one of them is on steam and another one is realising in 3 months. you where a big part of my learning process so thanks a lot.
iceflakeftw
06. May 2019 ยท 03:12 UTC
Nice concept. Although, it would be great if you make the sacrificing mechanic optional, so that players can use it in their own ingenious way. It should not be a mandate or like Pay to win (die to win). It can be more.
Also, combat system has serious collider issues. Good job with the graphics.
tgiant
06. May 2019 ยท 06:13 UTC
Good game @brackeys except it is a bit difficult for me.
Other than that I enjoyed. Well done!
zoneoutapps
06. May 2019 ยท 06:56 UTC
Classic! Loved the no-hand sword effect...definitely got the sense of swinging the weapon across! :)
jordantanner
06. May 2019 ยท 11:03 UTC
@brackeys Big fan of the channel. It felt like enemies kept getting through my sword swing. Maybe I was swinging late. Regardless, thanks for being awesome, man! Also, adding "lives" to an otherwise rogue-like design made sense in this game jam context. "Soft-Roguelike"? Love, Jordan.
johnnysix
06. May 2019 ยท 13:03 UTC
The pixel art is great, would be good to see how much health is left on both the character and the enemies.

Good job for 48h, especially getting so many enemy types in. :smiley:

![ld44db22.png](///raw/028/2/z/24aee.png)
Mika la Grand
06. May 2019 ยท 13:36 UTC
It looked fun in your video and the art is nice. There are quite a few points that need some work though:
- It's hard to attack, because he only attacks in the direction he is facing (making it hard to aim).
- Enemies seemed to be killing me eventhough they were far away and I was attacking them properly.
- Enemies don't telegraph when their are about to attack.
- There was no indication of how many times I could still get hit and no indiction that you take damage.
- The audio didn't work (webplayer). It also didn't work in your previous jam game Date Night, so it's likely some piece of code that you keep using that is broken.
- Upon game over the game doesn't restart, like seriously man.