Intruder alert by Falk Bruskeland
Gameplay
You play as a young, little boy, who has to defend his town from intruders, also known as aliens, from space! You must move around and kill as many enemies as you can. You get experience points by killing enemies, and then level up with enough experience points. When you level up you get new skills or improve some of your stats.
But keep in mind that how more experience points you have, the harder it gets!
Controls
Move = Left and right arrow keys
Jump = Up arrow key
Attack = Space
Screenshots



No sound?
There is sound in the game, but the sound doesn't work on some computers. Try reinstalling Direct X: https://www.microsoft.com/en-us/download/details.aspx?id=35&84e4d527-1a2f-c70a-8906-a877ec4baada=1
| Windows | https://falkisen.itch.io/invader-alert |
| Original URL | https://ldjam.com/events/ludum-dare/40/intruder-alert |
Ratings
| Overall | 472th | 3.12⭐ | 52🧑⚖️ |
| Fun | 487th | 2.97⭐ | 52🧑⚖️ |
| Innovation | 596th | 2.5⭐ | 52🧑⚖️ |
| Theme | 626th | 2.622⭐ | 51🧑⚖️ |
| Graphics | 242th | 3.531⭐ | 51🧑⚖️ |
| Audio | 388th | 2.75⭐ | 50🧑⚖️ |
| Humor | 380th | 2.513⭐ | 40🧑⚖️ |
| Mood | 479th | 2.773⭐ | 46🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
I think the green aliens could have done with some kind of secondary motion (like a sine wave?) so that they're more interesting to fight, and I'd really have appreciated if my attack went slightly above and below my character, so that dropping down wasn't a death trap.
Other than those, it looks good and I was a little excited to explore the underground (even if there isn't that much)
I think that the XP from each enemy could be a little bigger. You have to travel too much to kill enemies and level up.
Nice game, congratulations!
Cool that you get new skills when lvling up, but it seemed like i didn't get any xp past lvl 4, so that was the end of my story. I didnt expect flying aliens tho! Good job!
Game is harder than it appears at first glance.
More seriously it's amusing, a little long to experience maybe as other people said, but I have to say i'm impressed by your health bars. And the fact that there's levels, and in which you can upgrade yourself, it's pretty neat for a jam game
as everyone else have already said, i also kinda felt that the xp given was too little. I kinda waited for something to happen. Great game tho!
@odrez Unfortunately, no. Atleast not at the moment.
Great job
And I think it would be a common sense that in an RPG or Action game when the player getting stronger, there would be more challenge. So I guess it is not a very good point for the theme?
The controls themselves were smooth, but a hard time killing the green dudes since they are just as fast as you - you cannot easily jump over them!
Nice start to an 2d action RPG!
Maybe you should include cheat key for those who can't get to higher level but want to see what happens next (not in the real version, only for Ludum Dare).
I would like point out a few things that could be improved:
- My main criticism would be balancing the exp. The game makes very slow progress and feels very grindy. After a few attempts I wasn't able to get past level 2. Maybe level up the character faster and make the fights a bit more challenging/interesting.
- The upgrade in level 2 was a nice surprise, but it didn't really give any advantage over the monsters. The horizontal air slide looks cool for sure, but it requires airborne monsters to feel justified. Maybe there are more monster types later in the game but I didn't meet them.
- The jumping physics could be improved a bit. I noticed that you implemented dynamic jump height, which is very cool, but I think it may require some tweaking since short key presses already result in a pretty high jump.
- There probably wasn't enough time to introduce more monsters, but I think a larger game world with sections inhabited by different monsters would be a great extension. That way you could have the harder monsters in later sections which would require the player to level up in order to beat them. Also it would add to the feeling of adventure if the player was able to explore the game world more. Even if time was an issue, a cheap cop-out would have been to add differently colored monsters with different stats. I would assume increasing the world size is just a matter of adding more tiles, right?
Overall I think you laid some pretty good ground work so I would encourage you to continue working on this game and keep adding content.