Prostage by Caffeinated Psychics

Sorry if the game seems a bit rough, we only had something like 12h to work on it. An artist and a dev. A friend joined us for the music toward the end.
You're a bank robber protecting himself by using shield holding hostages. Grab all the money you can before the cops neutralize you.
Commands:
Controls | Function ---------|---------- Arrows | Move Q/D | Rotate Shield Left Shift | Speed up the shield rotation Page Up/Down | Raise/Lower volume M | Mute Music
Ratings
| Given | 14🗳️ | 15🗨️ |
Yep, there is clearly a lack of feedback. It was planned to add an exclamation dot behind "activated" cops, but again, I didn't have the time to add that feature. :(
Anyway, thanks for the feedback! o/
I hesitated a lot between making the shield to follow the mouse pointer and simply Q/D. I endend implementing it this way 'cause it seemed to me a bit "painful" to spin your mouse around the character, also because this way, I feel like it really gives the sensation that you control "two different entities" and since a lot of people are working with laptops/touchpads, I thought it was a bit more playable this way for a lot of people.
Anyway, I think I'll try to implement the mouse-pointer-following in a v2 or v3, maybe letting the player choose which way they prefer to play the game, I'm still not sure about that.
@julienlussiez thanks for testing our game and the feedback :)
The human shielding was an idea from our graphical artist, it's kinda inspired by a scene in an episode of House MD IIRC.
I think I'll slow down the bullet in a V2. Initially I wanted to implement some kind of "lock" system. By that I mean something like
-Cops track you during 5s
-then, they stop the tracking during ~1s
-then, they shoot at the direction they were locked on
it would let a bit more time to player to anticipate / dodge the bullet.
@eelstork
Thanks for playtesting and for the review. :)
Well, the shield protects the hostages that protect against their will the robber.^^
What I had in mind was that the cops threw the money at the robber to "make him" move around to try and shoot him more easily. :p
A '!' symbol was supposed to show up near the heads of the policemen when they were about to shoot,
to make the shot more predictable, but we didn't have the time to implement it during the LD sadly.
We will surely add this feature at the second version of the game. We have already planned to adjust
the bullets speed and their design as well to make it more visible.
I think the police projectiles could be a tad slower, it's prettyhard to see them coming and react accordingly. I also thought the hostages would die if they were shot, but you just die at once. I suppose these officers are real good shots? :)
Nice theme interpretation!
As I said in a previous comment, we are working on a second version of the game where the bullets will be reworked to be more predictable, slower, bigger so a bit easier to dodge, but the policemen will still be as good at shooting indeed. ;)
That was my idea at first to use the hostages as a human shield, and make them dissapear one by one when they get shot, but I quickly realized that I won't have the time during the LD to implement it.
Also, there's no much sense that the cops wants to shot the hostages. So I've add this kind of shield that the hostages are holding.
A solid entry for the time you mentioned though!