Particle Shift by ccglp
Hi there! I'm CCGLP a student video game developer, and this is my entry for this LD. ParticleShift!
I made this game as training with 3D games and cameras, but my efforts went down at the same time that I begin with the camera code.
Well, I made two games in one, one being more level based (and very short) and another being a runner without any relationship with the theme ^^"
************************INPUT***************************************
Move: WASD or Arrow Keys Also, in the runner the up and down is for flying.
Space: """"Jump"""""
1 and two: Shape your body with less or more particles
O: Slow time
Fly runner: Up and down keys or WS
**********************************************************************
*****************************CONTACT*******************************
You can check my other work at http://ccglp.es
Or follow me on twitter @CCGLP_DEV
Thank you and good luck with your own games!
I made this game as training with 3D games and cameras, but my efforts went down at the same time that I begin with the camera code.
Well, I made two games in one, one being more level based (and very short) and another being a runner without any relationship with the theme ^^"
************************INPUT***************************************
Move: WASD or Arrow Keys Also, in the runner the up and down is for flying.
Space: """"Jump"""""
1 and two: Shape your body with less or more particles
O: Slow time
Fly runner: Up and down keys or WS
**********************************************************************
*****************************CONTACT*******************************
You can check my other work at http://ccglp.es
Or follow me on twitter @CCGLP_DEV
Thank you and good luck with your own games!
Ratings
| Coolness | 68% | 3 |
| Overall | 2.53 | 884 |
| Audio | 3.00 | 318 |
| Fun | 2.40 | 861 |
| Graphics | 2.29 | 816 |
| Humor | 2.16 | 488 |
| Innovation | 2.71 | 713 |
| Mood | 2.33 | 747 |
| Theme | 2.86 | 760 |
The traditional wasd controls with fixed viewpoint camera doesn't really work.
See resident evil x
And it is a good game.
The idea is very good, and you can (and probably should) explore it and expand on it - a 3D flappy bird/ hole in the wall.
This version of the game however has a few flaws:
1) you should take into account the size of the walls with respect to how far the ball is from the camera, I shouldn't have to go off screen to pass through a holes
2) it is hard to judge distances from this camera angle, because its perspective things move sideways as they come closer, consider casting a shadow of the ball onto the walls, a directional light behind the camera should do the trick (you can also project a marker)
Some notes on the first game:
If you fail a the last section of the first tutorial you have to repeat the whole thing. It is an odd design choice because you would normally expect players to have learned the mechanics shown in the previous sections.
Also when you add timed mechanics like the "O" key, it is good to provide some form of feedback on the remaining time like a cooldown wheel, or a timer or just play sound (alternatively you can signal the players right before it runs out with blinking or gradually speeding up). On the second level I am greeted with a wall and I'm not sure how to proceed, I tried climbing all 4 walls but the camera doesn't follow me anywhere.
Controls are a little unresponsive regarding the size shifting and jumping, and the WASD is hard to interpret once the camera spins around.
I god stuck at the start of Tutorial 2 as after I shifted bigger and broke the wall, if i tried to move past the wall ever I would die inexplicably.
A nice concept that has a lot of potential for a great puzzle-platformer.
Did't try the Runner as, as you say, it wasn't part of the theme.
Good job :)
same happens to me though
In any case I liked the audio, and the endless runner was fun to play with.