Charger by CraftLord

[raw]
made by CraftLord for LD 44 (COMPO)

Uitleg.jpg My second Ludum Dare attempt.

I made this little shooter in 26 hours. To much real life going on! :-)

So unfortunately I had no time left to implement theme related stuff. All assets made by myself :-).

Use WASD or arrow keys to move the SpaceCraft. Use the Space bar to shoot. That's it!! :-)

Ratings

Given 33🗳️ 44🗨️

Feedback

Quagga
30. Apr 2019 · 10:03 UTC
Great result for 26 hours!
Hyperbian Games
30. Apr 2019 · 16:58 UTC
Not bad, the difficulty curve is much more accessible than what we did with our shmup. I like the different sounds based on the firing type. Was a little basic, but not bad for 26 hours!
playball
30. Apr 2019 · 17:03 UTC
Very nice for the time! Big fan of the graphics!
64mega
30. Apr 2019 · 17:05 UTC
Good attempt for 26 hours!
KilledByAPixel
30. Apr 2019 · 17:14 UTC
That's great! Why not just allow the player to hold down the shoot button? My finger got tired after a while of rapidly pressing it.
Kpedatte
30. Apr 2019 · 22:10 UTC
Hey Great Game for 26h. I hope next time you would be able to dev the whole time.
Music is great, graphismes too. Juste i don't get where is the theme x)
Congrats
velvetlobster
01. May 2019 · 18:40 UTC
I like the music, the soundeffects are a bit too high perhaps for me, which makes me not want to shoot lol
PixScope
01. May 2019 · 21:20 UTC
I love it !
Raphael Maia
01. May 2019 · 21:33 UTC
It's a really good game, the shots hitting shot thing is nice. SFX are cool and visuals too. But i don't see it as a good fit to the theme though. Good job in the overall!
Marcus Gambit
01. May 2019 · 21:51 UTC
You did well in 26h :clap: I like the graphics and love the music/sounds. A slightly faster ship and some bonuses would have been cool.
Sergi Montaner
01. May 2019 · 21:52 UTC
The game is not very original but feels well rounded and quite polished for the amount of time you got. Congrats for it. I don't see the theme anywhere, but that was not mandatory anyways. Keep it up.
Mabry
01. May 2019 · 21:59 UTC
Great job!
BUNN1E5
01. May 2019 · 22:15 UTC
Pretty well polished . I don't really see the theme. I thought the fact that you could shoot the lasers to cancel them out, though my lasers were a bit too thin to make that practical.
schizoid2k
02. May 2019 · 01:57 UTC
I managed to get 7640! Nice shooter. Graphics and sounds are very polished.
Kylazaur
02. May 2019 · 16:32 UTC
Good job for 26 hours, music was good, it's a shame the game could be easily cheesed by hanging to the sides but 26 hours is 26 hours so well done
cheesepencil
02. May 2019 · 22:35 UTC
I felt like I was in space
Kivelocity
03. May 2019 · 01:51 UTC
It was good, the movement felt smooth, the buttons felt like the reacted to the cursor, and there is a good variety of enemies. It could have benefited from a higher amount of speed, as the gameplay I felt was a bit slow paced. I find it hard to link this to the theme of the jam, so it is not connected enough i feel in that area. It still fun to play either way, and right now I am just trying to give you ideas how to make this game even better. Keep it going!
Oune
04. May 2019 · 11:13 UTC
Nice polished game. It is a little slow-paced for me but it clearly highlights how much work is left to do for my own shooter. Good job!
SeriouslyCrunchy
04. May 2019 · 13:34 UTC
Nice work for the time frame! Doesn't really fit with the theme but sound and graphics are really good. Nice one!
Suchista
04. May 2019 · 16:14 UTC
Nice one, I like the art and music.
Baby Dino Herd
04. May 2019 · 16:43 UTC
Really great progress for 26 hours! Really solid graphics and music. My favourite touch is probably the enemy healthbars. I liked that you could shoot enemy projectiles, too!
puppetmaster
04. May 2019 · 22:06 UTC
Well done, I miss a little the inclusion to the topic. Unfortunately, it gets boring very quickly, especially because the appearance pattern is not very different. However, it is a great implementation. Congratulations.
josefnpat
05. May 2019 · 00:35 UTC
For such a short time, this is actually rather comprehensive. Sound, music, graphics, mechanics, menu, polish. Not only is this polished, but the assets fit well together. While the subject is simple, it's a really great invaders clone!

Great job!
harusame
06. May 2019 · 11:55 UTC
Good result ;)
Graphics sounds and music are pretty good :)
There is a lack of feedback when we are hit/hit enemy.

And to bad there is no theme related stuff.

It's a nice game for 26h, good job !