Hellhole by fusionnist

[raw]
made by fusionnist for LD 43 (JAM)

"You control a village living under the shadow of a bloodthirsty god. Your aim is to lead them to a happy end. To do so, you will have to balance all the resources at your disposal, and give your village the holy strength that can banish such a foul creature. Be wary however, as the being will gain hunger, hunger that then becomes anger. You wouldn't want it to be angry now, would you?"

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~ Welcome to mini-Tutorial ~ The goal of the game is to level up all your buildings to Level 5 (maximum), which gives the place enough strength to defeat the God (nice ending animation for this made by me).

To upgrade a building, you’ll need enough Wood and Stone (which are created by the Quarry in the top left, and Lumber Mill in middle left (upgrading these will increase their production rates)). Your total population (determined by level of the Town in the bottom right) will increase all buildings’ production rates, BUT, having a lot of people requires a high-leveled Farm to keep them fed (bottom left). If you hover over the ? in the top left, it will display your current resources, population, and your God Anger/Hunger levels.

God Hunger will increase by a scaling amount every turn, and can be reduced (to 0, if you so wish) by Sacrificing people at the Bridge (bottom middle) when they walk over it. Sacrificing will also raise the Madness Meter in the bottom left. Raising your Madness Meter to full will spawn the Tribal Pillars, which will automatically summon the God to destroy the town after a few days. God Anger is the total God Hunger you have, plus the God Hunger you will acquire the next day. If it reaches 100, the God will briefly attack and de-level a building to 0 (and also adds 50 God Anger anyways). 5 God Attacks will cause the God to appear himself and end the game.

  • click on buildings to upgrade them when you have enough resources
  • click on the bridge to sacrifice a villager walking on it
  • manage the various resources and values affecting the village (viewed by hovering over the top left button)
  • witness either your victory or your demise

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This game was made in 72 hours with the help of the following: - Essence and Knightsunder: art, sound effects and animation https://twitter.com/_Knightsunder - Distorter : code https://twitter.com/theDistort - Fusionnist: code and music https://twitter.com/Fusionnist - Lobsterblues: concept, brainstorming, moral support https://twitter.com/lobsterblues - LomDom: pre-jam memes https://twitter.com/BlondeAnt

Ratings

Overall 167th 3.85⭐ 22🧑‍⚖️
Fun 357th 3.472⭐ 20🧑‍⚖️
Innovation 341th 3.375⭐ 22🧑‍⚖️
Theme 185th 3.976⭐ 23🧑‍⚖️
Graphics 1th 4.833⭐ 23🧑‍⚖️
Audio 89th 3.921⭐ 21🧑‍⚖️
Mood 11th 4.447⭐ 21🧑‍⚖️
Given 17🗳️ 11🗨️

Feedback

PierKwadrat
04. Dec 2018 · 15:02 UTC
Wow! it looks quite beautiful.
Anton Savinov
04. Dec 2018 · 17:48 UTC
The visuals and atmosphere are breathtaking. But there is not enough tips and feedback, so I kind of completed the game in my first playthrough without really understanding what I was doing.
Cristi Mihai
05. Dec 2018 · 21:31 UTC
Amazing art, but I was confused as well, and the large word spacing made it very hard to read the tutorial to try to understand what I was doing.
Mavne
06. Dec 2018 · 16:01 UTC
Nice art! Awesome music!
christina-antoinette-neofotistou
07. Dec 2018 · 00:41 UTC
Wow it's so beautiful!!! The game design might need some tweaking, but *wow*. Kudos everyone!
Azayiah
23. Dec 2018 · 03:23 UTC
Beautiful!
williwiderstand
23. Dec 2018 · 04:42 UTC
good. like the good graphics good
Harksa
23. Dec 2018 · 08:40 UTC
I love pixel and I have to say, those graphics are quite nice. I think the game is a little too easy, but other than that, it's really well made with nice audio too.
Keep up the good work !
skill347
23. Dec 2018 · 10:10 UTC
Amazing game with great graphic design!
pickens-inc
23. Dec 2018 · 11:59 UTC
It's been said, but this game is absolutely gorgeous. I would genuinely consider making a general animation a Wallpaper Engine. Really really good stuff here.

The game itself was a little confusing to understand - I wasn't sure what levelling different buildings did, nor how they affected my resources (not with regards to the cost, but to how, if at all, they would speed up my resource gain). I always had plenty of villagers to sacrifice, and had everything max level within plenty of time before doom. The actual doom cutscene was absolutely amazing, and I was looking forward to seeing what happened. When it came out and I got the good ending, ooh that was satisfying. Just iwsh the actual journey there had been more difficult and strategic.

More explicit tutorialisation probably would have helped wiht that a lot, but I know this is the LD, and so that's a very common problem. I'd love to see this expanded and refined. The sound design was also great, music moody.

Well done, everyone involved!
Knightsunder
23. Dec 2018 · 23:02 UTC
@pickens-inc Thank you man, the feedback on the artwork has been so great.
Aye, the tutorial section was certainly the part where we fell the shortest - will definitely need to make that a higher priority next time around. Was a shame too - we got to the final few hours and the tutorial was just the basic description it is now, and the last two of us who were awake (myself and Fusionnist) were far too tired to even suggest the other person do it, lol (I was up for 27 hours whilst making the final God animations for the endings).
We are actually planning on making a full release, with quite a few additions, changes, and a lot more UI and tutorials..
Thank you again!
pickens-inc
23. Dec 2018 · 23:28 UTC
@knightsunder You're welcome! Yeah, tutorialisation is always a killer in LD! I've done this more than ten times and I still regularly make that mistake. It's just so difficult. Well done once again!
Joror
27. Dec 2018 · 12:30 UTC
Very nice visuals and mood! Love the music and atmosphere. Gameplaywise, I had no idea what I was doing, since the stats are hidden by default. I did defeat the god though in the end :)

More visual indicators of what is producing what would be great. Some text snippets by the god or villagers would also give some hints for what is going on perhaps.

Nonetheless, nicely done!