Gold Digger by SpaceMonkey

Sacrifices are not always the ones we expect.
What should you sacrifice? Gold? Your Uncle's respect? Your workers well being? The choice is yours!
GOAL
Maximize your final score!
Genre: Strategy / Idle game / Clicker
Controls: Mouse Only
Setting : Uncle John has a mining company. It’s still at the start of the business, but everything seems to be going well. He has three happy employees and has $30 in reserves. After one year of hard work, that means he is looking forward to go on a holiday. Because he has trust in you and seeks a potential successor in the family, he would like you to keep an eye on the business while he is on a trip to the nicest beaches in Jamaica. During this period of two weeks, he has given you all the rights to do anything you can to keep the company running.
Shop : - Pickaxe - Improves working speed. Equipping your workers with the proper tools is extremely important for their efficiency and self-esteem. - Helmet - Mandatory protection equipment for diggers. - Coffee - Improves working efficiency, but your workers will start taking breaks when they feel like it. - Stimpack - Dramatically improves working efficiency. Drugs are bad.
Workers : - Red Worker - Costs 2 coins at the end of the day, 4 when you hire him. Severely underpaying people is very bad. - Orange Worker - Costs 5 coins at the end of the day, 10 when you hire him. Underpaying people is bad. - Blue Worker - Costs 10 coins at the end of the day, 20 when you hire him. - Green Worker - Costs 20 coins at the end of the day, 40 when you hire him.
I will implement a leaderboard in a post-jam version, but in the meantime you can post your score in the comments if you want to share it.
| Windows | https://spacemonkeyc.itch.io/gold-digger |
| HTML5 (web) | https://spacemonkeyc.itch.io/gold-digger |
| Original URL | https://ldjam.com/events/ludum-dare/43/gold-digger |
Ratings
| Overall | 489th | 3.457⭐ | 25🧑⚖️ |
| Fun | 282th | 3.565⭐ | 25🧑⚖️ |
| Innovation | 463th | 3.217⭐ | 25🧑⚖️ |
| Theme | 711th | 3.174⭐ | 25🧑⚖️ |
| Graphics | 841th | 2.783⭐ | 25🧑⚖️ |
| Audio | 397th | 3.261⭐ | 25🧑⚖️ |
| Humor | 440th | 3⭐ | 25🧑⚖️ |
| Mood | 665th | 3.13⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
If you are serious about that art you can contact me on twitter or Discord :v: (see my profile)
Ho and earning money is easy, but scoring is much much harder haha
Thext was very blurry and art lacking, hope that post jam art thing works out. you got a nice fondation.
Less blur and longer days would make this game better. And yeah, white letters with a yellow background look pretty difficult to read. All the other aspects, including this great programmer's art, fit each other quite solidly. Also, I can hear your music composing skill increasing. Keep it up! =)
Nice game, will definitely come back to beat my score! =D
@prodigalson The game is indeed hard to understand without instructions. Right now they are on the game's page. I might try to include a way to teach the players how to play in the game itself when it has a more "finished" state in terms of mechanics. Thanks for your feedback!
@digitaldude555 I'm really glad you liked our take on the theme! We tried to take it a step forward, hoping players would understand. Thank you for playing ;-)
The problem being I found it a bit too easy ? I hired the max amount of low cost workers and it seems it was the best strategy, I never ran out of money afterward. Maybe a more elaborated economy would make the game more interesting ? Or a limit on how much resources you have.
Anyway, as I said it's still a good game, I had a lot of fun playing with it for a while. I was at 3500 when I clicked on the Menu button thinking it was a pause, and instead it was the game over page so...
But I prefer this play-through :)
(I drugged my workers with a good score)
https://youtu.be/ypzArw888w8
Did you make me play all night (^^') ?
@paulhocker Thanks for noticing the effort on balance ;-) We spent the last 6 or 7 hours trying to balance the game as well as we could. We already made changes post-ld : helmets are now cheaper and we reduced the impact of RNG. I'll try to release a version after the voting period ends.