MNSWPR by Anne Ogborn

[raw]
made by Anne Ogborn for LD 41 (JAM)

What could be better than the quiet contemplation of interactive fiction and the timeless quality of a true classic game?

play it here: http://partyserver.rocks:9870/

PS - please be careful with our terminals, they're old and fragile. And remember, the mainframe won't respond until you type enter.

Game code in css, html, javascript, SWI-Prolog and Java by Anne Ogborn and Aaron Boudreaux. Graphics - uh... ASCII art counts as graphics? Audio - decided not to have the faint hum of the flyback transformer and flourescent lights. Font is VT322 from the Google Fonts collection

Ratings

Given 10🗳️ 5🗨️

Feedback

Eiyeron
23. Apr 2018 · 10:39 UTC
Just had a playthroguh, it was interesting. I had just an issue with how the input validation was delayed or how it can go between two lines of the result, but else it works pretty fine. I guess it's part of the terminal emulation?

Anyway, that's a cool way to remix the minesweeper, nice job!
🎤 Anne Ogborn
23. Apr 2018 · 20:27 UTC
Thanks - yes, funny part is, that was actually part of the old systems. There's lots of issues with it, but we had fun making it.
Blinkenlights
23. Apr 2018 · 21:04 UTC
Oooooh... Minesweeper with gritty lore? I'm in!
Lost Dutchman Software
23. Apr 2018 · 21:07 UTC
Neat idea, I like the flickering screen/terminal emulation, it really brought me back to those chunky text games of the 80s. Also, the narrative tone of minesweeper is just so ludicrous. I love it.
Alex13
23. Apr 2018 · 21:23 UTC
Sorry bro, too small fonts
🎤 Anne Ogborn
23. Apr 2018 · 22:32 UTC
what browser? cross browser testing was minimal.
ctrl-+ makes things larger
Hare Software
24. Apr 2018 · 00:48 UTC
I always love myself some old terminals. Nice writing on the descriptions, but perhaps add an ASCI minimap with a command?
moonlightbomber
24. Apr 2018 · 11:48 UTC
Had this been produced way back when graphics weren't still a thing, this game would have sold thousands of copies.
🎤 Anne Ogborn
24. Apr 2018 · 19:57 UTC
re the minimap - the idea was to mix interactive fiction and minesweeper.
Karl Ek
24. Apr 2018 · 20:27 UTC
Well done on matching to 2 Incompatible Genres!
Zak Zeddam Zakaria
24. Apr 2018 · 20:32 UTC
going to try it right away
feel free to try our game as well we home you like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
sudden
25. Apr 2018 · 01:39 UTC
Excellent fit for the theme, combining a classic visual puzzler with a text-based adventure! Really calls up that nostalgia with the terminal green and flicker as well. On that note though, autoscrolling when the output hits the bottom of the "terminal" would be a nice addition. Nicely flavored text as well, enough variety that it's not boring but consistent enough that you can decipher the state of the game board.
🎤 Anne Ogborn
25. Apr 2018 · 15:49 UTC
autoscrolling was on the to-do list when we hit time constraints.
legavroche
25. Apr 2018 · 17:08 UTC
At first, I thought I was just playing a retro-text-based game with gritty lore. It took me a minute or two to realize I was playing Minesweeper and had to conceptualize the map in my head, it was a lot of fun. Overall, excellent use of the theme by mixing two genres in a quirky but harmonious way. (I also agree that auto-scrolling and maybe some audio, like a typing noise, footsteps, radar noise, might have helped)
Nico H.
13. May 2018 · 19:55 UTC
The website is down, so I can't play :scream: :cry: