Sheep attack by Cristi Mihai
TLDR: Load your canon and shoot those evil monsters...
This is actually my third attempt on LD and still wouldn't call it a finished game. In fact it was all made in less than 12 hours all together as I kept on changing my mind, but eventually found my pace on the last day. Hope you get a chuckle out of this.
| HTML5 (web) | https://cri5ti.itch.io/sheep-attack |
| Windows | https://cri5ti.itch.io/sheep-attack |
| Android | https://cri5ti.itch.io/sheep-attack |
| Original URL | https://ldjam.com/events/ludum-dare/43/sheep-attack |
Ratings
| Given | 10🗳️ | 6🗨️ |
Good implementation of the theme, I liked the wool as ammo thing.
I thought it was maybe a little too hard to move the cannon around since you could only move it an inch or so before having to click on it again and move again, but perhaps its ok to require a little techskill.
For those who don't understand the controls, you drag the cannon to aim, drag the wool to load, and click to shoot!
Overall, good job. I'm sure there is a lot of work and balancing you'd still like to do. I'd say that the respawn rate on the wool is way off balance compared to the spawn rate of the wolves. I'd tweek it so the wool respawns faster.
Also, I couldn't tell if I were aiming at the wolf properly or not. There were many times when I thought "The cannon is directly in front of that wolf" only to have it miss. Maybe a clear lane system would help with aiming. Also, I wasn't sure of the control to fire the cannon. It just seemed to be a click, but there were many times when I clicked and it didn't fire or just moved the cannon a little.
Again great job, very simple and easy to understand after one playthrough.
:point_right: Aiming was very difficult, and the sheep regrew their wool much slower than I needed it, missing as often as I did.
:star: Overall good job, and thank you for making this.