Whole Hole by Bugord

[raw]
made by Bugord for LD 43 (JAM)

In this game you will continuously kill hordes of increasingly country enemies and civilians, breading hell with sacrifices as quickly as possible. You have decreasing progress bar, which you fill by throwing everything in hell hole. When you fully fill progress bar - you increase your level, by sacrificing half of your efficiency. After level up count of enemies will grow up and there will be more powerful knights coming to help!

You should stun your target by punch, if you want take him. When you have someone in your hand, and press RMB - you just throw it. But if you press and hold RMB - you charge throw strength, and throw by releasing RMB button (throw strength is not limited). Controls: WSAD - Movement LMB - Punch. RMB - Take object, or throw, if you hold something(charging throw by holding button)Desktop<em>Screenshot</em>2018<em>12</em>04<em>-</em>03<em>21</em>51_71.png

FIXES - reduced size of mobs, so it is esaier to throw mobs in hole - increased size of outter trigger (now you again can throw at camera and shoot it down!) - more points for mobs, so you can level up faster

Ratings

Overall 958th 2.786⭐ 37🧑‍⚖️
Fun 964th 2.514⭐ 37🧑‍⚖️
Innovation 842th 2.743⭐ 37🧑‍⚖️
Theme 474th 3.529⭐ 37🧑‍⚖️
Graphics 505th 3.529⭐ 37🧑‍⚖️
Humor 551th 2.765⭐ 36🧑‍⚖️
Mood 896th 2.662⭐ 36🧑‍⚖️
Given 49🗳️ 12🗨️

Feedback

XCVZXC
04. Dec 2018 · 16:02 UTC
It was a bit hard to put these dudes in the hole as they were always flying over it, but i liked the general concept. There should be some audio effects i think, but good job anyway.
Synthphonia
04. Dec 2018 · 17:47 UTC
The graphic style it's really cool, but the game has not clear rules, i didn't know what to do with this chickens, why they disappear. After all chickens new opponents didn't spawn. You should add an audio too
Morricore
04. Dec 2018 · 18:20 UTC
@synthphonia game starts, when you press "new game" button in left top corner. But this button can also disappear if your screen ratio not 16:9.
Vlad Ilisan
04. Dec 2018 · 18:27 UTC
I like the low poly art style.
Vodish
04. Dec 2018 · 18:32 UTC
Too bad there's no audio, there's no risk of dying when the enemies come to you, so you just have to spam left click. There's also no limit to where you can go, so you can get lost out of the map. I'd like playing a more polished version ;)
skettyNmeebs
05. Dec 2018 · 16:52 UTC
this was pretty fun lol I had a similar idea but I couldn't have done it anywhere near as good as this. good stuff.
GoatBoatGames
05. Dec 2018 · 17:35 UTC
Great graphics, and very creative gameplay. I think there's some quality of life improvements that would help make the game more fun like increasing the amount of points you get per sacrifice, increasing the distance of your throw, or making your character immune to falling in the hole. As it is though it is pretty solid.
Roka Josh
05. Dec 2018 · 17:48 UTC
A great idea, nice art style and fitting to the theme, however I found the movement to be a bit buggy and inconsistent. There was one occasion where the character got caught in between two spears and flew up. Good job however, and good luck!
🎤 Bugord
05. Dec 2018 · 17:49 UTC
@goatboatgames thanks! There are a lot of improvements to do :D
Ravarion
05. Dec 2018 · 19:14 UTC
Art looks great, good concept. Maybe aimed too high?
Icehottet
05. Dec 2018 · 19:17 UTC
Pretty hard to put people in the holes with WASD. Like the concept!
Zarqus99
05. Dec 2018 · 19:19 UTC
you should add animation and fix some bugs but the game it's pretty good
Danilo Freire
05. Dec 2018 · 19:21 UTC
Visual and sound feedbacks would greatly enhance the combat experience. It will be nice to understand when i hit an enemy. Congrats for the result, i hope you guys had some fun during the jam
Carbonara
05. Dec 2018 · 19:23 UTC
Realy nice low poly style, it works pretty well!
Rolle
05. Dec 2018 · 19:32 UTC
I like the concept and the graphics! Could have been really cool! But it lacks bit in the controls and the physics in the game. Some sound would of course also have added to the feel, but getting a game done is not easy for a LD. But the basic game idea was fun I think and fitting for the theme! Well done!
Wugbor
06. Dec 2018 · 02:02 UTC
It's a little hard to control. But, I like the art and the use of theme.
designernap
06. Dec 2018 · 09:41 UTC
Movement was a bit inconsistent and the reaction of villagers seemed a bit disconnected from my input but a good approach and solid concept. great fit to the theme and strong visuals :) Nice work.
SvartTand
06. Dec 2018 · 13:00 UTC
The movement was not the best and it was very hard to push the dudes in the pit when they just hugged the walls of the buildings. Some clearer instructions in game would have helped as I like many others might not read the post before trying to play the game. The game really lacked audio as that would have made the game so much more fun when you would get some kind of feedback when you kill a dude. But all in all the game was good and the art style was really nice.