Soul Surge by Brackeys

๐งโโ๏ธ Become the most powerful wizard of all time without losing your soul!
You are a greedy wizard who has made a pact with the god of death to grant you power in exchange for your service. You can sacrifice your life in order to gain more power. But be careful, everytime you die you lose a fragment of your soul. Die too many times and your soul will get stretched too thin to be recovered! โ
Controls WASD to move Space / Left Mouse to attack
Tools used - Unity 2019.1 - Photoshop CC
We will be making a video about the creation of the game and sharing it on our YouTube Channel... Stay tuned!
Created by Asbjรธrn Thirslund from Brackeys.
| HTML5 (web) | https://brackeysgames.itch.io/soul-surge |
| Windows | https://brackeysgames.itch.io/soul-surge |
| Source code | https://brackeysgames.itch.io/soul-surge |
| Original URL | https://ldjam.com/events/ludum-dare/44/soul-surge |
Ratings
| Given | 0๐ณ๏ธ | 0๐จ๏ธ |
And Please check my game here: https://ldjam.com/events/ludum-dare/44/$145299
Apparently the theme is pretty much the same as last Ludum Dare :) You could easily submit this game on the last LD where the theme was Sacrifices must be made.
Too bad you haven't made any audio (or it's just something broken on my side?). But the time is limited... anyway, if the game has no audio, maybe you'd like to opt-out from the audio category.
Great job though!
What I am missing is a possibility to restart without reloading the browser.
And I did't hear any sound. Is this only me?
So in terms of the game, I was a bit confused, I really like the concept, great use of the theme, but when playing the game, I wasn't exactly sure what I was supposed to be doing. I just went from room to room clearing out mobs, but there didn't seem to be any end goal for me while I was playing. The art was a bit funky as well. Some of it was super detailed but others not so much, I'm assuming the time crunch must've gotten the best of ya and you had to cut back on the mob art. Overall, I really like the direction you took the theme in, well done!
Great entry, I had fun playing!
Also, perhaps some attack animations might be quite nice.
Far superior to my own entry - but expected something a bit more spicy... might be a lack of time issue.
Still a solid entry :thumbsup_tone1:
Cool fact: we had almost the same idea, but I didn't really have time to make all the nice rooms and I had to stick to 2 levels to be able to finish it without completely burning myself
Also, combat system has serious collider issues. Good job with the graphics.
Other than that I enjoyed. Well done!
Good job for 48h, especially getting so many enemy types in. :smiley:

- It's hard to attack, because he only attacks in the direction he is facing (making it hard to aim).
- Enemies seemed to be killing me eventhough they were far away and I was attacking them properly.
- Enemies don't telegraph when their are about to attack.
- There was no indication of how many times I could still get hit and no indiction that you take damage.
- The audio didn't work (webplayer). It also didn't work in your previous jam game Date Night, so it's likely some piece of code that you keep using that is broken.
- Upon game over the game doesn't restart, like seriously man.